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CEMREL, Inc., St. Ann, MO. – 1976
This guide represents the final experimental version of an extended pilot project which was conducted in the United States between 1973 and 1976. The manner of presentation and the pedagogical ideas and tools are based on the works of Georges and Frederique Papy. They are recognized as having introduced colored arrow drawings…
Descriptors: Curriculum Development, Curriculum Guides, Elementary School Mathematics, Games
Pangrazi, Robert P.; Dauer, Victor P. – 1979
These lesson plans are designed to be used with the textbook of the same title. Each lesson plan is broken into four activity parts. The four parts and their major purposes in the scheme of the lesson are as follows: (1) introductory activity; (2) fitness development activity; (3) lesson focus activities; and (4) game activity. The material and…
Descriptors: Childrens Games, Creative Development, Curriculum Development, Educational Objectives
Moody, Barbara J., Ed.; And Others – 1968
A coding system for categorizing reading skills was developed in order to provide manuals for each grade level (preprimer through 6) that would aid teachers in locating materials on a particular skill by page number in a specific text. A skill code key of the skills usually taught at a given reading grade level is based on specific basal test…
Descriptors: Basic Reading, Codification, Corrective Reading, Elementary Education
Moody, Barbara J., Ed.; And Others – 1968
A coding system for categorizing reading skills was developed in order to provide manuals for each grade level (preprimer through 6) that would aid teachers in locating materials on a particular skill by page number in a specific text. A skill code key of the skills usually taught at a given reading grade level is based on specific basal test…
Descriptors: Basic Reading, Codification, Corrective Reading, Elementary Education
Yawkey, Thomas Daniels; Silvern, Steven B. – 1977
This paper reviews Piaget's stages of play and discusses the implications of play for early childhood education. The three stages of play identified in Piaget's research are: (1) practice play, (2) symbolic or make believe play and (3) games with rules. The characteristics of each type of play are presented and examples of play at each stage are…
Descriptors: Cognitive Development, Developmental Stages, Early Childhood Education, Environmental Influences
Wolin, Jane – 1977
METRO-APEX is a computer based gaming simulation in which students study a large urban city and its surroundings by playing the roles of city and county politicians, industrialists, environmental control officials, city planners, land developers, and labor groups. METRO-APEX was played once a week for five weeks as part of one credit course in…
Descriptors: Computer Assisted Instruction, Course Descriptions, Game Theory, Higher Education
Ohio Modern Language Teachers Association, Columbus. – 1978
This booklet is a guideline to those interested in the Ohio Modern Language Teachers Association Workshops. Outlined are the membership policies, responsibilities of the local workshop director, guidelines for selecting consultants, site selection, publicity guidelines, and OMLTA workshops and consultants. A complete description of each workshop…
Descriptors: Audiovisual Aids, Demonstrations (Educational), Educational Methods, Games
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Bagley, Carole A. – 1977
This report summarizes the year's activities of a project at two adult correctional institutions which utilized computers in their educational programs to supplement the existing GED, basic math, language arts, reading, and vocational skills and awareness curriculums. The computer is used as a supplement to the educational programs by providing…
Descriptors: Adult Education, Computer Assisted Instruction, Computer Oriented Programs, Correctional Education
Nelson, Doreen G. – 1974
The program outlined in this manual is an interdisciplinary method of teaching required curriculum (plus additional skills) to elementary students within the framework of a series of activities that relate subject matter to real-life situations. The activities of the program are divided into four slightly overlapping phases or topic areas, each…
Descriptors: Creative Development, Creative Thinking, Curriculum Guides, Educational Games
Butte Vocational-Technical Center, Montana. – 1973
The guide was developed as part of Project Prepare, a demonstration program designed to teach disadvantaged parents adult basic education skills and to show these parents how and what to teach their preschool children. It contains activities, advice, and resources for parents. All materials pertain to creative play for preschoolers that develop…
Descriptors: Cognitive Development, Early Childhood Education, Games, Guides
Hilton, Vicky E., Comp. – 1974
Developed as part of a federally funded project for young handicapped and non handicapped children, the handbook contains suggestions for parents and teachers about creative use of materials found in the home. Provided are illustrations, lists of materials needed, explanations of purpose, and procedures for construction and use of 18 materials…
Descriptors: Art, Early Childhood Education, Exceptional Child Education, Games
Massachusetts Univ., Amherst. School of Education. – 1975
Futures Information Interchange Newsletters contain practical teaching methods and learning activities for introducing future studies into the classroom. Although the newsletter is directed toward elementary and secondary teachers, it is intended to be of value to educators at the preschool and university levels also. Lead articles define the role…
Descriptors: Curriculum Development, Elementary Secondary Education, Futures (of Society), Games
Masciantonio, Rudolph – 1976
This gamebook is intended to assist the grade school (FLES) Latin teacher to introduce the reading and writing of English derivatives and cognates after these have been mastered audiolingually in Philadelphia's Latin course "Voces de Olympo (Echoes from Mt. Olympus): A Humanistic Approach to Latin for Children in the Sixth Grade." Games are…
Descriptors: Class Activities, Classical Languages, Curriculum Guides, Educational Games
Cardone, Kenneth; Paine, Mary – 1974
Activities for grades 4, 5, 6, and junior high acquaint students with consumer and economic problems, particularly how people spend money and methods used in advertising. The guide opens with a vocabulary list. Then, five objectives, using hypothetical situations, introduce the student to the decisions involved in spending money wisely. For…
Descriptors: Commercial Art, Consumer Education, Economics Education, Educational Games
Rabin, Jack; Dodd, Donald B. – 1973
A game designed to introduce secondary and college students to the legislative process and the issues surrounding the Equal Rights Amendment through simulation and role playing is presented. The simulation places the student in the role of a member of the Senate Judiciary Committee of the State Legislature of the hypothetical state of New…
Descriptors: Civics, Civil Rights, Class Activities, Educational Games
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