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Resul Butuner; Yusuf Uzun – Journal of Education in Science, Environment and Health, 2025
The poles are recognized as the northernmost and southernmost points on Earth. These extremes are defined differently in terms of cartography, magnetism, geography, and the polar star. In Turkey, numerous activities have been carried out concerning the polar regions, such as the establishment of a scientific research camp and meteorological…
Descriptors: Science Education, Animals, Middle School Students, Geographic Regions
Adriana Diaz-Heppler – English Journal, 2025
This article highlights how Lotería cards transform classrooms into spaces for counterstorytelling, where students reclaim their narratives, challenge stereotypes, and explore identity through creative and cultural resistance.
Descriptors: Hispanic American Culture, Games, Resistance (Psychology), Creativity
Pi-Sui Hsu; Reva Freedman; Dean LaBarbera; Ben Kluga; Rui Zhang; Crystal Berrios; Sharda Sharma – International Journal of Designs for Learning, 2025
This design case details the ten-year (2014-present) iterative process to design and develop a graph-based computer-assisted program to support middle school students' development of collaborative argumentation. We begin by describing the first two iterations of the design and discuss how we learned from the process failures. This paper focuses on…
Descriptors: Program Development, Middle School Students, Cooperation, Persuasive Discourse
Muzaffer Özgü Bulut; Ayse Akarsu; Ersoy Karabay – Center for Educational Policy Studies Journal, 2025
The paper presents research conducted among Turkish primary school classroom teachers regarding their personal and professional views about creating and using KeKeÇa body music games as educational tools. The core principles of the KeKeÇa body music approach -- embodiment, play orientation and arts integration -- are increasingly recognised as…
Descriptors: Foreign Countries, Elementary School Teachers, Teacher Attitudes, Teaching Methods
Janine Dodge; Maxwell Hartt; Rachel Barber; Nishant Dave; Marley Gryfe; Victoria McCutcheon – American Journal of Play, 2025
The authors assert that as the world's population ages, play becomes an underappreciated and underdeveloped opportunity to address many of the challenges associated with growing old. But no systematic examinations exist for the role of play in age-friendly policy. The authors seek to determine the extent to which play has been integrated into such…
Descriptors: Play, Older Adults, Aging (Individuals), Well Being
Soern Finn Menning; Giovanna Caetano-Silva; Karin Murris – European Early Childhood Education Research Journal, 2025
This paper offers a creative methodology for co-creating and analysing data when conducting research with children, families and practitioners in the early years. Instead of relying heavily on either adult observation or language when, for example, interviewing children, we propose the method of choreographed visual montage. We show the novelty…
Descriptors: Research Methodology, Data Collection, Data Analysis, Visual Aids
Iago Rodrigues Agualuza; Silvana Morita Melo; Lina Garcés; Vânia de Oliveira Neves – Informatics in Education, 2025
Modern software companies prioritize high-quality products for competitiveness, and Software Process Improvement (SPI) models help achieve this. In Brazil, the Brazilian Software Process Improvement Model ("MPS-SW" model) is widely used, but its complexity and extensive documentation make it challenging to teach in undergraduate courses.…
Descriptors: Educational Games, Teaching Methods, Computer Science Education, Computer Software
Rosario Guzman-Jimenez; Dhavit Prem; Alvaro Saldívar; Eduardo Alejandro Escotto-Córdova – Frontline Learning Research, 2025
The concept of number emerges from the interaction of psychological, behavioral, and material elements of numerical cognition, collapsing the distinction between "abstract" and "concrete." This dual nature is evident in the Inca numerical system, where tools like the yupana integrate abstract numerical concepts with concrete…
Descriptors: Indigenous Knowledge, Arithmetic, Mathematics Skills, Spatial Ability
Mahsa Taati Jeliseh; Ismail Xodabande – Discover Education, 2025
This study investigated the impact of individual versus collaborative game-based learning on spelling skills among young English language learners in Iran. Fifty male students, ages 9-11, were randomly assigned to three groups: collaborative game-based learning, individual game-based learning, and a control group using traditional methods. A…
Descriptors: Game Based Learning, Cooperative Learning, Spelling, English Learners
Cynthia Pinheiro Santiago; Antonio Rodrigo dos Santos Silva; José Wally Mendonça Menezes; Francisco José Alves de Aquino – Informatics in Education, 2025
The introductory programming disciplines, which include the teaching of algorithms and computational logic, have high failure and dropout rates. Developing Computational Thinking in students can contribute to learning programming fundamentals by building algorithmic and problem-solving skills. However, keeping students engaged in training such…
Descriptors: Gamification, Self Determination, Computation, Thinking Skills
Julia M. Smith; Hadi Mohamadpour; Jan Engelmann; Helen Elizabeth Davis; Justine Krieger; Bettina Gro Sørensen; Jeremy Koster; Soomaayeh Heysieattalab; Dorsa Amir – Developmental Science, 2025
We regularly make decisions under uncertainty, but the same decision can feel different when made under "physical uncertainty," where a decision maker must guess at an outcome that has not yet occurred, and "epistemic uncertainty," where the outcome has occurred but is unknown to the decision maker. Past research suggests that…
Descriptors: Foreign Countries, Decision Making, Decision Making Skills, Preferences
Graeme Gardiner; Luke van der Laan – Improving Schools, 2025
Chess is widely available in schools globally due to its perceived academic benefits. Many policy makers, educators and parents advocate for its inclusion as a co- or extra-curriculum activity. Stakeholders' beliefs that chess in schools contributes to education improvement is apparent in the positive advocacy and growth of chess as part of…
Descriptors: Foreign Countries, Games, Elementary Schools, Curriculum Design
Somen, Tugba; Goksu, Meral Metin – International Journal of Progressive Education, 2020
Current developments have led teachers to use different methods and techniques in their instruction processes. When it is considered that student-centred instruction methods and techniques are more effective, it is important to include methods and techniques that will make students more active and ensure their active participation in the…
Descriptors: Teacher Attitudes, Secondary School Teachers, Educational Games, Game Based Learning
Kaufmann, Daniel; Ferguson-Lucas, Terri – Journal of Instructional Research, 2020
Online education alters the expectation for graduate-level engagement in relation to classroom engagement and student evaluation. Whereas the process of achieving a graduate degree in counseling has historically required learners engage in self-exploration, ethical and moral development, and reviewing contemporary research topics in counseling,…
Descriptors: Psychological Patterns, Counselor Training, Graduate Students, Electronic Learning
Liu, Zhichun; Moon, Jewoong; Kim, Byungjoo; Dai, Chih-Pu – Educational Technology Research and Development, 2020
In this synthesis, we systematically review research on educational games with adaptivity. Although an adaptive gaming experience provides personalization to learning, the complexity of design makes it difficult to evaluate its effectiveness. In this systematic review, we adopt three analytic approaches: (1) bibliometric analysis, (2) qualitative…
Descriptors: Bibliometrics, Comparative Analysis, Educational Games, Meta Analysis

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