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Green, Vicki A. – 1974
The report describes a study designed to ascertain the effectiveness of 12 board game simulations developed and used in a fifth grade Canadian history program. Questions examined include: 1) Does the use of board game simulations increase group participation and cultural, environmental, and historical awareness? 2) Does use of the games promote…
Descriptors: Academic Achievement, Achievement Tests, Affective Measures, Class Activities
Wickens, David – 1980
"Games" is a decision-making process for groups to use in analyzing the educational needs of a school. During three group sessions, a moderator leads the participants through a series of activities in which they identify: 1) concerns about the educational program, 2) needs for program improvement, 3) resources that are being used in relation to…
Descriptors: Cooperative Planning, Decision Making, Elementary Secondary Education, Group Discussion
1965
THE PROGRAM ATTEMPTS TO TEACH NEW MATHEMATICAL CONCEPTS TO ELEMENTARY SCHOOL CHILDREN WITHOUT THE BURDEN OF LEARNING A COMPLETELY NEW VOCABULARY. THE PROGRAM WILL SEEK A HIGH DEGREE OF PUPIL INVOLVEMENT BROUGHT ABOUT BY FOSTERING A SPIRIT OF INQUIRY AND INVESTIGATION. THE ABSENCE OF "ANSWERS" FROM AN AUTHORITY WILL BE NOTED THROUGHOUT…
Descriptors: Curriculum Guides, Elementary Education, Games, Learning Experience
WING, RICHARD L.; AND OTHERS – 1967
THE PURPOSE OF THE EXPERIMENT WAS TO PRODUCE AND EVALUATE 3 COMPUTER-BASED ECONOMICS GAMES AS A METHOD OF INDIVIDUALIZING INSTRUCTION FOR GRADE 6 STUDENTS. 26 EXPERIMENTAL SUBJECTS PLAYED 2 ECONOMICS GAMES, WHILE A CONTROL GROUP RECEIVED CONVENTIONAL INSTRUCTION ON SIMILAR MATERIAL. IN THE SUMERIAN GAME, STUDENTS SEATED AT THE TYPEWRITER TERMINALS…
Descriptors: Achievement Gains, Computer Assisted Instruction, Conventional Instruction, Economics
Wolleat, Patricia; Pedro, Joan Daniels – 1977
This revision reviews resources published between late 1975 and September 1977. Areas which received only passing comment in past editions of the bibliography have become significant in their own right in this edition. Examples are linguistic differences, occupational segregation, mathematics achievement, and teacher-student interaction. The…
Descriptors: Annotated Bibliographies, Class Activities, Counseling, Educational Games
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Braun, Ludwig; Friedland, James – 1974
Described is the use of the computer model "BUFLO." BUFLO is a simulation which allows students to study the historical and biological reasons for the extinction of the buffalo. BUFLO simulates the natural life cycle of the buffalo and allows the student to manipulate harvesting policies to reach certain goals outlined in the student handbook.…
Descriptors: Computer Assisted Instruction, Computer Programs, Ecology, Environment
Weaver, Barbara F. – 1976
This is the second and final year report on the CLASP (Central Massachusetts Library Administration Simulation Project) which developed and tested a simulation model that would enable library personnel to learn and practice skills of negotiation, decision making, budgeting, and program planning. Specific program objectives were: (1) to upgrade the…
Descriptors: Games, Inservice Education, Librarians, Library Administration
Bloland, Harland G. – 1979
An analysis and comparison of two frames, "conventioneering" and "game," as experienced by convention goers is presented to provide a partial explanation of convention behavior and stress response. Many of the concepts discussed come directly from books by Erving Goffman. Frames are principles of organization that govern…
Descriptors: Administrators, College Faculty, Conference Reports, Conferences
National Nutrition Education Clearing House, Berkeley, CA. – 1979
This bibliography contains reviews of more than 250 audiovisual materials in eight subject areas related to nutrition: (1) general nutrition; (2) life cycle; (3) diet/health and disease; (4) health and athletics; (5) food - general; (6) food preparation and service; (7) food habits and preferences; and (8) food economics and concerns. Materials…
Descriptors: Annotated Bibliographies, Audiotape Recordings, Audiovisual Aids, Charts
Orlick, Terry – 1978
How games influence the psychological and social development of children is examined. It is pointed out that the current emphasis on competition and winning at all costs is harmful and that competition is not instinctive but a learned response to society's expectations. Other cultures such as the Eskimo and Chinese are presented as examples of…
Descriptors: Affective Behavior, Aggression, Behavior Patterns, Childrens Games
Rubin, Kenneth H.; Krasnor, Linda Rose – 1979
This longitudinal study of changes in play behavior in preschool children reports decreases in less mature forms of play and increases in more mature forms of play over time. The study was designed to test the assumption that the play of young children develops in a progressive manner. Ten 3-year-olds and ten 4-year-olds were observed during free…
Descriptors: Behavior Change, Behavior Patterns, Child Development, Childrens Games
National Education Association, Washington, DC. Project on Utilization of Inservice Education R & D Outcomes. – 1976
The described teacher inservice education product is designed for primary and elementary school teachers interested in learning about mathematical games and activities. Ordering information for the films and cassette tapes is provided. The scope and sequencing of topics are outlined, and a critique of the product is included. (JD)
Descriptors: Elementary Education, Games, Inservice Teacher Education, Instructional Materials
BOOCOCK, SARANE SPENCE; SPRAGUE, NORMAN – 1967
A PILOT PROJECT EXPLORED THE ADAPTATION OF SIMULATION TECHNIQUES TO FOUR RETIREMENT PROBLEMS--FINANCIAL POSITION, PHYSICAL ENVIRONMENT (HOUSING CHOICES), HEALTH, AND SOCIAL ENVIRONMENT (PLANNING AND GAINING SKILLS BEFORE RETIREMENT). A PRELIMINARY MODEL OF A GAME IN RETIREMENT FINANCE PRESENTS PLAYERS WITH THREE INVESTMENT SITUATIONS--SAVINGS…
Descriptors: Decision Making, Educational Games, Field Studies, Health
BEREITER, CARL; ENGELMANN, SIEGFRIED
THIS BOOKLET DESCRIBES SEVERAL GAMELIKE ACTIVITIES WHICH ARE DESIGNED TO FACILITATE LANGUAGE LEARNING AMONG DISADVANTAGED CHILDREN. THE INTRODUCTORY DISCUSSION EMPHASIZES (1) THE IMPORTANT ROLE OF LANGUAGE IN COGNITIVE DEVELOPMENT AND (2) THE NEED FOR A STRUCTURED PROGRAM OF LANGUAGE LEARNING ACTIVITIES FOR YOUNG CHILDREN. FOURTEEN ACTIVITIES (FOR…
Descriptors: Class Activities, Disadvantaged, Educational Games, Language Instruction
Twelker, Paul A. – 1968
Simulation may be defined as (1) a technique of modeling (physically, iconically, verbally, or mathematically) some aspects of a real or proposed system, process, or environment or (2) the model (physical, iconic, verbal, or mathematical) of some aspects of a real or proposed system, process, or environment. Simulation may be used to generate…
Descriptors: Decision Making Skills, Educational Games, Instruction, Models
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