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Schoenecker, Timothy S.; Martell, Kathryn D.; Michlitsch, Joseph F. – Research in Higher Education, 1997
A study investigated how the diversity of a group of business administration students affected performance in and satisfaction about participation in a computerized business strategy game. Subjects were 129 small groups, composed of undergraduate and graduate students, in 21 class sections. Results showed diversity negatively affected group…
Descriptors: Academic Achievement, Business Administration Education, College Instruction, College Students
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Anderson, Kristin J.; Cavallaro, Donna – Childhood Education, 2002
Examines the impact of mass media on children's choices of heroes and role models. Addresses questions of which cultural messages children attend to, whether role models vary according to ethnicity and gender, and the role played by educators in exposing children to previously unconsidered role models. (DLH)
Descriptors: Beliefs, Bias, Characterization, Childhood Attitudes
Marinucci, Ron; And Others – Book Report, 1988
This series of eight articles examines cooperative curriculum planning by secondary education teachers and school librarians. The discussion provides examples of assignments that employ library resources and suggestions for working with teachers to develop new curriculum units, as well as the use of workshops to acquaint teachers with the…
Descriptors: Business English, Cooperative Planning, Course Integrated Library Instruction, Critical Thinking
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Doolittle, John H. – Teaching of Psychology, 1995
Maintains that cognitive flexibility, the ability to generate many possible solutions, is identified as the most critical aspect of creativity training. Describes the use of word tables, computer games, and riddles to develop cognitive flexibility. Presents evidence that these methods are effective in enhancing creative and critical thinking…
Descriptors: Classroom Techniques, Cognitive Processes, Cognitive Psychology, Computer Uses in Education
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Thavikulwat, Precha; Pillutla, Sharma – Simulation & Gaming, 2004
This article reports on two studies that were conducted to determine whether (a) total enterprise simulations are suitable for assessing business skills and (b) the tournament concept can be effectively applied to such simulations. The first study involved 141 senior business students; the second, 74. The results are consistently favorable on both…
Descriptors: Simulation, Program Effectiveness, Business Skills, Learning Strategies
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Lennon, Jeffrey L.; Coombs, David W. – Simulation & Gaming, 2005
This study examined the use of postgame debriefing of a health educational board game activity on dengue fever in a Filipino student population. The debriefing used a series of specific open-ended questions, exploring students' feelings about the game and game-related questionnaires, students' perceptions of important information about dengue from…
Descriptors: Foreign Countries, Health Education, Educational Games, Questionnaires
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Ahamer, Gilbert – Simulation & Gaming, 2006
SURFING GLOBAL CHANGE (SGC) serves as a procedural shell for attaining sustainable solutions for any interdisciplinary issue and is intended for use in advanced university courses. The participants' activities evolve through five levels from individual argumentation to molding one's own views for the "common good." The paradigm of…
Descriptors: Foreign Countries, Lesson Plans, Ethics, Problem Based Learning
Ford, Bridgie Alexis, Ed. – Multiple Voices for Ethnically Diverse Exceptional Learners, 1995
This first serial issue addresses topics and issues impacting educational services for culturally and linguistically diverse (CLD) learners. The issue contains three research-into-practice articles, an interview section called "In the Oral Tradition," and three teacher-generated articles which delineate learner-enhancing practices for…
Descriptors: American Indians, Bilingual Education, Black Students, Classroom Techniques
Bailey, Kathleen M., Ed.; Savage, Lance, Ed. – 1994
This guide describes activities used by language teachers in developing students' oral communication skills. Activities are presented for instruction in English as a Second Language as well as other second languages. Ideas are organized in 4 parts, with 14 subsections: fluency (conversation, fluency and interaction, group work, dialogues and role…
Descriptors: Audiovisual Aids, Class Activities, Classroom Techniques, Dialogs (Language)
Fleer, Marilyn, Ed. – Journal for Australian Research in Early Childhood Education, 1996
This journal consists of selected refereed papers from the third Annual Conference of the Australian Research in Early Childhood Education (1995). Contained in the publication are the following articles: (1) "Longitudinal Studies--Are They Worth It?" (Judith Cowley); (2) "Scripts for Learning: Reflecting Dynamics of Classroom…
Descriptors: Art Activities, Child Rearing, Classroom Environment, Day Care Centers
Sheehan, Kathryn; Waidner, Mary – 1991
This book is a collection of activities, stories, ideas, and games designed to help adults and young children develop a shared awareness of their environment. The material is presented in eight chapters. Activities and stories are interwoven throughout each chapter to provide a holistic view of the topic covered. The end of each chapter contains…
Descriptors: Childhood Attitudes, Childrens Literature, Cultural Activities, Decision Making
Chen, Gwo-Dong; Shen, Gee-Yu; Ou, Kuo-Liang; Liu, Baw-Jhiune – 1998
This paper discusses the use of WebQuest, a World Wide Web-based multi-user game, in promoting learning motivation and navigation skills in K-9 students. WebQuest demonstrates ways to integrate games, Internet communication facilities, Web-based courseware, and database techniques together in order to assist learning. The following guidelines for…
Descriptors: Academic Achievement, Comparative Analysis, Computer Assisted Instruction, Computer Games
Keehn, Martha, Ed. – 1983
A Spanish version of a manual on workshops for training nutrition and health field educators to approach communities more sensitively emphasizes techniques for involving community members in efforts to achieve better health and nutrition. Experiential workshop materials and techniques have been field-tested in several countries, including…
Descriptors: Adult Education, Change Agents, Change Strategies, Community Health Services
Ashmore, M. Catherine; Pritz, Sandra G. – 1983
This teaching guide is intended for use in implementing the second level of a comprehensive entrepreneurship curriculum entitled: A Program for Acquiring Competence in Entrepreneurship (PACE). Designed for use with advanced secondary students, beginning postsecondary students, and adults without previous knowledge of the area, the second level of…
Descriptors: Adult Education, Behavioral Objectives, Business Administration, Business Education
Ashmore, M. Catherine; Pritz, Sandra G. – 1983
This unit on financing a small business, the eighth in a series of 18 modules, is on the second level of the revised PACE (Program for Acquiring Competence in Entrepreneurship) comprehensive curriculum. Geared to advanced secondary and beginning postsecondary or adult students, the modules provide an opportunity to learn about and try out…
Descriptors: Administrative Principles, Adult Education, Behavioral Objectives, Business Administration
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