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Carraher, David W.; Earnest, Darrell – International Group for the Psychology of Mathematics Education, 2003
We present classroom research on a variant of the guess-my-rule game, in which nine-year-old students make up linear functions and challenge classmates to determine their secret rule. We focus on issues students and their teacher confronted in inferring underlying rules and in deciding whether the conjectured rule matched the rule of the creators.…
Descriptors: Classroom Research, Algebra, Mathematics, Mathematics Instruction
Hostrop, Richard W. – 1995
This book presents simulation activities for the eight profiles of U.S. Senators presented in John F. Kennedy's "Profiles in Courage." Intended for student involvement, the simulations require student research and practice in order to carry out the designated roles. The simulations and role play are designed to actively involve the…
Descriptors: Conflict Resolution, Educational Games, History Instruction, Learning Strategies
Shen, Yin-Shyan Irene – 1992
It is recommended that students of Chinese as a second language be introduced to characters corresponding to new vocabulary, rather than be taught to recognize characters after the words themselves are learned. An approach that breaks each character into its smallest meaningful units, then reassembles them into proper position to form characters,…
Descriptors: Chinese, Classroom Techniques, Cultural Awareness, Games
1999
More parents than ever before are making a conscious decision to be more selective about what their children watch and the types of games they play. This guide lists recommended videos and provides parents with informative guidelines to enable them to make informed program choices. The first part of the guide presents brief reports from the field:…
Descriptors: Child Welfare, Children, Elementary Secondary Education, Films
Kirk, James; Patterson, Aimee; Woody, Connie; Lewis, Kathy; Cook, Marian; Duckett, Steve – 2001
In addition to a brief introduction to time management, this document contains a training manual for teaching time management skills to workers at all levels in an organization. The training is offered in the form of a board game that takes approximately 1-1/2 to 2 hours to play. Among the time management principles learned in the game are…
Descriptors: Educational Resources, Efficiency, Job Training, Management Games
Federal Trade Commission, Washington, DC. – 2001
In a report issued in September 2000, the Federal Trade Commission reported that the motion picture, music recording, and electronic game segments of the entertainment industry intentionally promoted products to children that warranted parent cautions. This report responds to the request of the Senate Commerce Committee by focusing on advertising…
Descriptors: Adolescents, Advertising, Children, Compliance (Legal)
Federal Trade Commission, Washington, DC. – 2002
In a report issued in September 2000, the Federal Trade Commission contended that the motion picture, music recording, and electronic game industries had engaged in widespread marketing of violent movies, music, and games to children inconsistent with their own parental advisories and undermining parents attempts to make informed decisions about…
Descriptors: Adolescents, Advertising, Children, Compliance (Legal)
Atake, Kazuko – 2003
This paper discuses how to integrate games into junior high school English classes in Japan. The first section, "The Present Situation," explains both external and internal influences on the current situation of English education in Japanese junior high schools, proposing solutions and introducing the advantages of using games to teach English as…
Descriptors: Educational Games, English (Second Language), Foreign Countries, Grammar
Singer, Jerome; Singer, Dorothy – 1999
This video-based program trains parents and other child caregivers to engage 3- to 5-year-olds in simple, motivating learning games to strengthen cognitive, social, and motor school-readiness skills. The training materials consist of a manual for training facilitators and a training video demonstrating how to play each learning game with preschool…
Descriptors: Educational Games, Instructional Films, Instructional Materials, Leaders Guides
Van Eck, Richard – 2000
This study looks at the roles that competition and context of advisement play in transfer, advisor use, attitude toward mathematics, and attitude toward instruction in a computer-based simulation game that required the use of mathematics skills. It is concluded that for transfer training, non-competitive simulation games might be the best choice,…
Descriptors: Competition, Computer Uses in Education, Educational Games, Grade 7
Brawer, Florence B. – 1997
A literature review explored answers to questions about the relationship between the business world and entrepreneurship education, including the question of whether models of reality actually mirror real-life situations. The review showed that between 1979 and 1994, entrepreneurship education grew phenomenally, whereas business education did not…
Descriptors: Adults, Business Administration, Business Administration Education, Computer Simulation
Bureau of Reclamation (Dept. of Interior), Denver, CO. – 1999
This document features descriptions of interactive learning models and presentations in environmental education concerning groundwater, geology, the environment, weather, water activities, and interactive games. Activities include: (1) GW-Standard; (2) GW-w/no Leaky Underground Storage Tank (No UST); (3) GW-Karst; (4) GW-Landfill Models--Standard…
Descriptors: Demonstrations (Science), Educational Games, Environmental Education, Groundwater
Barringer, Betty; Ferguson, Sharon; Haynes, Beverly; Jacobs, Margaret; Jameson, Eugenia E.; Massey, Linda; Moran, Rebecca; Wilson, Ann – 2001
This interdisciplinary guide utilizes the subject matter in the 2002-2003 "Texas Almanac" to help classroom educators teach students in grades three to eight about the social, economic, cultural, and historical background of Texas. The guide has questions, puzzles, and activities that teachers can use to inform their students about the…
Descriptors: Census Figures, Cultural Context, Curriculum Enrichment, Demography
Birnbaum, Ricki Korey – 1997
This 15-minute videotape describes the NewPhonics program, a developmentally appropriate program specifically for kindergarten and pre-first grade that fosters the skills necessary for early literacy learning. The video addresses the two necessary skills that children must possess to experience success in the early stages of literacy learning:…
Descriptors: Beginning Reading, Educational Games, Instructional Effectiveness, Kindergarten
Schottman, Elly – 1997
Many experts agree that high-quality television can be an excellent supplement to active learning in the classroom and at home. This guide contains activities for children ages 3 to 6, each activity incorporating a theme or topic related to an episode of "Arthur," a Public Broadcasting System program for young children. Many of the…
Descriptors: Childrens Television, Class Activities, Early Childhood Education, Educational Games
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