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Abbott, Elizabeth – English Language Teaching Journal, 1979
An instructional technique for foreign language communicative learning involving incomplete visuals is discussed. Exercises using visual materials that require students to communicate to seek and obtain information that they do not already posses are illustrated. (SW)
Descriptors: Communicative Competence (Languages), Dialogs (Language), Educational Games, Elementary Secondary Education
Parker, Jack – CORE: Collected Original Resources in Education, 1977
A survey of leisure activity preferences of 16-year-old boys and girls supports an interpretation of their needs for testing themselves in competition and adventure, and for aesthetic experiences. (See TM 504 595 for availability). (Author/CTM)
Descriptors: Adolescents, Aesthetic Education, Athletics, Classification
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DiLeo, Jean Cohen; And Others – Child Study Journal, 1979
This study investigated the strength and modifiability of young children's sex-typed behavior in toy choices, toy play, and preferences for games and occupations. Subjects were nursery school, kindergarten and first grade children. (CM)
Descriptors: Age Differences, Behavior Change, Early Childhood Education, Forced Choice Technique
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Pribble, Donald A. – Science and Children, 1979
Described in this article is an energy conservation simulation game in which students participate in a space mission to Mars. Activities such as decision making, valuing, and problem solving occur during the game. (SA)
Descriptors: Classroom Games, Decision Making, Elementary Education, Elementary School Science
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Dougal, R. C. – Physics Education, 1979
Presents a report on a one-day meeting on "Education through Physics" which was held at the University of Stirling, Scotland on Friday 25 May, 1979. (HM)
Descriptors: Conferences, Educational Development, Educational Media, Games
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Carter, Lynne C.; Lee, Rhona Tye – Science Teacher, 1979
Presents a general step-by-step description of how classroom games for science can be developed. Examples from the slim chance game from the Health Activities Project of the University of California at Berkeley are included. (HM)
Descriptors: Class Activities, Design, Educational Games, Educational Media
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Nacci, Peter L.; Tedeschi, James T. – Social Behavior and Personality, 1976
Effects of resource capability and interpersonal attraction on coalition behavior were studied. Introductory psychology students role played across three experimental conditions. Subjects were asked to select a coalition partner, predict formation of coalition, estimate winnings distribution. Male and female choices and predictions differed.…
Descriptors: Affiliation Need, Decision Making, Experimental Psychology, Game Theory
Barstow, Barbara; Markey, Penny – School Library Journal, 1997
Presents six ideas to improve public libraries' summer reading programs. Highlights include creating Web sites; marketing directly to parents rather than to schools through direct mail and collaborative promotion; statewide cooperative programs; the use of teen volunteers; scratch-off game cards; and off-site programs. (LRW)
Descriptors: Adolescents, Educational Games, Library Cooperation, Library Extension
Henderson, Bob – Pathways: The Ontario Journal of Outdoor Education, 1997
During nine days of camping and canoe travel, games were used to promote teamwork and forge cohesive groups out of previously unacquainted college seniors. Types of games included icebreakers, gathering, change of pace, small group closure, large group closure. Eleven games are described. Includes the program's nine-day schedule. (SAS)
Descriptors: Camping, Canoeing, College Programs, College Seniors
Steiner, Stanley F.; Cobiskey, Lane – Book Links, 1997
Most multicultural books promote one particular ethnic group and not a global view. Presents children's nonfiction, fiction, and poetry portraying people of different ethnic backgrounds interacting in positive ways or promoting the concept of a global village through universal similarities. Includes classroom activities that demonstrate global…
Descriptors: Childrens Literature, Class Activities, Clothing, Cultural Pluralism
School Library Media Activities Monthly, 1996
Giving students a chance to associate numbers with subjects can be useful in speeding their location of desired print or nonprint materials and helping students feel independent when browsing. A matching game for helping students learn the Dewey numbers is presented. Instructions for the library media specialist or teacher, instructions for…
Descriptors: Class Activities, Dewey Decimal Classification, Educational Games, Elementary Education
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Woodward, John; Baxter, Juliet – Exceptional Children, 1997
A year-long study of an innovative approach to mathematics, which emphasized in-depth problem solving and achievement of automaticity through math games, found such methods to be viable for students with average and above average academic abilities, but students with learning disabilities or at-risk students need much greater assistance if they…
Descriptors: Educational Games, High Risk Students, Inclusive Schools, Instructional Effectiveness
Stinson, Christine, Comp. – Teaching Music, 1996
Outlines a variety of activities incorporating celebration and study of the Olympic Games into the music curriculum. Suggested activities are separated by elementary, middle school, and secondary levels. Includes a list of Olympic music recordings. (MJP)
Descriptors: Cultural Activities, Current Events, Elementary Secondary Education, Enrichment Activities
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Krajewski, Patricia R.; Piroli, Vivienne B. – Journal of Library Administration, 2002
Describes the library instruction program for first year students at Simmons College that incorporated active learning strategies into the two-semester course. Highlights include collaboration with faculty; self-guided tours; the use of games; marketing strategies; workshops for information literacy and research skills; and evaluation and…
Descriptors: Academic Libraries, Active Learning, College Freshmen, Course Evaluation
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Lauer, Thomas E. – American Biology Teacher, 2003
Proposes a teaching strategy to teach ecological concepts and terminology through the use of games and simulations. Includes examples from physiological ecology, population ecology, and ecosystem ecology. (Author/SOE)
Descriptors: Active Learning, Ecology, Educational Games, Experiential Learning
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