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Bundesen, Lynne; And Others – 1997
This book presents 101 computer activities and projects geared toward children and adults. The activities for both personal computers (PCs) and Macintosh were developed on the Windows 95 computer operating system, but they are adaptable to non-Windows personal computers as well. The book is divided into two parts. The first part provides an…
Descriptors: Adults, Art Activities, Children, Citizen Participation
Brumbaugh, Doug – 1994
This resource book for geometry contains games, tricks, and quick activities for the classroom. Categories of activities include picky puzzlers, plane figures, constructions, vectors, and measurement. Included are eight picky puzzler problems, 19 activities with plane figures, and 25 geometric construction activities. Three vector activities and…
Descriptors: Classroom Techniques, Critical Thinking, Educational Games, Elementary Secondary Education
Zeigler, Earle F. – 1992
Arguing that there is still no single, noncontroversial foundation on which the world's present multi-structure of ethics can be built, this paper examines a scientific ethics approach. It is postulated that in North American culture, the approach to instruction in ethics for youth is haphazard at best. Society does not provide an adequate means…
Descriptors: Basketball, Ethical Instruction, Ethics, Higher Education
Fish and Wildlife Service (Dept. of Interior), Anchorage, AK. – 1998
This teaching guide focuses on Arctic-nesting shorebirds. The format of each section consists of background information, student activities, observation and research ideas, and key words. Basic information on how to use this curriculum and seven sections devoted to different aspects of Arctic-nesting shorebird life are provided. Sections cover…
Descriptors: Animals, Biology, Birds, Educational Games
Bobrick, Mitchell – 1997
A classroom technique for helping elementary and secondary school students of English as a second language (ESL) integrate language skills into the language arts curriculum is described. The activity, shadow play, is used as a culminating experience in a unit on the solar system, and consists of the development of dramatic scripts based on folk…
Descriptors: Class Activities, Classroom Techniques, Cooperative Learning, Dramatics
Chambers, Aidan – 1993
A companion to "The Reading Environment," this book is concerned with getting groups of children to talk openly and confidently about their readings of particular books. Using a generous selection of transcripts of classroom discussions, the book shows how children can be encouraged to share their enthusiasms and difficulties and the…
Descriptors: Class Activities, Classroom Communication, Discussion (Teaching Technique), Educational Games
Ohio State Dept. of Health, Columbus. – 1993
This activity book is designed to supplement health lessons on nutrition and physical fitness for fourth, fifth, and sixth grade students. Some of the activities are quite simple and require very little instruction and direction, while others are more difficult and require careful explanation prior to completion. The level of difficulty of the…
Descriptors: Educational Games, Enrichment Activities, Health Activities, Health Education
Conant, Susan; Budoff, Milton – 1982
The report presents findings of a 3-year investigation of a language intervention program for young children (3-6 years old) with serious language disabilities. The model features a communication game approach to teach linguistic elements through stress on meaningful conversation. An initial chapter describes project aims and accomplishments and…
Descriptors: Communication Skills, Curriculum Development, Delayed Speech, Early Childhood Education
White, Nancy – 1980
Worksheets, games, and bulletin board ideas to help students develop the ability to recognize cause and effect relationships are presented. The worksheets are divided into five levels which correspond to levels 9-13 of the 1976 Ginn and Company reading series. The teacher introduction offers student objectives for each level, test information, and…
Descriptors: Bulletin Boards, Deduction, Educational Games, Instructional Materials
Hueston, Stephen P. – 1983
Suitable for use in a high school social studies course, this class game simulates the political interaction and general unrest in the nine-month period following the death of Tsar Nicholas II in Russia in 1917. Eight class groups take the roles of the leaders of the following political factions: the bourgeoisie, nobility, Socialist…
Descriptors: Conflict Resolution, Educational Games, High Schools, Instructional Materials
Hueston, Stephen P. – 1983
Designed for high school world history courses, this classroom simulation recreates the power politics within the Roman Republic between 120 B.C. and the Battle of Actium in 31 B.C. Following an introduction which places the game in historical context, game preparation procedure is described. This includes assignment of Roman names, explanation of…
Descriptors: Ancient History, Conflict Resolution, Educational Games, High Schools
Dewsbury, Alison – 1983
The objective of the Easy Math Program is to give all students (not just those with mathematical talent) an intuitive grasp of the quantitative principles on which mathematics is based, so they will be able to execute its basic operations with insight, and move on to its higher concepts with confidence. The program approaches this objective by a…
Descriptors: Addition, Arithmetic, Computation, Division
ERIC Clearinghouse for Social Studies/Social Science Education, Boulder, CO. – 1982
Teaching economics and consumer education is the topic of this annotated bibliography. The following kinds and amounts of materials are cited: (1) 10 citations from "Resources in Education" (RIE); (2) 10 citations from "Current Index to Journals in Education" (CIJE); (3) 35 commercially available "Student and Teacher…
Descriptors: Annotated Bibliographies, Consumer Education, Economics Education, Educational Games
Lewis, Teresa Marie – 1980
Arranged into seven parts, this document provides a variety of games and activities, bulletin board ideas, overhead transparencies, student handouts, and learning station ideas to help reinforce basic social studies skills in the intermediate grades. In part 1, students learn about timelines, first constructing their own life timeline, then a…
Descriptors: Basic Skills, Educational Games, Global Approach, Instructional Materials
Levin, James A. – 1981
Computers in non-school settings, educational computer games, and education without schools are the primary topics covered in this three-section paper. The first section describes the use of personal computers in two different, non-school environments: the home and computer clubs. A "diary study" by Yaakov Kareev is summarized, in which…
Descriptors: Clubs, Computer Software, Discovery Learning, Educational Games
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