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Peer reviewedPickard, Felicity; And Others – Canadian Social Studies, 1994
Presents a classroom game that serves as an introduction to mapping for first-grade students. Includes beginner and advanced levels. Outlines rules, student objectives, and an exemplar map. (CFR)
Descriptors: Educational Games, Educational Strategies, Elementary Education, Geography
Peer reviewedKing, Alan – Green Teacher, 1995
The object of this simulation game is to raise the average daily caloric intake of the inhabitants of Hondurica to the minimum level necessary for good health within 10 years. Players decide how to use limited resources to achieve the goal while tracking the impact of decisions year to year. (LZ)
Descriptors: Agricultural Production, Development, Economic Development, Educational Games
Peer reviewedKapp, Billie M. – Journal of Geography, 1991
Presents a series of hands-on activities for teaching about continents and oceans. Includes projects on (1) why earth is the blue planet; (2) continent names, shapes, and locations; and (3) continental drift. Discusses use of poetry, music games, mathematics, and science to interest students. Suggests ending with using maps in following directions…
Descriptors: Earth Science, Educational Games, Elementary Education, Geography Instruction
Peer reviewedZaslavsky, Claudia – For the Learning of Mathematics, 1991
Introduces a cultural perspective in the teaching of mathematics. Describes the mathematical practices of African peoples and of the indigenous peoples of the Americas in relationship with numbers and numeration, design and pattern, architecture, and games of chance and skill. (MDH)
Descriptors: Architecture, Cultural Context, Elementary Secondary Education, Ethnomathematics
Peer reviewedPayne, Margaret – Early Child Development and Care, 1993
Elementary school art history lessons may be aided by the use of everyday games and playthings, such as jigsaw puzzles, board games, card games, puppets, and dolls, that have been altered to include an art history overlay. Such activities should help children better understand art and encourage them to talk about art. Specific examples of such…
Descriptors: Art Appreciation, Art Education, Art History, British National Curriculum
Peer reviewedLipton, Gladys C. – Hispania, 1994
Overviews some current approaches and practices of the basic aspects of foreign language in the elementary school (FLES) methodology and illustrates classroom implementation of these techniques. FLES practitioners need to explore ways to appeal to students to help them retain different types of Spanish content and gain new insights into Spanish…
Descriptors: Classroom Communication, Communicative Competence (Languages), Cooperative Learning, Educational Games
Miller-Lachmann, Lyn – School Library Journal, 1994
Presents a 10-point checklist for choosing children's educational software that is free of cultural bias. Each point is illustrated with examples drawn from currently available software. A sidebar lists 25 educational software programs in the areas of social studies, ecology, math and logic, and language arts from which examples were drawn. (three…
Descriptors: Characterization, Check Lists, Computer Simulation, Computer Software Evaluation
Peer reviewedPahl, Ronald H. – Social Studies, 1991
Offers an evaluation of the computer simulation game "SimCity." Suggests possible uses for the game at different age and experience levels. Recommends the program as challenging, humorous, and an excellent aid in teaching about the problems and solutions facing city government. Explains that students serve as public officials. (DK)
Descriptors: Citizenship Education, City Government, City Officials, Computer Assisted Instruction
Peer reviewedDuffield, Judith A. – Educational Technology, Research and Development, 1991
Discusses factors that might influence the effectiveness of computer software designed to teach problem solving. Topics discussed include the structure of knowledge; transfer of training; computers and problem solving instruction; human-computer interactions; and types of software, including drill and practice programs, tutorials, instructional…
Descriptors: Computer Assisted Instruction, Computer Simulation, Computer Software Development, Courseware
Peer reviewedWheatley, Grayson, H.; Clements, Douglas H. – Arithmetic Teacher, 1990
The use of calculators in helping students to construct their own learning is discussed. Two games which illustrate this concept are presented. The features of a constructivist lesson which uses calculators are listed. (CW)
Descriptors: Calculators, Cognitive Development, Educational Games, Elementary School Mathematics
Peer reviewedKeutzer, Carolin S. – Teaching of Psychology, 1993
Describes the use of the board game, Jeopardy, in a college level abnormal psychology course. Finds increased student interaction and improved application of information. Reports generally favorable student evaluation of the technique. (CFR)
Descriptors: Course Content, Course Descriptions, Course Evaluation, Curriculum Design
Peer reviewedChappell, Kelly K. – Journal of Educational Computing Research, 1997
Describes two studies that investigated the impact of three features of educational software (aggressive distracters, competition, and underrepresentation of female characters) on girls' attitudes toward software. Results of studies with sixth- and and seventh-grade female mathematics students are discussed based on the Computer Game Attitude…
Descriptors: Analysis of Variance, Competition, Computer Attitudes, Computer Games
Peer reviewedEckerman, Carol O.; Whitehead, Harriet – Early Education and Development, 1999
Tested a proposed developmental pathway for toddlers' mastery of skills in generating non-ritualized forms of cooperative coordinated action with peers. Studied nonverbal imitative acts among U.S. toddlers and toddlers of the Seltaman people of Papua New Guinea. Found that ready imitation of one another emerged during the same developmental period…
Descriptors: Behavior Development, Child Behavior, Comparative Analysis, Cross Cultural Studies
Peer reviewedBolt, Brian R. – Journal of Teaching in Physical Education, 1998
Investigated whether cognitive growth would occur among preservice physical educators in an elementary educational games class that used case discussions as a teaching method. Data from interviews, transcripts of case discussions, and participants' written reflections on lesson episodes revealed cognitive growth via an improved general propensity…
Descriptors: Case Method (Teaching Technique), Case Studies, Cognitive Development, Discussion (Teaching Technique)
Peer reviewedKlassen, Johanna; Drummond, Damon – International Journal of Educational Technology, 2000
Describes and evaluates the design and development of an interactive multimedia simulation package for management education called Business Simulation which combines the concepts of case study methods with business simulation games. It is designed to provide students with skills-based training in human resources management, particularly…
Descriptors: Administrator Education, Business Administration Education, Case Method (Teaching Technique), Computer Simulation


