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Broughton, John M. – 1987
Designed to pilot a particular technique for eliciting imaginative constructions centered on the microcomputer, this exploratory study used a "projective" type method with a game format that required group performance. Students in a mixed class of 88 graduate students enrolled in a course on social thought were directed to generate…
Descriptors: Content Analysis, Creative Expression, Fantasy, Games
Lavely, Carolyn; And Others – 1986
"The purpose of this article is to report a review of the developing empirical literature to explain "expert" teacher behavior, by analogy, from the cognitive psychology expertise literature. Emphasized is a review of the expert-novice cognitive psychology literature, encompassing the research on: chess, and other games; physics,…
Descriptors: Cognitive Psychology, Comparative Analysis, Elementary Secondary Education, Games
Matheidesz, Maria – 1988
An experiment investigated the effectiveness of communication games in monolingual classes in English as a second language (ESL). It studied the reactions of both teachers and students to the regular use of the games, and the ways in which the games fostered language learning. Four Hungarian teachers of English used the technique with seven groups…
Descriptors: Class Activities, Classroom Communication, Classroom Techniques, Educational Games
Bernstein, Bob – 1988
In this booklet are 43 mathematical games and activities to stimulate creative thinking in grades 2-7. The goal of teaching divergent thinking is stressed, as well as the need to encourage positive self-image, motivation, and creativity. For each activity, the mathematical skills addressed in the activity are listed; topics span the elementary…
Descriptors: Creative Thinking, Elementary Education, Elementary School Mathematics, Games
Kennelly, Patti, Ed. – 1984
This guide offers suggestions for in-library, community, and school program promotion and activities, including specific ideas for the 1984 theme, "Hats Off to Children." It is intended for libraries participating in the Wisconsin Summer Library Program, which promotes summer use of the library by children, familiarizes them with public…
Descriptors: Children, Childrens Literature, Educational Games, Enrichment Activities
Georges, Betty – 1984
A study was conducted to determine if the use of reading games or activities would cause greater improvement in the reading achievement scores of third grade low-achieving students in an urban school than would traditional instructional methods. A control group of five children received traditional reading instruction, while an experimental group…
Descriptors: Disadvantaged Youth, Grade 3, Learning Activities, Primary Education
Barile, Diane – 1982
Provided is an educational game in which 30 to 75 players temporarily assume new identities to explore and resolve various coastal issues facing a ficitious community. Designed for both adults and junior/senior high school students, the game: (1) demonstrates the interrelationship between the natural marine environment and human systems; (2)…
Descriptors: Citizen Participation, Decision Making, Ecology, Educational Games
Brandt, Richard C.; Davis, Bradley N. – 1988
CBESS (Computer-Based Educational Software System) is a set of 22 programs addressing authoring, instructional delivery, and instructional management. The programs are divided into five groups: (1) Computer-Based Memorization System (CBMS), which helps students acquire and maintain declarative (factual) knowledge (11 programs); (2) Language Skills…
Descriptors: Authoring Aids (Programing), Computer Assisted Instruction, Computer Games, Computer Graphics
Bethke, Dee; And Others – 1988
This document provides a composite index of the first five sets of software annotations produced by Project SEED. The software has been indexed by title, subject area, and grade level, and it covers sets of annotations distributed in September 1986, April 1987, September 1987, November 1987, and February 1988. The date column in the index…
Descriptors: Computer Assisted Instruction, Computer Games, Computer Software, Computer Software Reviews
Zuercher, Nancy T. – 1989
Self-assessment occurred daily in the act of learning in a professional writing class, which met in a computer-networked writing classroom. Strategies for self-assessment were based on James Britton's "expressive writing" and Peter Elbow's believing game. Students recorded and assessed this active learning in a Writer's Notebook (a…
Descriptors: Cues, Educational Games, Evaluation Methods, Higher Education
Snaden, James N.; And Others – 1988
Geographers in the United States rely heavily on microcomputers. They employ microcomputers to enhance three general categories of tasks: word processing and other productivity needs, geographic instruction, and discipline-specific applications. Word processing and desktop publishing continue to be the primary uses of microcomputers by…
Descriptors: Computer Assisted Instruction, Computer Games, Computer Simulation, Computer Software
Lindberg, Marianne; And Others – 1988
Public and private organizations have developed toy libraries in Sweden for children with disabilities and children in need of special support for their development. Toy libraries have become places where parents can acquire advice with regard to play, meet a pedagogue with experience with children with handicaps, and meet other parents with the…
Descriptors: Childrens Games, Disabilities, Elementary Secondary Education, Foreign Countries
Bartalos, Dorothy; Meyer, Ania – 1985
This facilitators' handbook is intended primarily for use in workshops for parents and teachers involved in cooperative preschools. The handbook provides practical resources for anyone working in a group setting, and is designed with the aim of developing learners' skills in leadership and group activities. After introductory information, chapter…
Descriptors: Communication (Thought Transfer), Conflict Resolution, Games, Group Dynamics
Muhlstein, Eleanor A.; Croft, Doreen J. – 1986
Current interest and controversy about the use of microcomputers with young children led to a study of 13 3- to 5-year-old girls and boys enrolled at the De Anza College Child Development Center in Cupertino, California. Designed to determine the effectiveness of the computer in enhancing language experiences and development of cooperative play…
Descriptors: Child Development, Childrens Games, Classroom Observation Techniques, Cooperation
Little, Deborah – 1985
Intended for teachers interested in integrating computers into a reading curriculum, this paper analyzes three computer adventure games and suggests applications of each game within the reading class. Beginning with definitions of the concepts of reading, comprehension, and adventure game, the paper then describes the three games:…
Descriptors: Computer Assisted Instruction, Computer Oriented Programs, Courseware, Elementary Education


