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Ohio Valley Educational Cooperative, Shelbyville, KY. – 1998
Developed by the Kentucky Migrant Technology Project, this CDROM contains English-as-a-Second-Language (ESL) lessons, Internet resources for ESL and migrant education, and educational games. The disk runs in Windows 95 or 98. The ESL lessons were created in Microsoft PowerPoint and are best viewed with Microsoft's PowerPoint Viewer97, which can be…
Descriptors: Art Activities, Educational Games, Elementary Secondary Education, English (Second Language)
Mayland, Valen – 1990
These materials are intended to be used with the computer program "Where in the U.S.A. is Carmen Sandiego?" to help students learn about U.S. geography and databases. The activities described involve students pursuing criminals throughout the United States, following clues about the location, and identifying the criminals. The activities…
Descriptors: Computer Games, Computer Software, Computer Uses in Education, Educational Resources
Gonzalez, Barbara – 1990
The reprint of a 1984 article on language teaching for communicative competence focuses on the use of small group communicative activities. The benefits and advantages of small group (two to six participants) communications activities are outlined, including the increased opportunities for speaking, less intimidating context, retention of…
Descriptors: Class Activities, Classroom Techniques, Communicative Competence (Languages), Curriculum Development
Littleton, Karen; And Others – 1993
Whether gender differences in performance using computer software are due to sex stereotyping or gender differentiation in the programs was investigated in two studies. An adventure game, "King and Crown," with all male characters, and a gender neutral game, "Honeybears," were played by 26 female and 26 male 11- and…
Descriptors: Ability, Computer Assisted Instruction, Computer Games, Computer Software
McMullen, David W. – 1987
This study investigated the effect of informational, drill, and game format computer-assisted instruction (CAI) on the achievement, retention, and attitude toward instruction of sixth-grade science students (N=37). An informational CAI lesson on Halley's Comet was administered to three randomly selected groups of sixth-grade students. A CAI drill…
Descriptors: Academic Achievement, Analysis of Variance, Computer Assisted Instruction, Computer Games
Diem, Liselott – 1991
It is generally recognized that early childhood experiences are extremely important for human development. The development of rational thinking, attention span, and ability to memorize in the first years of life are very much dependent upon motor experiences gained through exploring and comprehending. Early learning experiences should not be…
Descriptors: Childrens Games, Creative Development, Health Education, Intellectual Development
Ristow, Robert S.; Edeburn, Carl E. – 1983
The purpose of this study was to determine whether existing instrumentation is capable of identifying learning style differences within and among college students. Focusing upon methodology, rather than processing, the Renzulli/Smith Learning Style Inventory (RSLI) was administered to 115 sophomores and juniors. The RSLSI was developed to assess…
Descriptors: Cognitive Style, College Students, Discussion (Teaching Technique), Educational Games
Bolger, Charlene – 1980
Elementary students are introduced to a wide variety of reference materials. Separate sections contain activities for using an atlas, "The Book of Lists," dictionaries, encyclopedias, "Familiar Quotations," games, "The Guiness Book of World Records," magazines, multi-references, newspapers, the "T.V. Guide,"…
Descriptors: Basic Skills, Educational Games, Elementary Education, Instructional Materials
Bialosiewicz, Frank; Burns, Julie – 1983
Designed to create an awareness of health problems among children in Third World settings, the board game uses simulation and role playing to help participants identify the symptoms and consequences of six childhood diseases preventable by vaccination: measles, whooping cough, tetanus, diphtheria, polio, and tuberculosis. The game also helps…
Descriptors: Adult Education, Children, Communicable Diseases, Developing Nations
Instructor, 1983
Over 80 short activity ideas covering many areas of the curriculum are compiled for teachers of preschool, kindergarten, and the early grades. Six "readiness roundup" sections, which feature ideas for use in classroom learning centers, give activities for teaching: (1) likenesses and differences; (2) direction; (3) letter and sound…
Descriptors: Art Activities, Basic Skills, Cooking Instruction, Creative Activities
Jackson Public Schools, MI. – 1982
The materials in this resource kit were developed at a summer workshop to provide teachers with suggestions and specific classroom activities to promote sex equity attitudes in elementary school students. Among the products included in the kit are a set of ditto worksheets, for primary students, to reinforce their understanding of the book…
Descriptors: Career Awareness, Class Activities, Educational Games, Elementary Education
Goetz, Elizabeth M. – 1983
Given preschool children's characteristically short attention spans and unpredictable interests, teachers can encourage early reading most effectively and appropriately through the systemization of informal or incidental, rather than formal, learning. They can make learning to read relevant to traditional preschool activities in a number of ways.…
Descriptors: Early Reading, Emergent Literacy, Learning Activities, Preschool Children
Lacina, Lorna J.; Book, Connie Ledoux – 1989
Two lessons from a graduate general education course were presented in a live-television format. One group of students was placed in the studio with the instructor and another group in a classroom away from the studio. The classroom was equipped with a monitor enabling students to watch all the action, a telephone to allow them to call in with…
Descriptors: Classroom Environment, Creative Teaching, Distance Education, Educational Games
Keller, Jack J. – 1990
A fourth grade teacher and grade level team leader designed and implemented a 10-week practicum intervention meant to improve 26 fourth grade students' motivation, perseverance, and positive attitudes toward problem solving in mathematics. Students took part in activities that enhanced perceptual and deductive reasoning skills, including strategy…
Descriptors: Curriculum Enrichment, Elementary School Students, Games, Grade 4
Olliphant, Jo Ann – 1990
Six specific second language learning theories are presented and for each, an example of a practical, classroom application is provided. The theories include the following: (1) it is important to create a positive atmosphere in the classroom because cognitive learning increases when self-concept improves; (2) activities that employ multiple senses…
Descriptors: Class Activities, Classroom Environment, Classroom Techniques, Cognitive Processes


