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Peer reviewedEdwards, Barbara – Journal of Reading, 1989
Describes a class activity based on the game of "Gossip" in which a group of students paraphrases a major concept in an instructional unit, then passes only the paraphrase to the next group. Notes that this activity encourages critical thinking and helps review and summarize key lesson concepts. (RS)
Descriptors: Class Activities, Critical Thinking, Educational Games, Elementary Secondary Education
Peer reviewedMiller, Etta; And Others – Social Studies Texan, 1988
Suggests 12 strategies for helping students read social studies material with greater comprehension and increased creative interaction with text. Strategies include drama games, simulations, debates, oral histories, current events, and cross age teaching. (LS)
Descriptors: Class Activities, Cross Age Teaching, Current Events, Debate
Peer reviewedMackay, Margaret; Watson, Judith – British Journal of Special Education, 1989
The article describes a series of 10 games designed to improve the communication skills of pupils with severe learning difficulties. The games encourage attention development, initiating comments, and giving and receiving instructions. (DB)
Descriptors: Attention Control, Communication Skills, Educational Games, Elementary Secondary Education
Courson, Frances H.; Heward, William L. – Pointer, 1988
An approach for increasing active student responding in special education classrooms calls for paraprofessionals to work with small groups to review and practice skills recently introduced. Through techniques such as choral responding, student response cards, timed trials, and academic games, each student in the group responds to every question.…
Descriptors: Disabilities, Educational Games, Elementary Secondary Education, Paraprofessional School Personnel
Peer reviewedCaftori, Netiva – T.H.E. Journal, 1994
Describes a study of middle school students' use of educational software that was conducted to determine whether it was being used as intended. Popular programs used by girls and by boys are described and compared, particularly "Oregon Trail," and use as entertainment instead of education is discussed. (Contains three references.) (LRW)
Descriptors: Comparative Analysis, Computer Assisted Instruction, Computer Games, Computer Software Development
Allen, Denise – Teaching Pre K-8, 1994
Reviews three educational computer software products: (1) a compact disc-read only memory (CD-ROM) bundle of five mathematics programs from the Apple Education Series; (2) "Sammy's Science House," with science activities for preschool through second grade (Edmark); and (3) "The Cat Came Back," an interactive CD-ROM game designed to build language…
Descriptors: Computer Software, Computer Software Reviews, Early Childhood Education, Educational Games
Broderick, Patricia; Raymond, Allen – Teaching Pre K-8, 1994
Reviews nine teaching aids: (1) "Our World" (Troll); (2) "Comprehensive School Health Education" (Meeks Heit Publishing); (3) "America at School" (Pleasant Company); (4) "Tomie, Tomie, Tomie" (Val Hornburg); (5) "Frog Pondering" (Frog Publications); (6) "TalentEd" (Teacher Ideas Press); (7) "Scholastic Voyages of Discovery" (Scholastic); (8) "Nose…
Descriptors: Book Reviews, Books, Childrens Literature, Class Activities
Zingher, Gary – School Library Media Activities Monthly, 1995
Discusses costume play as a means for children to safely become other beings, cultivate their own style, experience culture, experiment with new materials, and escape their anxieties. Notes characters from children's literature who used or wanted costumes, and provides a creative activities sampler. (AEF)
Descriptors: Child Development, Childhood Attitudes, Childhood Interests, Childrens Games
Shade, Daniel D. – Day Care & Early Education, 1995
Describes storyboard software as computer programs with which children can build a story using visuals. Notes the importance of such programs from preliterate or nonreading children. Describes a new storyboard program, "Wiggins in Storyland," and its features. Lists recommended storyboard software programs, with publishers and compatible…
Descriptors: Computer Assisted Instruction, Computer Software, Computer Uses in Education, Emergent Literacy
Blum, Debra E. – Chronicle of Higher Education, 1994
The National Collegiate Athletic Association has recently introduced nine new sports to intercollegiate athletics: team handball, archery, badminton, bowling, crew, ice hockey, squash, synchronized swimming, and water polo. The initiative is intended to encourage colleges to create more athletic opportunities for women. It sets scholarship limits…
Descriptors: Archery, Badminton, Bowling, College Athletics
Olson, Ted – Journal of the Appalachian Studies Association, 1993
Discusses the history of Cherokee stickball, a ball game dating back at least to the 1500s that was once used (as an alternative to war) for resolving grievances between tribes and townships. Describes traditional aspects of Cherokee stickball and notes the steady decline of the game and its traditional rules and ceremonies. (LP)
Descriptors: Acculturation, American Indian Culture, American Indian History, American Indian Reservations
Peer reviewedBauza, Guillem Bou; Gelabert, Miquel Essomba – Educational Media International, 1995
A computer game was created to increase student awareness of major philosophical and ethical questions, and to teach them to analyze the history of humanity from a multicultural perspective. Discussion includes objectives, strategy, design, how pedagogical requirements are met, and initiating changes in attitudes. (AEF)
Descriptors: Attitude Change, Computer Games, Computer Software Development, Courseware
Peer reviewedHarlos, Carol Ann – Mathematics Teaching in the Middle School, 1995
Presents an activity to help students begin to seek patterns and make mathematical predictions by using a counting game. Contains reproducible student worksheets. (MKR)
Descriptors: Computation, Educational Games, Elementary School Mathematics, Junior High Schools
Peer reviewedWellnitz, Thomas R. – Social Education, 1992
Suggests energy-related activities that represent different instructional approaches and can be adapted for different age levels. Includes library research, debates, role playing, games, and mock trials. Offers questions to be used in connection with the activities. Examines the future of energy use and international inequality of use. (DK)
Descriptors: Alternative Energy Sources, Cultural Differences, Debate, Educational Games
Peer reviewedMorris-Friehe, Mary J.; Sanger, Dixie D. – Journal of Communication Disorders, 1992
A story format and discourse analysis procedure was used to evaluate the spoken language skills of 20 elementary students with learning disabilities over a 1-year period. Stories from memory were longer and characterized by more as well as different types of errors than were stories from pictures or stories based on games. (Author/DB)
Descriptors: Discourse Analysis, Elementary Education, Error Patterns, Expressive Language


