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Cooper, Leslie; Eliason, Kathy; True, Alexandra – Journal of School Nursing, 2004
This article focuses on the important role of the school nurse in promoting healthy lifestyle choices through networking, resource identification, and working with community partners. "Everyone Is Healthy at Northeast" was a health promotion program designed and presented in two ways: classroom lessons and a health fair. There were interactive…
Descriptors: Health Promotion, School Nurses, Teaching Methods, Role
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Hughes, Gwyneth; Scott, Catherine – E-Learning, 2005
As computer-mediated communication (CMC) is becoming more mainstream in higher education (HE), the issue of social interaction online and its impact on learning has been raised. CMC theorists have argued that shared group identity produces the online social presence necessary for successful interaction but that other identities may be inhibiting.…
Descriptors: Electronic Learning, Conferences (Gatherings), Computer Mediated Communication, Familiarity
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Stewart, Barbara L.; Ezell, Shirley; DeMartino, Darrell; Rifai, Rana; Gatterson, Beverly – Quarterly Review of Distance Education, 2006
This case explored the use of a collaborative team to develop a virtual course component to increase educational experience. As students continue to engage in recreational video game activities, incorporation of such applications into their learning environments becomes important to allow them to connect and interact with course content in a…
Descriptors: Video Games, Educational Experience, Pilot Projects, Video Technology
Wiebenga, Susan R. – Performance Improvement Quarterly, 2005
The use of games in corporate training began in the 1950s. In subsequent years the use of games has increased, while the look and feel of the games being used has evolved. Unfortunately, very little research regarding the effectiveness of games as a training tool has been conducted; and, the research conducted often yields conflicting results. The…
Descriptors: Learning Theories, Transfer of Training, Industrial Training, Adult Learning
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Farrell, Carlyle – Journal of Teaching in International Business, 2005
This paper examines the perceived effectiveness of simulations in teaching international business. A survey of third and fourth year Canadian students who participated in a web-based international business simulation was conducted using a structured questionnaire. Factor analysis was used to understand the underlying relationships in the resulting…
Descriptors: Textbooks, International Trade, Computer Simulation, Factor Analysis
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Venables, Anne; Tan, Grace – Journal of Information Technology Education, 2005
Teaching future knowledge engineers, the necessary skills for designing and implementing intelligent software solutions required by business, industry and research today, is a very tall order. These skills are not easily taught in traditional undergraduate computer science lectures; nor are the practical experiences easily reinforced in laboratory…
Descriptors: Course Descriptions, Foreign Countries, Role Playing, Games
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Koh, Anthony C. – Journal of Teaching in International Business, 2003
The purpose of this paper is to offer a successful pedagogy in the teaching of "Understanding Culture Differences for Business" using Internet sources. The use of the pedagogy has helped the author and several faculty (in the author's University located in the U.S.) to popularize the learning of the origins of national culture and how culture…
Descriptors: Intercultural Communication, Cultural Differences, Internet, Cultural Awareness
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Jones, Greg; Kalinowski, Kevin – Innovate: Journal of Online Education, 2006
The integration of video games in the classroom continues to be a topic for educators and researchers alike. Yet despite the dialogue, widespread integration of this technology has yet to occur. To help remedy this situation, Greg Jones and Kevin Kalinowski propose the establishment of an online, open community designated to explore and develop…
Descriptors: Video Games, Educational Technology, Technology Integration, Technology Uses in Education
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Zisook, Sidney; Benjamin, Sheldon; Balon, Richard; Glick, Ira; Louie, Alan; Moutier, Christine; Moyer, Trenton; Santos, Cynthia; Servis, Mark – Academic Psychiatry, 2005
Objective: This article reviews methods used to teach psychopharmacology to psychiatry residents that utilize principles of adult learning, enlist active participation of residents, and provide faculty with skills to seek, analyze, and use new information over the course of their careers. Methods: The pros and cons of five "nonlecture" methods of…
Descriptors: Psychiatry, Pharmacology, Nontraditional Education, Teaching Methods
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Cox, James F., III; Walker, Edward D., II – Journal of Management Education, 2005
Production planning and control (PPC) systems and operations performance measures are topics that students generally find both boring and difficult to understand. In the article, the authors present a production line game that they have found to be an effective tool to increase student interest in the topics as well as student comprehension. The…
Descriptors: Student Interests, Measurement, Learning Motivation, Improvement Programs
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Garrison, Laura A. – PRIMUS, 2005
This paper describes two classroom activities and a project that supplement a Liberal Arts Mathematics course's coverage of logic and reasoning. The first classroom activity introduces the writing of inductive and deductive arguments, and the second activity involves analyzing a guest speaker's arguments. The project consists of using logic and…
Descriptors: Class Activities, Learning Activities, Games, Logical Thinking
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Griffin, Sean – Irish Educational Studies, 2005
The school operated by David Manson in 18th century Belfast was a centre of learning which represented a critical approach to traditional forms of education. Choice instead of coercion; encouragement rather than ridicule; achievement and recognition for all learners were the hallmarks of his method. Enjoyment in teaching and in learning was not…
Descriptors: Educational Change, Teaching Methods, Educational Games, Learner Engagement
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Bell, Garry; Henderson, Colleen – Australian Primary Mathematics Classroom, 2004
Whenever teachers of young children get together there will be differences of opinion about how far children should be taught to count. Some will argue that the focus should be on small numbers to 9, building up the notion of what, say, the name 5 means, what it looks like, and how it can be represented. Others argue that with ice blocks retailing…
Descriptors: Number Systems, Young Children, Arithmetic, Mathematics Instruction
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Broadbent, Andrea – Australian Primary Mathematics Classroom, 2004
In this article, the author reports findings from a project designed to explore approaches for improving students' mathematical learning outcomes in relation to the base ten number system. The project explored the role of a commonly used teaching activity, referred to in the project as the "base ten game," in developing children's…
Descriptors: Number Systems, Number Concepts, Teaching Methods, Outcomes of Education
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Kambouri, Maria; Thomas, Siobhan; Mellar, Harvey – Learning, Media & Technology, 2006
Runner is a high-quality educational game designed by the University for Industry (UfI/"learndirect") to attract young adults who find learning in formal educational contexts difficult. A case study evaluation of this novel application of an adventure game genre to literacy learning is discussed, based on observations and interviews in…
Descriptors: Young Adults, Literacy Education, Adult Literacy, Case Studies
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