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Knerr, Bruce W.; And Others – 1979
Three research efforts that used computer-based simulations for maintenance training were in progress when this report was written: Game-Based Learning, which investigated the use of computer-based games to train electronics diagnostic skills; Human Performance in Fault Diagnosis Tasks, which evaluated the use of context-free tasks to train…
Descriptors: Artificial Intelligence, Computer Assisted Instruction, Computer Oriented Programs, Computer Simulation
Learning, 1983
The "Idea Place," a regular feature carried by the magazine "Learning," provides an assortment of practical teaching techniques selected from commercially available materials and from ideas submitted by readers. Games and activities are given for the areas of reading, writing, spelling, mathematics, science, social studies, and…
Descriptors: Art Activities, Educational Games, Elementary School Mathematics, Intermediate Grades
Learning, 1983
The "Idea Place," a regular feature carried by the magazine "Learning," provides an assortment of practical teaching techniques selected from commercially available materials and from ideas submitted by readers. Games, puzzles, and other activities are given for the areas of language arts, reading, mathematics, science, social…
Descriptors: Art Activities, Cooking Instruction, Early Childhood Education, Educational Games
Cross, Thomas S. – 1983
A study investigated students' reactions to the addition of nontraditional games (played in and traditional to another country) to the physical education curriculum. Seventh grade students in Australia were introduced to game development, skills, and present status of two sports, 'Midget' Hockey, a modified version of Canadian ice hockey, and…
Descriptors: Athletics, Cultural Awareness, Foreign Countries, Foreign Culture
Allison, Susan; Switzer, Robin – 1989
This guide is a collection of books, activities, art, creative dramatics, creative writing, games, and films intended for use with children from age three through grade seven. Eight weeks of activities that are fairly simple and inexpensive to put together and of varying degrees of effort and complexity are presented in eight chapters reflecting…
Descriptors: Animals, Childrens Literature, Creative Dramatics, Elementary Education
Keller, Bonnie; Reigeluth, Charles M. – 1982
Inconsistencies in the use of terminology to describe instructional treatments, confounding of discovery and expository methods with other aspects of instruction, and inconsistencies in defining independent and dependent variables within and between studies have all contributed to the lack of definitive conclusions about the effectiveness of…
Descriptors: Analysis of Covariance, Analysis of Variance, Discovery Learning, Games
Charney, Davida H. – 1986
The content of textbooks teaching the use of a computer was studied. An important component of skill learning, choosing the right procedure at the right time, is difficult in computer education because the connection between real-world goals and the generic procedures described in a manual is often obscure. Furthermore, it is difficult to tell…
Descriptors: Adults, Computer Science Education, Decision Making Skills, Deduction
Silvey, Linda, Ed.; Smart, James R., Ed. – 1982
This yearbook for teachers of mathematics in grades 5-9 contains three sections: (1) critical issues; (2) learning activities; and (3) games, contests, and student presentations. The first section includes articles on sex-related differences, learning disabled students, computer literacy, mental arithmetic, rational numbers, and problem solving.…
Descriptors: Educational Games, Elementary Secondary Education, Instruction, Junior High Schools
Wilbanks, William – 1982
In this paper, William Wilbanks discusses Herbert Foster's "Ribbin', Jivin', and Playin' the Dozens," a book on the relationship between inner city youth and their teachers. The book's title derives from three types of games often played in the classroom: ribbing, a verbal game of taunting other students or the teacher; jiving, which…
Descriptors: Behavior Problems, Black Youth, Cultural Differences, Discipline
Brams, Steven J.; And Others – 1978
This unit views applications of elementary game theory to international relations. It is noted that of all the significant world problems, the nuclear arms race has proved one of the most intractable. The main concern of the module is to investigate a possible solution to the arms race, based on extending the classic two-person game of Prisoner's…
Descriptors: College Mathematics, Disarmament, Game Theory, Graphs
CEMREL, Inc., St. Louis, MO. – 1979
This material describes two games, Minicomputer Tug-of-War and Minicomputer Golf. The Papy Minicomputer derives its name from George Papy, who invented and introduced it in the 1950's. The Minicomputer is seen as an abacus with the flavor of a computer in its schematic representation of numbers. Its manner of representation combines decimal…
Descriptors: Educational Games, Elementary Education, Elementary School Mathematics, Estimation (Mathematics)
CEMREL, Inc., St. Louis, MO. – 1979
This Comprehensive School Mathematics Program (CSMP) guide is divided into three major parts. The first, the Languages of Strings and Arrows, opens with a suggested lesson order. Major sections cover instructional approaches for: (1) Games with Strings, (2) Necklaces, and (3) The Table Game. A Series of appendices is included. Part 2, Geometry and…
Descriptors: Educational Games, Elementary Education, Elementary School Mathematics, Geometric Constructions
Meirovitz, Marco; Jacobs, Paul I. – 1984
A program for teaching children and adults the thinking skills most important in everyday life is described. This program, which has been tried out and evaluated in the United States, France, Germany, England, Australia, Japan, and Israel, is needed in every school and community as a "gymnasium for the mind," to help people fully use their natural…
Descriptors: Adult Education, Communication Skills, Community Education, Creative Thinking
Oates, Rita Haugh – 1985
Four commercially available instructional software programs for high school journalism students are examined in this paper, which also contains suggestions on their use. The four programs reviewed in the paper provide (1) practice in finding the best interview sources in a newsgathering simulation (Super Scoop); (2) review and reinforcement of…
Descriptors: Computer Assisted Instruction, Computer Graphics, Courseware, Educational Games
Louisiana State Dept. of Education, Baton Rouge. – 1982
This book was developed by teachers for parents to work through with their children. Learning activities are provided for each of the mathematics skills on the third-grade Basic Skills Test in Louisiana. Two pages of practice activities and games are provided for each skill, plus a test question similar to that on the Basic Skills Test. The topics…
Descriptors: Answer Keys, Basic Skills, Computation, Drills (Practice)


