Publication Date
| In 2026 | 1 |
| Since 2025 | 594 |
| Since 2022 (last 5 years) | 3068 |
| Since 2017 (last 10 years) | 6967 |
| Since 2007 (last 20 years) | 11785 |
Descriptor
| Educational Games | 9519 |
| Teaching Methods | 5516 |
| Games | 5082 |
| Foreign Countries | 4923 |
| Video Games | 2748 |
| Computer Games | 2603 |
| Game Based Learning | 2557 |
| Educational Technology | 2419 |
| Learning Activities | 2184 |
| Student Attitudes | 2062 |
| Simulation | 2013 |
| More ▼ | |
Source
Author
Publication Type
Education Level
Audience
| Practitioners | 2430 |
| Teachers | 1547 |
| Students | 184 |
| Researchers | 175 |
| Parents | 157 |
| Media Staff | 61 |
| Administrators | 55 |
| Policymakers | 40 |
| Counselors | 17 |
| Community | 14 |
| Support Staff | 7 |
| More ▼ | |
Location
| Turkey | 481 |
| Australia | 360 |
| Taiwan | 299 |
| Canada | 271 |
| United Kingdom | 237 |
| Spain | 232 |
| China | 210 |
| Indonesia | 198 |
| United States | 173 |
| California | 162 |
| Germany | 145 |
| More ▼ | |
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
| Meets WWC Standards without Reservations | 20 |
| Meets WWC Standards with or without Reservations | 31 |
| Does not meet standards | 17 |
Giles, Rebecca McMahon – Childhood Education, 2006
Exposure to cell phones, DVD players, video games, computers, digital cameras, and iPods has made today's young people more technologically advanced than those of any previous generation. As a result, parents are now concerned that their children are spending too much time in front of the computer. In this article, the author focuses her…
Descriptors: Computer Mediated Communication, Video Games, Educational Technology, Access to Computers
James A. Newell – Chemical Engineering Education, 2005
This paper describes an active learning game that addresses different motivational styles including intrinsic, social, achievement, and instrumental. The game is loosely based on the CBS television series Survivor and involves breaking the class into student teams (tribes) and allowing them to compete at solving chemical engineering problems. In…
Descriptors: Active Learning, Student Motivation, Learning Activities, Feedback (Response)
1983
This curriculum guide presents strategies for teaching a unit on the Middle East conflict including a rationale, performance objectives, background information, and questions. Worksheets contain simulations, poetry, and news stories which are used to teach the origins of and issues concerning the conflict. A simulation of the 1897 Zionist Congress…
Descriptors: Curriculum Guides, Educational Games, Educational Resources, Instructional Materials
Rideout, Victoria – Henry J. Kaiser Family Foundation, 2007
Over the past few years, media use among children and teens has become more prevalent than ever. With the launch of the iPod, the explosion in instant messaging, the birth of mobile video and YouTube, and the advent of social networking sites like MySpace, young people are rarely out of contact, or out of reach of the media. Meanwhile,…
Descriptors: Sexuality, Violence, Mass Media Effects, Television
Rohnke, Karl – 1989
This book provides teachers and recreation professionals with a guide to Project Adventure activities and curriculum. Project Adventure learning goals are: (1) increasing the participant's personal confidence; (2) increasing mutual support within a group; (3) improving agility and physical coordination; (4) increasing joy in one's physical self…
Descriptors: Adventure Education, Course Descriptions, Curriculum, Elementary Secondary Education
Spann, Mary Beth – 1996
Suggesting that phonics instruction that is an integral component of a language arts program can offer children important skills and strategies for developing reading and writing abilities, this book presents phonics activities designed to enrich existing language arts curricula by combining phonics instruction with real-life connections, such as…
Descriptors: Classroom Environment, Classroom Techniques, Educational Games, Language Arts
Rubright, Lynn – 1996
This book demonstrates how kindergarten through sixth-grade teachers can use storytelling and the expressive arts not only as motivational tools to develop students' skills, but also as ways to improve their own teaching styles. The book argues that when the arts are integrated across the curriculum, content becomes meaningful to students and they…
Descriptors: Classroom Techniques, Creative Expression, Drama, Educational Games
Alger, Sandra L. H. – 1995
This teacher's guide gives directions, models, and illustrations for 24 games in art history, criticism, aesthetics, and art production. The games present specific art concepts and vocabulary based on clearly stated objectives and they can be adapted to a variety of lesson types. The goal of each activity is to encourage students to engage in…
Descriptors: Aesthetics, Art Activities, Art Criticism, Art Education
Bell, Terrel H.; Hertzler, Elam K. – 1992
This book for parents and child care providers describes a program for home-based, early childhood education that does not use formal, disciplined instruction. The program uses the technique of "incidental teaching," which emphasizes learning activities that occur while children participate in typical daily activities, such as eating,…
Descriptors: Child Development, Early Childhood Education, Educational Environment, Educational Games
California State Univ., Los Angeles. National Dissemination and Assessment Center. – 1982
The booklet is part of a grade 10-12 social studies series produced for bilingual education. The series consists of six major thematic modules, with four to five booklets in each. The interdisciplinary modules are based on major ideas and designed to help students understand some major human problems and make sound, responsive decisions to improve…
Descriptors: Bilingual Instructional Materials, Capitalism, Change Strategies, Cultural Context
Wasserman, Pamela, Ed. – 1991
This pamphlet presents brief reviews of 38 population education software and online systems currently available. It includes mathematical models, simulations, databases, problem-solving games, online systems, and associations. The review includes a description of the program, the level at which it is aimed, required computer hardware, the vendor's…
Descriptors: Computer Assisted Instruction, Computer Simulation, Computer Uses in Education, Courseware
Wisconsin State Dept. of Natural Resources, Madison. – 1990
This resource packet contains six documents developed by the Wisconsin Department of Natural Resources in order to help teachers infuse the environmental education topics of recycling and solid waste into social studies, art, English, health, mathematics, science, and environmental education classes. "Recycling Study Guide" contains 19…
Descriptors: Class Activities, Ecology, Educational Games, Elementary Secondary Education
Sigman, Marilyn, Ed. – 1989
Wildlife is often described as one of Alaska's most important and valuable resources. Helping wildlife can take many forms. In this educational packet, a variety of activities are included to help primary students understand which human activities help wildlife and which harm wildlife. The activities included in this packet represent adaptations…
Descriptors: Conservation (Environment), Ecology, Educational Games, Elementary School Science
Stanford Univ., CA. Stanford Program on International and Cross Cultural Education. – 1975
Cooperation is one of the central motivating forces in the economic and social organization of China. This unit utilizes a game called "Broken Squares" to initiate a discussion of the concepts of cooperation and competition as possible models for problem solving. In the game, students are confronted with a group task and provided with…
Descriptors: Chinese Culture, Cooperation, Cultural Activities, Cultural Education
Malouff, John; Schutte, Nicola S. – 1998
By using a game-centered approach, mental health professionals can help teach social and emotional skills to their clients. The 66 games described in this book are presented using a standard format that includes suggestions for how to help players use their skills in daily life. The games were field tested using an evaluation strategy that focused…
Descriptors: Coping, Counseling Techniques, Emotional Problems, Games

Peer reviewed
Direct link
