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Lind, Karen; Milburn, Mary Jo – Science and Children, 1988
Describes learning experiences for preschool and primary age children involving simple machines. Discusses how toys give children an opportunity to explore and understand the technical aspects of our world. Surveys a variety of commercially produced toys to help children explore friction and motion. (CW)
Descriptors: Childrens Games, Early Childhood Education, Elementary Education, Elementary School Science
Ripley, Marjorie A.; Johns, Jerry L. – Illinois Schools Journal, 1987
Research on computers in schools is reviewed. The findings include the following: (1) 53 percent of schools have computers; (2) restructuring classroom schedules and revising inservice programs would expand computer use; (3) software packages should allow for individual differences; (4) publishers are coordinating software with curriculum; and (5)…
Descriptors: Computer Assisted Instruction, Computer Simulation, Computer Software, Courseware
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Laing, Robert A., Ed.; And Others – Mathematics Teacher, 1988
Provides mathematical activities in reproducible format for students in grades seven through ten. Intended to review and reinforce mathematical symbolism, concepts and relationships appropriate for middle school students. The game format is modeled after a television game show. (PK)
Descriptors: Class Activities, Computation, Educational Games, Geometry
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Ashmore, Timothy M. – Western Journal of Speech Communication, 1987
Presents a computerized version of the Prisoner's Dilemma game, which runs on several Apple computers. Makes a case for utilizing the program in interpersonal, small group, and social conflict communication classes. Describes the four computerized versions of the game: rational, partially rational, nonrational, and assumed rational. (JD)
Descriptors: Class Activities, Computer Assisted Instruction, Computer Simulation, Computer Software
Male, Mary – Computing Teacher, 1986
Reviews benefits of using cooperative learning strategies and computer assisted instruction (CAI) in classrooms with mainstreamed students; describes teacher's role in implementing cooperative learning; presents examples demonstrating potential of cooperative learning and CAI in language and social skills development; and outlines steps in…
Descriptors: Class Activities, Computer Assisted Instruction, Cooperation, Educational Games
Solomon, Gwen – Electronic Learning, 1986
Discusses types of software most useful in social studies classes--games, simulations, and word processing, database, spreadsheets, and graphing--and introduces applications software through descriptions of four learning activities from different parts of the social studies curriculum: introducing databases, writing historical journals, tracking…
Descriptors: Computer Assisted Instruction, Computer Graphics, Computer Simulation, Computer Software
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Chase, Cida S. – Hispania, 1986
Suggests using the Hispanic literature of the American Southwest to teach Spanish in elementary school. Describes specific classroom practices using, as an example, a specific short story as well as games and activities that can be used in conjunction with the story. (SED)
Descriptors: Class Activities, Cultural Awareness, Educational Games, Elementary Education
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Julien, Don – Library Software Review, 1986
Describes adventure games, a genre of computer simulation games that require the use of creative and intuitive approaches similar to those used in online database searching, and suggests that they can be used in training online searchers to develop creative problem solving skills. Reviews of several available adventure games are included. (EJS)
Descriptors: Computer Graphics, Computer Simulation, Databases, Display Systems
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Jones, Marshall B. – Simulation and Games, 1984
Briefly describes the characteristics of video games and discusses some advantages and disadvantages of their use to measure individual abilities. Relevant research is cited in the areas of stabilization with practice, predictive testing, performance testing, testing under extreme conditions, testing brain-injured persons, and differential…
Descriptors: Games, History, Literature Reviews, Measurement Techniques
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Roberts, Tessa – Reading, 1985
Offers suggestions for organizing the primary classroom to provide ideal conditions for teaching reading. (DF)
Descriptors: Beginning Reading, Class Organization, Classroom Techniques, Learning Strategies
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Castle, Kathryn – Childhood Education, 1985
Discusses the value of tool-use activities to help toddlers develop emerging skills, experience creative expression, and understand means-end relationships. Provides examples of opportunities for using objects as tools, including language acquisition, self-help activities, dramatic play, sensory experiences, and object manipulation. (DST)
Descriptors: Childrens Games, Cognitive Development, Creative Expression, Developmental Tasks
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McCutcheon, Lynn E.; Campbell, Janice D. – Community/Junior College Quarterly of Research and Practice, 1986
Studies the relationship between video game playing and academic achievement. Compares matched groups of community college psychology students, differing in the amount of their game playing. There were no differences between frequent and infrequent players on measures of psychology class attendance, locus of control, or grade point average.…
Descriptors: Academic Achievement, Attendance Patterns, Community Colleges, Games
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Lucey, Wayne – English Quarterly, 1984
Describes an individualized reading program called First Reader, which allows student tastes to be used and offers a nonthreatening environment in which to talk about a novel. (CRH)
Descriptors: Individualized Reading, Literature Appreciation, Novels, Reader Response
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Udin, Richard D.; Kuster, Curtis G. – Journal of Dental Education, 1985
A study to determine the usefulness of a board game in training and sensitizing senior dental students toward handicapped children showed that neither the board game nor a standard small-group lecture affected student attitudes or confidence. (MSE)
Descriptors: Attitude Change, Children, Classroom Techniques, Comparative Analysis
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Rogers, P. J.; Miller, J. Valarie – Educational Research, 1984
The use of play as a means of teaching elementary mathematics is discussed. Earlier work is summarized and fresh results offered, particularly those concerned with the retention and transfer of play-acquired learning. The mathematical content chosen (factor, multiple, prime number, common factor, prime factor, and factorizing) is discussed. (CT)
Descriptors: Educational Games, Educational Theories, Elementary Education, Elementary School Mathematics
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