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Petranek, Charles – Simulation & Gaming, 1994
Discusses experiential learning and the use of simulations and games. Topics addressed include teaching only with simulations; deception in simulations; ethical issues; benefits of student journals; learning processes; debriefing phases, both oral and written; the role of the teacher; political issues; and designing simulations, including…
Descriptors: Deception, Educational Games, Ethics, Experiential Learning
Tucci, Sharlette Haley – State of Reading, 1995
Describes a "read-in," a fun activity in which both teacher and student can relax and enjoy each other while practicing reading skills and refining reading strategies. Discusses what a read-in can include. (SR)
Descriptors: Class Activities, Elementary Education, Independent Reading, Reading Aloud to Others
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Adair, Lila M.; Loveless, Garry C. – Physics Teacher, 1994
Provides a first-week activity in which student groups brainstorm and build cars to win a race. Includes rules, suggestions, time line, and evaluation methods. Notes that many misconceptions may arise from the activity but these are dealt with in the next few weeks of class. (MVL)
Descriptors: Acceleration (Physics), Educational Games, Group Activities, High Schools
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Surbeck, Elaine; Glover, Mary Kenner – Childhood Education, 1992
As part of a study of ecology, students in a second and third grade classroom developed board games. The research, creation, rule making, naming, and testing of several games are described. The games' levels of abstraction, presentation of factual information, content, and potential for sustained interest are considered. (LB)
Descriptors: Abstract Reasoning, Childrens Games, Creativity, Ecology
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McEvoy, Mary A.; And Others – Education and Treatment of Children, 1990
Affection activities (such as hugging, smiling, and saying positive things) can be added to typical preschool games and songs to encourage interaction between handicapped children and nonhandicapped peers. The intervention can be adapted for use with children with diverse handicapping conditions. Typical activities, modified directions for…
Descriptors: Affective Behavior, Classroom Techniques, Disabilities, Games
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Oldfield, Bernard J. – Mathematics in School, 1991
A rationale is provided for the notion that mathematical games can be a valuable resource for the stimulation and support of student collaboration and cooperative classroom mathematical discussion. Included are examples of tangram games, people games, and board strategy games. (JJK)
Descriptors: Discovery Learning, Educational Games, Elementary School Mathematics, Elementary Secondary Education
Grigoriou, Marianthi; And Others – Francais dans le Monde, 1992
Four language classroom activities are described, including a food game, a culture and language activity based on a Paris Metro ticket, an exercise in the use of definite and indefinite articles using a film poster, and a classroom adaptation of a fairy tale for dramatic oral presentation. (MSE)
Descriptors: Class Activities, Classroom Techniques, Determiners (Languages), Dramatics
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Guddemi, Marcy; Eriksen, Aase – Dimensions of Early Childhood, 1992
Provides an overview of outdoor learning environments, discusses types of children's play that promote their learning and growth, examines the role of outdoor play on children's development, and lists several indoor activities which can also be used as outdoor activities. (BC)
Descriptors: Adult Child Relationship, Child Development, Child Safety, Childrens Games
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Thomas, Peter; Macredie, Robert – Educational and Training Technology International, 1994
Discusses the relevance of computer games to the design of computer-based training materials. Highlights include intrinsic motivation and computer-based games; the cultural distinction between work and recreation; the transient motivational effect of games; the differences in use of computer systems; hypermedia authoring systems; and virtual…
Descriptors: Authoring Aids (Programming), Computer Assisted Instruction, Computer Games, Computer Software Development
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Brutlag, Dan – Mathematics Teaching in the Middle School, 1994
Discusses a game to present middle-grade students that involves both choice and chance to help them understand the significance and usefulness of mathematical probability. Discusses winning versus self-improvement and provides a student worksheet to help students in thinking about the game. (MKR)
Descriptors: Elementary School Mathematics, Elementary Secondary Education, Estimation (Mathematics), Games
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Yeoman, Elizabeth – Canadian Modern Language Review, 1991
Three language class activities adapted from outdoor education are described: (1) scavenger hunt; (2) nature/fitness trail; and (3) ecological study. Cognitive, affective, and linguistic objectives and safety considerations are included for each. Activities emphasize cooperation, meeting challenges, and environmental awareness, and introduce new…
Descriptors: Behavioral Objectives, Class Activities, Classroom Techniques, Ecology
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Lock, Roger – School Science Review, 1991
A collection of creative pupil activities in science lessons is presented, discussed, and illustrated. The activities include drawing, acting, gaming, and modeling. The relative merits of work of the types described are analyzed. (KR)
Descriptors: Bacteria, Biology, Creative Activities, DNA
Bracey, Gerald W. – Educational Technology, 1992
Considers the future of integrated learning systems (ILSs) and examines hypermedia as the most promising new interactive technology for education. Topics discussed include changes in technology; the use of computers in schools; the value of video games; the impact of ILSs on schools; and cognitive science and cognitive psychology. (LRW)
Descriptors: Cognitive Psychology, Computer Assisted Instruction, Computer Managed Instruction, Courseware
VanSickle, Ronald L. – Georgia Social Science Journal, 1991
Describes a set of six instructional simulation games in economics. Identifies simulation goals as increasing students' understanding of economic variables and political policy issues and enabling students to question, express views, and hold decision makers accountable. Suggests that by increasing economic awareness, the games will promote the…
Descriptors: Citizen Role, Computer Simulation, Decision Making, Economics Education
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Muller, Eric – Science Teacher, 1993
Describes the P- and S-waves associated with earthquakes and presents a game that is a seismic simulation. The object of the game is to locate the origin of an earthquake, which will be a student in the class. The game can be used for all age levels. (PR)
Descriptors: Earth Science, Earthquakes, Educational Games, Elementary Secondary Education
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