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Peer reviewedKrulik, Stephen – Mathematics Teacher, 1977
Strategy games are used to expose teachers and their students to the techniques and strategies involved in true problem solving. (JT)
Descriptors: Elementary School Mathematics, Elementary Secondary Education, Game Theory, Instruction
Peer reviewedCampbell, James M.; Drummond, Alasdair – School Science Review, 1977
Describes the objectives and operation of an educational game well-suited for junior high age students. Students compete in groups, making the game appropriate for use with an entire class. (CP)
Descriptors: Educational Games, Elementary Secondary Education, Energy, Environmental Education
Peer reviewedMathematics Teacher, 1978
Two games are described. "Operation: Four" is a game which provides students with practice in basic computation. "Geometry" is a game which enables students to participate in a competitive match of definitions. (JT)
Descriptors: Computation, Elementary School Mathematics, Elementary Secondary Education, Games
Peer reviewedLampe, Beverly D.; Arganian, Jean – Mathematics Teacher, 1978
A classroom activity is described where students hunt for classroom objects that are answers to locus problems. Sample problems are included. (MN)
Descriptors: Class Activities, Educational Games, Experiential Learning, Geometric Concepts
Coelho, Liz – TESL Talk, 1976
This paper describes the significant dialectal differences which exist between most West Indian dialects and Canadian English and outlines activities which can be used in a program for West Indian students in Canadian secondary schools. (CFM)
Descriptors: Contrastive Linguistics, Creoles, Curriculum Development, Dialects
Peer reviewedDynneson, Thomas – Anthropology and Education Quarterly, 1977
In 1975 Dynneson summarized six major projects, five simulations and games, five texts and some supplementary materials which drew upon or reflected the discipline of anthropology. This article extends the 1975 Dynneson review and includes seven new items: two courses and units, one simulation, three texts, and one film strip. (Author/JM)
Descriptors: Audiovisual Aids, Class Activities, Courses, Curriculum Development
Chaffort, Raymond; House, David – Francais dans le Monde, 1985
A classroom game whose objectives are interpersonal contact and competence and a familiarity with French recreational activities teaches students to invite others and get themselves invited to participate in a variety of games and leisure activities and to make the necessary arrangements. (MSE)
Descriptors: Class Activities, Communication Skills, Cultural Education, French
Peer reviewedde Caprariis, Pascal P. – Journal of College Science Teaching, 1985
Outlines an activity in which students clarify choices among personal and ecological values. Variables (including concerns of the natural environment and personal income) are rated from high to low within a total constraint set by the instructor. Uses of the activity in a college geology course for nonscience majors are discussed. (DH)
Descriptors: College Science, Ecology, Educational Games, Environmental Education
Peer reviewedCloke, Paul – Journal of Geography in Higher Education, 1987
Defines the field of rural geography. Argues that educational games may be used to introduce students to topics in this field. Describes a role playing and decision making game which focuses on the development of control procedures within the rural planning process. (JDH)
Descriptors: College Instruction, Decision Making, Educational Games, Geography
Peer reviewedHatcher, Barbara; And Others – Childhood Education, 1988
Describes children's games from around the world that can be used to broaden students' global awareness. The games are cooperative, authentic, representative of a variety of cultures, and developmentally appropriate for children of 4 through 12 years. (BB)
Descriptors: Childrens Games, Class Activities, Cultural Awareness, Cultural Differences
Peer reviewedMolla, Steven R.; And Others – CALICO Journal, 1988
Spion, an adventure game for intermediate and advanced college German students, requires players to communicate with a fictitious agent in complete, correct German sentences. The spy game was written in PROLOG, runs on an IBM-PC, and is available at no cost for noncommercial purposes. (Author/CB)
Descriptors: Artificial Intelligence, Computer Assisted Instruction, Courseware, Educational Games
Peer reviewedSeay, Mary L. – English Journal, 1987
Recounts a teacher's successful search for a game that would reinforce her students' grasp of English grammar. (NKA)
Descriptors: Class Activities, Competition, Educational Games, Grade 11
Peer reviewedHasell, Mary Joyce – Simulation and Games, 1987
Reviews two case studies which evaluate the use of gaming/simulation as a participatory method for including users in the design of community projects. Questionnaires and interviews are used to compare visual gaming methods with verbal discussion methods in designing an activity center for handicapped residents and a community garden project. (LRW)
Descriptors: Case Studies, Citizen Participation, Community Programs, Comparative Analysis
Peer reviewedde Quincy, Paul – CALICO Journal, 1986
Describes six types of software (manipulative, problem-solving, text reconstruction, text construction, simulation, and adventure) and the possible roles of each in computer-assisted language learning. (Author/CB)
Descriptors: Computer Assisted Instruction, Computer Software, Educational Games, English (Second Language)
Peer reviewedBarak, Azy; And Others – Simulation and Games, 1987
Describes study of undergraduate students that was designed to assess the effectiveness of a simulation game in increasing empathic understanding. Dependent measures used to test the effectiveness of the games are described, the discrimination index is explained, results are analyzed, and future research needs are suggested. (31 references) (LRW)
Descriptors: Analysis of Variance, College Freshmen, Counseling Techniques, Educational Games


