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Hughes, Linda A. – Sex Roles: A Journal of Research, 1988
Examines the importance of goals and style in female competition. Describes an ethnographic study of 27 girls and 12 boys playing a ball game at a Quaker school. Finds that the girls used stereotypically feminine rhetoric to support aggressive competition. (FMW)
Descriptors: Aggression, Children, Childrens Games, Competition
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Ahmad, Paula – School Arts, 1989
Recommends the use of visual art games to introduce art units and stimulate student interest. Outlines strategies for 10 visual art games adaptable for most age and skill levels. Based on familiar games such as "tic-tac-toe" or "hangman," these activities deal with artists, artistic skills or concepts, and art history. (LS)
Descriptors: Art Activities, Art Education, Art Expression, Art History
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Yerkes, Rita – Journal of Experiential Education, 1988
Examines role of play and experiential learning in early childhood education. Summarizes educational experiments and research projects on outdoor experiential play for enhancing adventuresomeness, self challenge, cognitive development, and socialization of young children. Suggests need for traditional and experiential educators to develop…
Descriptors: Adventure Education, Childrens Games, Cognitive Development, Early Childhood Education
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Ferguson, Jim – Social Studies, 1989
Describes a project undertaken by a fourth grade class (Columbus, Indiana) to develop a computer game about Indiana history. Advocates using computing across the curriculum in a manner similar to the writing across the curriculum project. Provides a step by step guide to the development of the game. (KO)
Descriptors: Class Activities, Classroom Techniques, Computer Assisted Instruction, Educational Games
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Courtney, Richard – Youth Theatre Journal, 1989
Discusses the effect of culture on creative drama. Provides an overview of the following features of creative drama in cultures previously examined: identification, mediation, transformation, empathy, metaphor and symbol, structures and dynamics, roles, communication, and audience. Summarizes emergent issues and relates them to the nature and…
Descriptors: Audiences, Case Studies, Creative Dramatics, Cross Cultural Studies
Studabaker, Anne – PC/Computing, 1988
Describes three IBM compatible French language software packages: (1) "Ticket to Paris," a tourist searches for his cousin answering questions on culture, language, history, art, banking, and shopping; (2) "La Guillotine," a French version of the hangman game; and (3) "Bataille de Mots," tutors on 450 French nouns,…
Descriptors: Computer Software, Computer Software Reviews, Computer Uses in Education, Courseware
Reissman, Rose – Learning & Leading with Technology, 1996
Discusses the use of fortune cookie fortunes in a middle school class combined with computer graphics, desktop publishing, and word processing technology to create writing assignments, games, and discussions. Topics include cultural contexts, and students creating their own fortunes. (LRW)
Descriptors: Chinese Culture, Computer Graphics, Computer Uses in Education, Cultural Context
Kepler, Lynne; And Others – Instructor, 1995
Elementary across-the-curriculum ideas include hands-on science activities that investigate animal survival, civics education via bicycle safety instruction, writing skills development by illumination, and math instruction by reading a story then solving problems. An end-of-the-year theme unit has students read poems then play related games. (SM)
Descriptors: Bicycling, Civics, Educational Games, Elementary Education
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Panov, Alexey – Quantum, 1992
The game "Pythagoras" is an adaptation of the tangram puzzle. Describes the process of finding all the possible convex polygons with seven sides to prove that the solution to a given puzzle shape of seven sides difficult to find was not possible. (MDH)
Descriptors: Cognitive Processes, Cognitive Style, Discovery Processes, Educational Games
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McCloskey, Laura A.; Coleman, Lerita M. – Sex Roles: A Journal of Research, 1992
This study assesses whether third graders verbalize gender differences in dominance in mixed- and same-sex interactions, using data from tape-recordings of 43 pairs of white children (14 female and 12 male same-sex dyads and 17 different-sex dyads) playing checkers in same- or mixed-sex conditions. Children develop gender-differentiated speech…
Descriptors: Audiotape Recordings, Children, Elementary Education, Elementary School Students
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Falba, Christy J.; Weiss, Maria J. – Mathematics Teacher, 1991
Presented is an activity which shows how mathematics is used in real life and helps to establish a need for mathematics in students' futures. Adapted from a scavenger-hunt idea, this activity helps students to discover that almost every career makes use of mathematics. (KR)
Descriptors: Career Awareness, Educational Games, Intermediate Grades, Junior High Schools
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Sammons, Kay B.; Kobett, Beth – Arithmetic Teacher, 1992
Presents activities that relate the Olympic Games to measurement. Includes descriptions of and worksheets for 5 activities involving estimation, nonstandard units of measure, linear measure, and time measurement for grade levels K-2, 2-4, and 5-8. (MDH)
Descriptors: Elementary Secondary Education, Enrichment Activities, Estimation (Mathematics), Integrated Activities
Learning, 1992
Provides on-task activities to fill in unexpected extra moments in elementary classes. The activities require little preparation and take 5-15 minutes to complete. There are activities for math, language arts, social science, science, critical thinking, and computer. An outer space board game is also included. (SM)
Descriptors: Class Activities, Computer Assisted Instruction, Critical Thinking, Educational Games
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Williams, Sue Winkle; Ogletree, Shirley Matile – Early Childhood Research Quarterly, 1992
Investigated sex differences in preschoolers' computer interest and computer competence. There was little evidence for greater male interest and competence; in fact, there were no sex differences in computer competence. Boys viewed the computer as male-oriented, and girls viewed it as female-oriented. (GLR)
Descriptors: Age Differences, Childhood Interests, Competence, Computer Games
Pulos, Steven; Sneider, Cary – Focus on Learning Problems in Mathematics, 1994
Presents guidelines for developing and evaluating games in mathematics, including a concrete example--coordinate geometry taught by the Rubber Bones game--and its evaluation using (n=52) seventh graders. Guidelines for development include analysis of the concepts and the learner, nature of learning, enjoyability, integration, and evaluation. (48…
Descriptors: Affective Measures, Educational Games, Elementary Secondary Education, Grade 7
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