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Potts, Michael – Creative Computing, 1980
The need for a strong package of computer software in a computer science-oriented program is discussed. Ways of accumulating software and selective reviews of available computer assisted instruction (CAI) programs are also presented. (MP)
Descriptors: Computer Assisted Instruction, Computer Oriented Programs, Computer Programs, Computer Science
Chamberlain, Pat; And Others – Instructor, 1980
Intended as a crash course for teachers of non-English-speaking children, this article provides suggestions for choosing instructional materials, activities that will ease the children into English, and ideas for dealing with the emotional needs of the non-English-speaking child. (Author/SJL)
Descriptors: Acculturation, Classroom Communication, Classroom Techniques, Educational Games
Peer reviewed Peer reviewed
Jex, S. – Mathematics in School, 1980
Activities designed to help pupils develop spatial abilities with cubes and right angles are presented. Instructions for manufacturing the special three-dimensional objects described are included. (MP)
Descriptors: Educational Games, Geometric Concepts, Instructional Materials, Learning Activities
Peer reviewed Peer reviewed
Weinstein, Pauline Smith – Arithmetic Teacher, 1981
Student interest in dinosaurs is used as a motivational aid in mathematical games and activities. (MP)
Descriptors: Educational Games, Elementary Education, Elementary School Mathematics, Grade 1
Peer reviewed Peer reviewed
Blum, Abraham – Journal of Research in Science Teaching, 1979
Investigates the effectiveness of a structured learning game in overcoming learning difficulties encountered by Israeli students when studying the life cycles of fungi because of lack of structural conceptualization. The Fungi Life Cycle Game (FLCG) was used by undergraduate students enrolled in a phytopathology course. (HM)
Descriptors: Biology, College Science, Educational Games, Educational Research
Peer reviewed Peer reviewed
Cardinale, Robert L.; Anderson, Frances E. – Art Education, 1979
The authors present a definition of art games and a rationale for their use, particulary with special students. They also describe three specific games: The People Game, Go Look, and Texo, and explain how each might aid in remediating learning problems. (SJL)
Descriptors: Art Education, Educational Games, Elementary Secondary Education, Exceptional Child Education
Peer reviewed Peer reviewed
Nelson, Robert L. – Gifted Child Quarterly, 1979
The author explores the rationale and methods for injecting play and reality into the education of the gifted. After recounting the present situation in which education lacks both relevance and play, some suggestions of learning simulations which model reality are presented. (PHR)
Descriptors: Class Activities, Educational Games, Elementary Secondary Education, Gifted
Peer reviewed Peer reviewed
Lucas, Henry C., Jr. – Simulation and Games, 1979
Explores different measures of performance in a complex management game and suggests how these measures can be used to motivate learning and evaluate performance. (Author)
Descriptors: Business Education, Decision Making, Educational Research, Futures (of Society)
Clayton, Marian S. – Today's Education, 1976
To improve a problem inner-city high school the principal placed emphasis on reading and writing skills and their practical application in other courses, developed a curriculum based on the real interests of the students, and encouraged involvement of parents and active participation by students in their community. (JD)
Descriptors: Academic Achievement, Academic Aspiration, Basic Skills, Curriculum Development
Peer reviewed Peer reviewed
Jakubs, John F.; And Others – Journal of Geography, 1977
Described is a simulation game concerned with the expeditious location of a sewage plant in a hypothetical urban area. Over 15 college or high school students can play the game, which involves government bargaining, citizen reaction, and side payments. (Author/AV)
Descriptors: Class Activities, Educational Games, Geography Instruction, Higher Education
Peer reviewed Peer reviewed
Downshen, Arlene Lucker – School Science and Mathematics, 1977
Organizing, storing, and using materials for classroom games are discussed. Materials and directions are listed for three strategy games, three whole number games, three fraction games, and three geometry games. (DT)
Descriptors: Class Activities, Classroom Techniques, Educational Games, Elementary Secondary Education
Peer reviewed Peer reviewed
Jennings, Bill – Economics, 1977
Described is a classroom simulation for high school economics students which illustrates concepts of scarcity, economic resources, differing systems of resource allocation, economic interdependence, and specialization. For availability, see SO 505 564. (Author/AV)
Descriptors: Class Activities, Comparative Education, Concept Teaching, Economics Education
Wakefield, Alice P. – Phi Delta Kappan, 1997
Children who come to school without numerical game-playing experience have trouble with math relationships in direct-instruction situations. This article explores the varied roles of active thinking, social interaction, previous knowledge, and child-initiated choice in children's development of math concepts. Self-esteem cannot be built by doing…
Descriptors: Active Learning, Concept Formation, Developmental Tasks, Elementary Education
Peer reviewed Peer reviewed
Gorman, Jacqueline – Mathematics Teaching in the Middle School, 1997
Presents four groups of games from ancient times designed to integrate history with mathematics. Introduces different kinds of games that can be used in mathematics classrooms. Provides classroom investigations for each group of games. (ASK)
Descriptors: Ancient History, Class Activities, Creative Thinking, Educational Games
VanCleve, Janice; Burns, Marilyn; Lindquist, Tarry – Instructor, 1997
Three articles present elementary science, mathematics, and social studies activities. A hands-on science activity introduces students to microscopic water creatures. A math in action game has students build logic and number-sense skills. A social studies activity has students weave story cloths into conflict resolution. (SM)
Descriptors: Educational Games, Elementary Education, Elementary School Mathematics, Elementary School Science
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