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Atlanta Committee for the Olympic Games, GA. – 1994
This curriculum guide focuses on cultural awareness for students in grades K-8 through studying participants in the 1996 Olympic Games in Atlanta (Georgia). The program explores the cultures of 20 countries through the eyes of an Olympic athlete. Volume 2 consists of two parts. Part 1 has five chapters with learning activities; those chapters…
Descriptors: Athletics, Cross Cultural Studies, Curriculum Guides, Elementary School Curriculum
Atlanta Committee for the Olympic Games, GA. – 1995
This curriculum guide focuses on cultural awareness for students in grades K-8 through studying participants in the 1996 Olympic Games in Atlanta. The program explores the cultures of 20 countries through the eyes of an Olympic athlete. Volume 3 consists of two parts. Part 1 has five chapters with learning activities; those chapters include: (1)…
Descriptors: Athletics, Cross Cultural Studies, Curriculum Guides, Elementary School Curriculum
Boyle, Tom; And Others – 1994
Six conference panel discussions on uses of technology in education are presented. The first panel, "The Use of Hypermedia in the Teaching and Learning of Programming" (Tom Boyle, Chair, and others) discusses achievements in hypermedia-based instruction, design needs, and experiences. The second panel, "Virtual Clayoquot Video…
Descriptors: Computer Assisted Instruction, Computer Games, Computer Mediated Communication, Computer Uses in Education
Abbanat, Rob; And Others – 1994
The 49 short (one- or two-page) conference papers presented here document concern for the use of hypermedia and multimedia technology in education. Discussion includes the use of multimedia technology in various subject areas, programming languages, electronic books, intelligent tutoring systems, distance education, knowledge representation,…
Descriptors: Computer Assisted Instruction, Computer Games, Computer Software Development, Computer Uses in Education
Rupp, Rebecca – 1993
This book offers a compilation of home-education resources. The book contains brief descriptions of resources under the categories of catalogs, audiovideo resources, books, authors, and miscellaneous. The titles of the 10 chapters are: (1) "Reading and Literature: Beginners to Bookworms"; (2) "Writing: From ABC to the Great American Novel"; (3)…
Descriptors: Audiovisual Aids, Educational Games, Educational Resources, Elementary Secondary Education
Da Que Hablar, 1995
This Spanish-Embassy-produced document consists of the three issues of a Spanish language and culture newsletter for use in Spanish-language classrooms. Each issue contains reprinted articles on current events, both in Spain and around the world; articles on Spanish culture, geography, and famous people; and games to play for learning the Spanish…
Descriptors: Class Activities, Content Area Reading, Cultural Awareness, Current Events
Small, Ruth V.; Samijo – 1997
Research on the motivational aspects of multimedia games may provide ways to design more engaging user information systems which increase users' exploratory and information-seeking behaviors. Two small-scale exploratory studies examined the effects of introducing information on the intrinsic motivation of users of a CD-ROM game. Results of the…
Descriptors: Age, Computer Assisted Instruction, Computer Games, Computer Uses in Education
Fidalgo, Reyes I.; von Schmidt, Wolff – 1995
Use of games in the second language classroom to assess class participation and development of oral skills is discussed. Difficulties in assessing oral second language skills are outlined, and a central issue is identified: the discrepancy between a syllabus in which class participation is required and students unwilling to participate due to lack…
Descriptors: Alternative Assessment, Class Activities, Classroom Communication, Creativity
Indiana Univ., Bloomington. Dept. of Kinesiology. – 1990
The purpose of PACE is to bring together individuals who have been responsible for new, innovative, and exciting developmental physical education programs. The following summaries are included: "Literacy in the Gym" (Tami Benham); "Activity Ideas for Fundamental Movement Skill Development" (Thomas H. Green); "Creative…
Descriptors: Childrens Games, Class Activities, Curriculum Development, Curriculum Guides
Alaska State Dept. of Fish and Game, Douglas. Div. of Wildlife Conservation. – 1989
Wildlife is often described as one of Alaska's most important and valuable resources. Helping wildlife can take many forms. This document contains the directions and parts of two games for use with the "Alaska Wildlife Week" materials. The games "Brant for the Future", a simulation of bird and human interactions in the Pacific…
Descriptors: Conservation (Environment), Ecology, Educational Games, Elementary School Science
McKendree, Jean; Lee, John; Dineen, Finbar; Mayes, Terry – 1998
This paper focuses on the Vicarious Learner project, at Glasgow Caledonian University and the University of Edinburgh (Scotland) that is looking at issues concerning the role of dialogue in learning. Efforts to understand how the value of dialogue in learning depends on the structure of the environment in which it takes place are discussed. The…
Descriptors: Cooperative Learning, Courseware, Dialogs (Language), Discussion (Teaching Technique)
Feldman, Jean R. – 1997
This book for primary grade teachers provides over 500 ideas and suggestions for designing the environment and developing learning activities in a child-centered classroom. Part 1 of the book focuses on the larger school environment, with suggestions for making the whole school inviting for parents and children. Part 2 provides ideas for making…
Descriptors: Childrens Art, Class Activities, Classroom Design, Classroom Environment
Schneider, Joel; And Others – 1991
This report summarizes the mathematical and pedagogical content of the SQUARE ONE TV library after four seasons of production, relating that content to the series' three goals: (1) to promote positive attitudes toward, and enthusiasm for, mathematics; (2) to encourage the use and application of problem-solving processes; and (3) to present sound…
Descriptors: Animation, Content Analysis, Educational Games, Educational Objectives
Bailey, Gerald D.; Bailey, Gwen L. – 1994
This sourcebook provides ideas and training activities for school administrators who want to develop technology staff development programs. The book is organized into five sections that include: getting ready for change and understanding technology; planning, implementing, and institutionalizing a technology staff development program; and special…
Descriptors: Administrator Guides, Educational Games, Educational Technology, Elementary Secondary Education
Peace Corps, Washington, DC. Information Collection and Exchange Div. – 1993
This resource manual discusses Acquired Immune Deficiency Syndrome (AIDS) and offers suggestions on activities and games that can be used to enhance education. The manual begins with question-and-answer sections that address basic facts about AIDS, such as its transmission, prevention, cure, infection in the workplace, loss of income from illness,…
Descriptors: Acquired Immune Deficiency Syndrome, Adult Education, Class Activities, Communicable Diseases
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