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Peer reviewedDenyer, Gill – Primary Science Review, 1998
Presents the results of a survey of teachers on the use of games in science teaching. Teachers were more likely to use games in mathematics or language arts than in science. Findings indicate that if science games were more widely available, less expensive, and relevant to the National Curriculum, teachers would be more likely to use them as a…
Descriptors: British National Curriculum, Educational Games, Elementary Education, Foreign Countries
Peer reviewedKline, Kate – Teaching Children Mathematics, 1999
Two types of activities help parents stimulate children's numerical thinking. Describes one type that involves highlighting everyday situations and another that includes group games. Presents a selection of games for children and parents that encourage children to develop number relationships. (ASK)
Descriptors: Educational Games, Elementary Education, Elementary School Mathematics, Mathematics Activities
Peer reviewedFawcett, Margot – Primary Science Review, 1998
Provides an account of one teacher's experiences creating and learning to market educational games. Urges others to consider developing educational resources. (DDR)
Descriptors: British National Curriculum, Curriculum Development, Educational Games, Educational Strategies
Peer reviewedPilkington, R. – Journal of Computer Assisted Learning, 1998
Discussion of the interaction between students and computers focuses on an evaluation of simulation-based learning with medical students in order to develop a framework for a dialog-based support system. It is based on a dialog analysis that employs transactional analysis and logical dialog game theory. (Author/LRW)
Descriptors: Computer Assisted Instruction, Computer Simulation, Game Theory, Higher Education
Zingher, Gary – School Library Media Activities Monthly, 1999
Discusses the value of children's games in developing and revealing personality traits; describes games in literature and suggests activities for library media specialists; and presents creative activities for elementary and middle school students that involve games and literature. (LRW)
Descriptors: Childrens Games, Childrens Literature, Creativity, Elementary Education
Peer reviewedUpitis, Rena – Journal of Curriculum Studies, 1998
Explores a range of responses, attitudes, and behaviors of seventh- and eighth-grade students to computer and video technology through observations and other research techniques over the course of a school year. Characterizes the students as having "computer personalities" and explains different cases. Offers suggestions for including…
Descriptors: Computer Uses in Education, Foreign Countries, Grade 7, Grade 8
Peer reviewedParkinson, Eric – International Journal of Technology and Design Education, 1999
Construction-based activity in schools is an essential part of the design and technology curriculum. Issues behind the evolution of construction kit-based activity are examined, with a focus on the early childhood and other influences that may have shaped the minds of those individuals who have invented construction kits in the last 200 years.…
Descriptors: Child Development, Creative Activities, Early Childhood Education, Educational Games
Peer reviewedGosen, Jerry; Washbush, John – Simulation & Gaming, 1999
Describes and contrasts the two authors' teaching styles. Proposes dimensions on which simulation teaching style and game administration design might vary. Argues that teaching style and game design have a considerable impact on learning-related outcomes from simulation. Recommends that the relationship between teacher/administrator behaviors,…
Descriptors: Computer Simulation, Decision Making, Educational Games, Educational Research
Peer reviewedRussell, Jeanne V. – Journal of Chemical Education, 1999
Lists 67 published or marketed chemistry games organized under the following categories: (1) general knowledge; (2) elements and atomic structure; (3) nomenclature, formulas, and equation writing; (4) chemical reactions; (5) solutions and solubilities; (6) organic chemistry, and (8) miscellaneous subjects. Includes a brief description of each…
Descriptors: Atomic Structure, Chemical Nomenclature, Chemical Reactions, Games
Peer reviewedBanas, Ed Jr. – Inquiry, 1998
Describes the development of a course on public budgeting and finance, which integrated the use of SimCity Classic, a computer-simulation software, with traditional lecture, guest speakers, and collaborative-learning activities. Explains the rationale for the course design and discusses the results from the first semester of teaching the course.…
Descriptors: Classroom Techniques, Community Colleges, Computer Games, Computer Simulation
Kaye, Nancy; Matson, Don – ESL Magazine, 2000
Proposes an instructional progression that goes from writing to speaking in learning English as a Second Language. Specific focus is on writing to improve speaking, games for writing to speaking, free writes from personal experiences, creating a scene, autobiographies, and argumentation. (Author/VWL)
Descriptors: Autobiographies, English (Second Language), Games, Oral Language
Peer reviewedPitt, M. J. – Teaching in Higher Education, 2000
Application of game theory to small-group project evaluation in higher education instruction finds that the best strategy for students wishing high grades may not be a strategy that promotes teamwork and cooperation. Suggests that putting students into groups may randomly disadvantage some students relative to others, producing serious unfairness…
Descriptors: College Instruction, Equal Education, Game Theory, Grading
Peer reviewedThiagarajan, Sivasailam – Performance Improvement, 2000
Describes structured sharing, a training template that facilitates mutual learning and teaching among participants, tapping into the power of concurrent co-creation of performance interventions. Presents compressed instructions for conducting four structured sharing games and gives detailed instructions on one activity to try out. Provides an…
Descriptors: Creative Activities, Games, Group Dynamics, Interaction
Peer reviewedHughes, Charles A.; Maccini, Paula – Learning Disabilities: A Multidisciplinary Journal, 1997
A review of 21 research studies on computer-assisted instruction (CAI) in mathematics with students having learning disabilities found that drill and practice formats have predominated over game, tutorial, or simulation formats. Overall, CAI was found to be an effective medium for mathematics instruction. Suggestions for further research and for…
Descriptors: Computer Assisted Instruction, Drills (Practice), Educational Games, Educational Technology
Peer reviewedUpdate on Law-Related Education, 1997
Presents a word and number puzzle designed to familiarize students with law terms and their definitions. The puzzle consists of definitions followed by a sequence of numbers. The law term fitting the definition can be revealed by applying a number-letter key that is provided. Suitable for copying as a handout. (MJP)
Descriptors: Citizenship Education, Civics, Civil Law, Definitions


