NotesFAQContact Us
Collection
Advanced
Search Tips
Showing 17,266 to 17,280 of 20,257 results Save | Export
Florida Learning Resources System/CROWN, Jacksonville. – 1975
The document is designed to help teachers identify and remediate gross motor development deficits in elementary school students. A definition of gross motor development and a checklist of gross motor skills are provided. Sections cover the following topics: successful teaching techniques; activities for perceptual-motor training; activities for…
Descriptors: Elementary Education, Games, Identification, Learning Activities
Sauer, Helmut – Praxis des Neusprachlichen Unterrichts, 1975
The acquisition of a correct pronunciation should be attempted at the earliest possible age. At the primary level, songs, rhymes and games are useful for teaching pronunciation. (Text is in German.) (IFS/WGA)
Descriptors: Auditory Discrimination, Educational Games, English (Second Language), Language Instruction
Peer reviewed Peer reviewed
Cruikshank, Douglas E. – Language Arts, 1975
Language arts games are described that combine mathematical experiences and language development.
Descriptors: Educational Games, Elementary Education, Integrated Activities, Language Arts
Peer reviewed Peer reviewed
Cooper, Charles; Cooper, Diane – English Journal, 1975
Instruction can be fitted to the needs of individual students without great cost.
Descriptors: Classroom Environment, Contracts, Educational Games, Educational Objectives
Peer reviewed Peer reviewed
De Vries, David L.; Slavin, Robert E. – Journal of Research and Development in Education, 1978
Teams-Games-Tournaments (TGT) is a classroom program which addresses the problems of student values, student diversity, and basic skills. This article describes: how TGT works, its origins, research to date, implications for teachers and researchers, how TGT is used in the classroom, and new directions for TGT. (Author/SJL)
Descriptors: Academic Achievement, Class Activities, Classroom Research, Competition
Hoban, J. Dennis – Audiovisual Instruction, 1978
Describes the use of simulation to improve the effectiveness of health education. The types of simulation described include written simulations, simulated patients, audiovisual simulations, computer simulations, and mannequins. (CMV)
Descriptors: Computer Assisted Instruction, Curriculum Development, Educational Games, Educational Media
De Koven, Bernard – Teacher, 1977
There's more than winning at stake. Consider children's attitudes and help them make their own decisions about games. (Editor)
Descriptors: Decision Making, Educational Environment, Educational Games, Elementary Education
Rints, Nicholas; Hayes, Derek – Training Officer, 1978
In this final article of a three-part series, the authors discuss the process of conducting a business game. Focus is on how to run a business game, what facilities are needed, how to divide the available time, make-up of the teams, and potential problems. (EM)
Descriptors: Classroom Design, Educational Facilities, Educational Media, Management Development
Puritt, Fredda Smiley – TESL Talk, 1978
Lists numerous activities, materials, and techniques for the teaching of English as a second language (ESL). All have been used successfully by ESL teachers. (Author/HP)
Descriptors: Educational Media, Elementary Education, English (Second Language), Games
Peer reviewed Peer reviewed
Rubin, Herbert J. – Simulation and Games, 1978
PARADIGM is a large-scale stochastic computer simulation of the flow of competing ideas through evolving groups. It is used to examine how different message characteristics influence the speed with which one idea overtakes another in popularity. PARADIGM is discussed in the context of changing ideas in an academic department. (CMV)
Descriptors: Adoption (Ideas), Attitude Change, College Faculty, Communication (Thought Transfer)
Peer reviewed Peer reviewed
Ewbank, W. A. – Mathematics in School, 1977
Support of the need for more emphasis on mental arithmetic in the classroom is given. Classroom methods and activities for developing skill in mental arithmetic are included. (MN)
Descriptors: Activity Units, Class Activities, Computation, Educational Games
Kann, Hans-Joachim – Neusprachliche Mitteilungen, 1976
Suggests various language-game techniques for use at the upper level in the study of poetry. The aim is to stimulate creative language work as against purely receptive learning. Title reconstruction, translation techniques, and fill-in exercises on a sonnet are described. (Text is in German.) (IFS/WGA)
Descriptors: Class Activities, Creative Activities, Educational Games, English (Second Language)
LeBold, William K., Ed. – Educational Research and Methods, 1978
Describes a graduate electrical engineering mini-course, computer graphics gaming and simulation, classroom management and student progress records, student reaction to instruction, and computer graphics in undergraduate education. (SL)
Descriptors: College Science, Computer Graphics, Course Descriptions, Engineering
Peer reviewed Peer reviewed
Rowell, C. Glennon – Social Education, 1978
Stresses the importance of vocabulary development in the social studies and identifies strategies a teacher can use to improve students' reading skills. Strategies and classroom activities include classification and association exercises, wide reading, dictionary and resource book use, and educational games. (Author/DB)
Descriptors: Concept Formation, Educational Games, Educational Needs, Educational Objectives
Peer reviewed Peer reviewed
VanSickle, Ronald L. – Theory and Research in Social Education, 1977
This review of simulation game research and evaluation efforts identifies ten game design variables which are likely to facilitate or impede the development of decision-making skills. (Author)
Descriptors: Concept Teaching, Decision Making Skills, Discussion (Teaching Technique), Educational Games
Pages: 1  |  ...  |  1148  |  1149  |  1150  |  1151  |  1152  |  1153  |  1154  |  1155  |  1156  |  ...  |  1351