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Foucher, Bernard; And Others – Francais dans le Monde, 1981
Discusses the pedagogical implications, for a French class, of the following: (1) a puzzle-like game for text reconstruction; (2) use of gossip-column letters in advanced classes; (3) use of radio news and newspaper titles; and (4) classroom space utilization favoring spontaneous communication. (AMH)
Descriptors: Class Activities, Classroom Design, French, Headlines
Peer reviewedJournal of Reading, 1980
Contains information on a vocabulary game for the content areas; maintaining teacher morale through weekly team meetings; using the typewriter in an adult literacy program; and rewarding completed performance contracts with free books. (JT)
Descriptors: Adult Reading Programs, Content Area Reading, Educational Games, Elementary Secondary Education
Judge, Jeanne – American Education, 1978
Student Team Learning is a teaching technique to encourage students to work in a structured setting to achieve goals and to get along with classmates through small learning teams competing against each other in studies designed in game form. The Washington County, Maryland, schools program is described. (MF)
Descriptors: Academic Achievement, Class Activities, Competition, Educational Games
Peer reviewedHall, Eleanor G. – Gifted Child Quarterly, 1979
The article explores the value of simulation gaming for changing attitudes of gifted students concerning sex roles. Simulation gaming has considerable potential for reducing, altering, and changing attitudes concerning sex role limitations, since gaming involves devising plans and motivating appeals, in addition to role playing, negotiating,…
Descriptors: Attitude Change, Class Activities, Cognitive Processes, Decision Making Skills
Peer reviewedBrown, David W. – Social Studies, 1996
Argues that with a little creativity and some scrounged materials, social studies teachers can construct interesting games and activities. Provides examples of games and a lesson plan teaching responsibility through a group construction. Profiles an instructional materials center that collects and distributes donated materials. (MJP)
Descriptors: Class Activities, Content Analysis, Creativity, Ecology
Peer reviewedWilliams, Wendy M. – NASSP Bulletin, 1997
Reviews aspects of our cultural environment that have changed over the past half century and that may significantly affect children's intellectual development. Positive influences include increased student and parental education attainment, decreased family size, increased family resources, and shifts in parenting style. One negative factor is…
Descriptors: Child Rearing, Cultural Influences, Educational Attainment, Educational Finance
Peer reviewedCook, Guy – ELT Journal, 1997
Challenges the belief in contemporary English language teaching that students should be exposed to authentic or natural language focused on achieving practical purposes, and draws some lessons from the classroom from the way young children play with language. (15 references) (Author/CK)
Descriptors: Adults, Child Language, Childrens Games, Course Content
Butler, Margie; And Others – Texas Child Care, 1997
Highlights the importance of outdoor play as a space for active learning, discovery, and development of motor skills. Provides suggestions for creating an outdoor curriculum, including how to get started, important materials, and activity ideas. Encourages teachers and caregivers to devote plenty of time and energy to outdoor learning. (SD)
Descriptors: Active Learning, Adventure Education, Athletics, Childrens Games
Peer reviewedKaplan, Marsha A. – Simulation & Gaming, 1997
The RECEPTION GAME teaches conversation skills to adult foreign language learners with positions in international business and diplomacy. The design combines elements of simulation and experiential learning and takes into account conversation's rapport-building function, turn-taking mechanisms, open-ended structure, listening demands for following…
Descriptors: Adult Education, Computer Assisted Instruction, Computer Games, Computer Simulation
Peer reviewedHillis, Michael R.; Eschenbach, John F. von – Social Studies and the Young Learner, 1996
Proposes using instructional games as a means of reaching students with varying learning styles. Describes several games involving problem solving, role playing, and simulations. The games incorporate aspects of Sternberg's theory that intelligence can be conceptualized as analytic, creative, or practical. (MJP)
Descriptors: Cognitive Development, Cognitive Style, Educational Games, Educational Strategies
Peer reviewedLeemkuil, Henny; de Jong, Ton; de Hoog, Robert; Christoph, Noor – Simulation & Gaming, 2003
Describes the development of a collaborative Internet-based simulation game for learning to solve knowledge management problems. The game builds on two starting points: on psychological and pedagogical developments in learning and instruction, and on a perceived need for better training of people working in the emerging field of knowledge…
Descriptors: Computer Assisted Instruction, Computer Games, Computer Simulation, Cooperative Learning
Harrington, Jan L. – Collegiate Microcomputer, 1990
Examines data concerning computer literacy of incoming freshmen at Bentley College and discusses changes that are emerging in their computer backgrounds. High school computing resources are discussed; programing languages taught are examined; student experiences with computers and programing, drill and practice, games, and software are described;…
Descriptors: College Freshmen, Computer Assisted Instruction, Computer Games, Computer Literacy
Peer reviewedDresner, Marion – Journal of Environmental Education, 1990
A simulation game was used in an attempt to change undergraduates' behavior and attitudes toward energy conservation. Social influence was found to be correlated significantly with experimental treatment. Participants showed an increase in favorable attitudes toward activism and political efficacy, and exhibited a greater likelihood of taking…
Descriptors: Alternative Energy Sources, College Science, Conservation (Environment), Educational Games
Peer reviewedOldfield, Bernard J. – Mathematics in School, 1991
Discussed are reasons why games should be included in the mathematics curriculum at all levels. Presented are arguments for this position and ways of enhancing the use of games in the learning of mathematics. Included are a definition of a mathematical game and types of mathematical games. (KR)
Descriptors: Computer Uses in Education, Educational Games, Elementary School Mathematics, Elementary Secondary Education
Peer reviewedBarton, Ray – Mathematics Teacher, 1990
Presented is an educational game called "The Chaos Game" which produces complicated fractal images. Two basic computer programs are included. The production of fractal images by the Sierpinski gasket and the Chaos Game programs is discussed. (CW)
Descriptors: Chaos Theory, Computer Graphics, Computer Uses in Education, Educational Games


