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Peer reviewedNigro, Georgia N. – Teaching of Psychology, 1994
Describes a create-a-children's game assignment for a college-developmental psychology course. Discusses instructions for the project, provides examples of student games, and reports student evaluation. Contends that the assignment produces a high level of student engagement and accomplishment. (CFR)
Descriptors: Childrens Games, Cooperative Learning, Course Content, Developmental Psychology
Peer reviewedColley, Ann; And Others – Journal of Educational Computing Research, 1995
Investigates stereotypes of male and female undergraduates at Leicester University who had experience with computer programming, word processing, or computer games. The application of 16 personality attributes from a previous study is discussed, and gender differences in the perception of the 3 computer uses are considered. (LRW)
Descriptors: Computer Games, Computer Uses in Education, Foreign Countries, Gender Issues
Hennessey, Gail Skroback – Learning, 1994
The article presents hands-on classroom projects to teach elementary students about colonial American history. Students make their own natural dyes, cook blueberry slump, and play cup-and-ball the way the colonists did. The activities integrate science, math, history, art, and language arts. (SM)
Descriptors: Class Activities, Colonial History (United States), Cooking Instruction, Creative Teaching
Peer reviewedGussin, Lawrence – CD-ROM Professional, 1995
Examines the evolution of multimedia simulation games on floppy disk and CD-ROM, and reviews uses of simulation games for education and entertainment. Discusses what is involved in building, marketing, and playing simulated games. Examples of game screens are displayed throughout the article, and a sidebar lists companies mentioned in the article.…
Descriptors: Computer Games, Computer Simulation, Computer Software Development, Computer Uses in Education
Turner, Thomas – Georgia Social Science Journal, 1992
Offers ideas for teaching children about China. Includes suggestions dealing with geography, philosophy, history, and diet. Recommends means of bringing the topics to life through games, class discussion, role playing, and other activities. (SG)
Descriptors: Confucianism, Educational Games, Foreign Countries, Geography Instruction
Peer reviewedOldfield, Bernard J. – Mathematics in School, 1992
Offers games for the elementary school mathematics teacher that include opportunities for the consolidation and practice of fundamental skills and routines. (JJK)
Descriptors: Calculators, Classroom Techniques, Educational Games, Elementary Education
Peer reviewedMoore, Rhonda Bodine – Gifted Child Today Magazine, 1994
Gifted elementary students at the Center for Gifted Education in Columbia, Missouri, participated in a seminar designed to teach them the fundamentals of chess and other strategy board games. Students learned that beginning chess is accessible to everyone, learned problem solving and concentration, and created their own strategy board games. (JDD)
Descriptors: Creative Development, Creative Thinking, Elementary Education, Enrichment Activities
Sims, Roderick C. H. – Educational Technology, 1993
Provides an overview of computer-based training and education in Australia. Highlights include elementary and secondary schools; computer hardware; learning tools, including educational games and CD-ROMs; tertiary education, including Institutes of Technical and Further Education (TAFE) and universities; the Australian workforce, including…
Descriptors: Computer Assisted Instruction, Educational Games, Elementary Secondary Education, Foreign Countries
Peer reviewedTroster, H.; Brambring, M. – Journal of Visual Impairment & Blindness, 1994
Analysis of questionnaires completed by parents of 91 young blind children and 74 matched sighted children indicated that sighted children engaged in more complex levels of play at an earlier age; blind children interacted less frequently with other children than did sighted children; blind children preferred tactile-auditory games and toys; and…
Descriptors: Age Differences, Blindness, Child Development, Cognitive Development
Horn, Eva; And Others – Journal of the Association for Persons with Severe Handicaps (JASH), 1991
Three nonvocal students (ages 5-8) with severe physical handicaps were trained in scan and selection responses (similar to responses needed for operating augmentative communication systems) using a microcomputer-operated video-game format. Results indicated that all three children showed substantial increases in the number of correct responses and…
Descriptors: Communication Aids (for Disabled), Communication Skills, Electronic Equipment, Generalization
Peer reviewedBitner, Joe; Partridge, M. Elizabeth – Arithmetic Teacher, 1991
Described is a "stock market" game in which students can strengthen many mathematical concepts and skills while learning more about economics and world events. Background information on the stock market, directions for playing the game, a worksheet, and ways to integrate other curriculum areas are included. (KR)
Descriptors: Economics, Educational Games, Elementary Education, Elementary School Mathematics
Peer reviewedTregaskis, Owen – Arithmetic Teacher, 1991
Described are three mathematics games that parents can play with their children. These games involve parents in helping children to learn and practice mathematics in the home. Teaching, learning, and practice games are included. (KR)
Descriptors: Educational Games, Elementary Education, Elementary School Mathematics, Learning Activities
Peer reviewedDauber, Cori – International Studies Notes, 1990
Analyzes nuclear strategic doctrine by applying understandings of human communication processes to deterrence theory and game theory. Focuses on communication as risk. Demonstrates flaws in game theory because of its mechanistic view, stressing that communication is a process not an event, and actions are bound by cultural dispositions. Advocates…
Descriptors: Communication (Thought Transfer), Cultural Context, Foreign Policy, Game Theory
Peer reviewedBerrenberg, Joy L.; Prosser, Ann – Teaching of Psychology, 1991
Suggests the "create-a-game" examination technique as a supplemental or alternative evaluation method for a history of psychology course. Describes a take home test in which students design and construct games that incorporate a range of knowledge from the course material. Recommends playing the games in class as a course review. (DK)
Descriptors: Creativity Tests, Educational Games, Educational History, Evaluation Methods
Peer reviewedKing, Wesley C., Jr.; And Others – Sex Roles: A Journal of Research, 1991
Tests the strength of the gender role stereotype regarding competitive behavior. Measures gender differences in its attribution for 48 male and 54 female undergraduate juniors and seniors. Results from a Prisoner's Dilemma game setting reflect the prevailing sentiment that competitive behavior is considered more characteristic of men than women.…
Descriptors: Attribution Theory, Competition, Females, Femininity


