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Peer reviewedLannen, Brian – Australian Mathematics Teacher, 1996
Describes a game originally published by the Australian Association of Mathematics Teachers (AAMT) as a chance and data activity. Includes a variety of modifications and extensions of the board game, and a discussion on the use of an empirical approach as an access issue. (DDR)
Descriptors: Arithmetic, Discovery Learning, Educational Games, Elementary Secondary Education
Peer reviewedNoone, Emeric T., Jr. – Mathematics Teacher, 2000
Proposes lotto games as a source of problems and exercises for classroom activities as well as applications of basic probability concepts in a practical setting which leads to a greater understanding of the remote chance anyone has of winning a lottery game. (KHR)
Descriptors: Calculators, Computer Uses in Education, Educational Games, Expectation
Peer reviewedAppelbaum, Elizabeth Berman – Mathematics Teacher, 2000
Describes a simulation using dice-tossing students in a population cluster to model the growth of cancer cells. This growth is recorded in a scatterplot and compared to an exponential function graph. (KHR)
Descriptors: Educational Games, Graphs, Interdisciplinary Approach, Mathematical Concepts
Peer reviewedShirakawa, Yoko – Early Child Development and Care, 1996
Provides a brief history of Japanese early childhood education. Explains that the kindergarten idea came from Western countries and was adapted to Japanese society by the Ministry of Education and by Christian missionaries. Presents examples of these adaptations in the Japanese translations of Froebel's books as well as in the development of…
Descriptors: Cultural Influences, Curriculum Development, Early Childhood Education, Educational Development
Fox, Jill Englebright – Early Childhood News, 1996
Asserts that play is closely tied to cognitive, socioemotional, and physical development. Defines play and gives reasons for its importance in early childhood education, using Parten's (1932) and Smilansky's (1968) categories of play, along with Vygotskian and Piagetian play theories. Discusses the teacher's role as facilitator of classroom play.…
Descriptors: Activities, Child Development, Cognitive Development, Early Childhood Education
Peer reviewedO'Toole, Mitch – Australian Science Teachers Journal, 1993
Addresses the use of computer simulation games and how they can be tailored to fit particular units of study in secondary science education. Focuses on scripted role play simulations and specific purpose simulations. (DDR)
Descriptors: Computer Simulation, Computer Software, Computer Uses in Education, Educational Games
Peer reviewedAsakawa, Tasia; Gilbert, Nigel – Simulation & Gaming, 2003
Draws on published evaluations of Internet-mediated (I-M) educational, business, and policy games to establish an inventory of lessons for future I-M ames. These types of I-M games have important concerns in common: objectives, role-play, synchronicity, game facilitation, and participant interaction. Lessons of design and implementation derived…
Descriptors: Computer Assisted Instruction, Computer Games, Computer Simulation, Educational Technology
Peer reviewedStanley, Denise L. – Journal of Economic Education, 2001
Presents a simple exercise to demonstrate how initial property distribution can affect final wealth patterns in developing areas of the world. Employs a variant of the Monopoly board game. Engages students in role playing different members of a market where each faces different rules of credit access and salary patterns. (RLH)
Descriptors: College Curriculum, Developing Nations, Economics Education, Educational Games
Cain, Jim – Camping Magazine, 2003
While working and playing together at camp, staff often work through most, if not all, of the stages of group formation, commonly referred to as forming, storming, norming, performing, and finally, transforming. Ten adventure-based games and activities are presented to help camp directors train staff and help them progress through these stages.…
Descriptors: Adventure Education, Camping, Conflict Resolution, Coping
Peer reviewedChappell, Michaele F.; Thompson, Denisse R. – Mathematics Teaching in the Middle School, 2000
Describes a project incorporating movies, literature, games, and other resources into mathematics instruction. Focuses on cultural differences. (Contains 10 references.) (YDS)
Descriptors: Academic Achievement, Algebra, Cultural Differences, Films
Peer reviewedHansen, Martin – Mathematics in School, 1991
Presented is a game using different types of dominoes that represents growth of seeds from the beginning of the universe. Included are diagrams of the types of seeds, instructions, and examples of the game play. (KR)
Descriptors: Biology, Educational Games, Geometry, Instructional Materials
Peer reviewedHall, Evelyn G. – Sex Roles: A Journal of Research, 1990
Studies relationships among sex difference, performance expectation, and actual performance in video game competition between female and male subjects. Finds that self-confidence of females is not lower than that of males after competing against a good opponent, indicating that performance expectancies may be more related to skill level than to…
Descriptors: Analysis of Covariance, College Students, Competition, Expectation
Peer reviewedBorasi, Raffaella – Arithmetic Teacher, 1989
Develops an example demonstrating the existence of alternative solutions and the need for the use of personal judgment in mathematics. Uses a problem about ranking national performances at the 1988 Olympic Games as the example. Illustrates several different criteria and the results. (YP)
Descriptors: Criteria, Elementary School Mathematics, Elementary Secondary Education, Evaluation Criteria
Peer reviewedGrineski, Steven – Journal of Physical Education, Recreation and Dance, 1989
Young children are capable of prosocial behavior interactions during participation in games; and for the children who participated in the study reported in this article, games possessing cooperative goal structures resulted in more prosocial behavior interactions than games possessing competitive goal structures. (IAH)
Descriptors: Affective Behavior, Childrens Games, Competition, Cooperation
Armstrong, Bev – KIND Teacher, 1990
Presented are the instructions and suggested variations on a card game designed to help children learn to match shapes. A set of cards which may be photocopied for use are included. (CW)
Descriptors: Animals, Cognitive Development, Educational Games, Elementary Education


