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Kolson, Kenneth – 1994
This research paper presents an analysis of the computer simulation, SimCity, used for an urban city planning class. The data were gathered by actual use of the simulation and an electronic mail network was employed to secure impressions from users of the simulation. SimCity (developed by Maxis) provides the player with rules of human factors,…
Descriptors: City Government, Community Planning, Computer Simulation, Educational Games
Luther, Vicki; Wall, Milan – 1994
In changing economies, local leaders need guidance in collaborative, multicommunity approaches to problem solving. This book is comprised of three sections organized around the steps necessary to develop and manage a comprehensive leadership program. The first section describes the mechanics of organization. A series of questions is presented to…
Descriptors: Adult Learning, Community Change, Community Development, Community Leaders
Manitoba Dept. of Education and Training, Winnipeg. – 1995
This booklet consists of 220 questions about Native North Americans and Metis people that can be used as learning activities for elementary and secondary school students. Suggestions for using the questions include playing games in pairs or teams, locating resources to find answers to questions, playing trivia games and board games, and using…
Descriptors: American Indian Culture, American Indian Education, American Indian History, American Indians
Dunn, Sonja; Pamenter, Lou – 1990
This book offers 80 original chants for teaching children to play with language, discover their ownership of language, and experiment with language. The book states that chants can provide a strategy that develops reading skills, ease in dramatic situations, sidebars in art work, communication abilities, awareness of self and environment, and…
Descriptors: Activity Units, Childrens Games, Individual Development, Language Experience Approach
Conlon, Rose; And Others – 1995
One of a series of workplace education modules, this module includes assessment instruments and classroom activities for teaching English as a Second Language (ESL) in the workplace. First, an overview is provided, describing issues unique to teaching ESL in the workplace. Five levels of difficulty are then described for module activities (i.e.,…
Descriptors: Adult Basic Education, Class Activities, Curriculum Development, Educational Games
Greenawald, G. Dale – 1991
This document, part of a series of units designed to help students take and defend a position on public issues, discusses the changes that the railroads brought to the United States economy and society. As the first big businesses in this country, railroads had to grapple with a variety of challenges: raising enough money to launch companies…
Descriptors: Capitalism, Competition, Educational Games, Federal Regulation
Peace Corps, Washington, DC. Information Collection and Exchange Div. – 1994
This volume is a collection of interactive games and activities created to supplement existing curricula on Acquired Immune Deficiency Syndrome (AIDS) and designed to give students a sense of responsibility in the fight against AIDS while taking the fear out of AIDS education. All of the games and activities in the volume have undergone…
Descriptors: Acquired Immune Deficiency Syndrome, Class Activities, Educational Games, Elementary Education
United Nations Educational, Scientific, and Cultural Organization, Paris (France). Div. of Science, Technical and Environmental Education. – 1985
This report provides information and conceptual tools needed to foster development of an interdisciplinary pedagogy geared to solving of environmental problems. It describes several procedures to further educational activities aimed at the solution of environmental problems. The approaches presented include the following: (1) The discussion group…
Descriptors: Demonstrations (Educational), Discussion (Teaching Technique), Educational Games, Elementary Secondary Education
Britton, Lesley – 1992
Designed for use by parents to further the emotional, social, and intellectual development of their 2- to 6-year old children, this book describes the Montessori method of early childhood education and provides sample activities and games to develop children's skills in the home, the neighborhood, and the world. Following introductory sections…
Descriptors: Child Development, Childrens Games, Developmental Tasks, Family Environment
Simmons, G. A.; Cannon, E. C. – 1991
This book is intended to serve as a resource and stimulant for professionals involved in recreational and educational programs serving elementary-school-age learners, although many of the activities also work well with adolescents and adults. The setting for the 40 activities which are described is the out-of-doors. Instructions on how to use the…
Descriptors: Childrens Games, Class Activities, Educational Principles, Elementary Education
Newman, Ian M.; Crawford, Janet K. – 1990
An applied anthropological study was done of college student drinking games for insight into their role and function. Historical evidence suggests that drinking games have existed since ancient times, that such games encourage heavy drinking, and that despite awareness of the dangers associated with high levels of alcohol consumption, drinking…
Descriptors: Alcohol Abuse, College Students, Drinking, Friendship
PDF pending restorationCote-Moran, Claudette – 1991
Four classroom activities for second language learning are described. They include games and other exercises designed to enhance vocabulary development, review grammatical structures, encourage conversation on a variety of topics, and introduce cultural elements into instruction. All use materials that are readily available, and all are intended…
Descriptors: Class Activities, Classroom Techniques, Cultural Awareness, Difficulty Level
Library of Congress, Washington, DC. National Library Service for the Blind and Physically Handicapped. – 1992
Intended for parents of preschool children with visual or physical disabilities, this reference circular lists organizations offering materials and services at the national level as well as books available from standard commercial outlets. The first section lists 14 organizations providing special format materials (Braille, cassettes, large print,…
Descriptors: Audiotape Cassettes, Books, Braille, Games
Dixon, Gaynelle O. – 1992
A practicum described a strategy involving the integration of computer software reading games with traditional printed texts to improve student reading scores and attitudes toward reading. A target group of five seventh-grade remedial reading students participated in the study. The two computer software programs, "Super Solvers Midnight…
Descriptors: Computer Assisted Instruction, Computer Software, Instructional Effectiveness, Junior High Schools
Brothers, Chris; Fortner, Rosanne W. – 1991
This teacher guide and student workbook set contains two learning activities, designed for fifth through ninth grade students, that concentrate on the adaptations of shorebird beaks for a variety of habitats and food sources, and the effect of toxic chemicals in the food chain on the birds. In activity A, students discover how shorebirds are…
Descriptors: Biological Sciences, Birds, Class Activities, Educational Games


