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Nugent, Gwen; Barker, Bradley; Grandgenett, Neal; Adamchuk, Viacheslav I. – Journal of Research on Technology in Education, 2010
This study examined the impact of robotics and geospatial technologies interventions on middle school youth's learning of and attitudes toward science, technology, engineering, and mathematics (STEM). Two interventions were tested. The first was a 40-hour intensive robotics/GPS/GIS summer camp; the second was a 3-hour event modeled on the camp…
Descriptors: Control Groups, Intervention, Robotics, Middle School Students
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Sampson, Demetrios G., Ed.; Ifenthaler, Dirk, Ed.; Isaías, Pedro, Ed.; Mascia, Maria Lidia, Ed. – International Association for Development of the Information Society, 2019
These proceedings contain the papers of the 16th International Conference on Cognition and Exploratory Learning in the Digital Age (CELDA 2019), held during November 7-9, 2019, which has been organized by the International Association for Development of the Information Society (IADIS) and co-organised by University Degli Studi di Cagliari, Italy.…
Descriptors: Teaching Methods, Cooperative Learning, Engineering Education, Critical Thinking
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Murphy, Patricia J. – Technology Teacher, 1997
Describes the national robotics competition sponsored by For Inspiration and Recognition of Science & Technology (FIRST). (JOW)
Descriptors: Competition, Robotics, Technology Education
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Arita, A.; Hiraki, K.; Kanda, T.; Ishiguro, H. – Cognition, 2005
As technology advances, many human-like robots are being developed. Although these humanoid robots should be classified as objects, they share many properties with human beings. This raises the question of how infants classify them. Based on the looking-time paradigm used by [Legerstee, M., Barna, J., & DiAdamo, C., (2000). Precursors to the…
Descriptors: Robotics, Developmental Psychology, Infants
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Wallace, Scott A.; McCartney, Robert; Russell, Ingrid – Computer Science Education, 2010
Project MLeXAI [Machine Learning eXperiences in Artificial Intelligence (AI)] seeks to build a set of reusable course curriculum and hands on laboratory projects for the artificial intelligence classroom. In this article, we describe two game-based projects from the second phase of project MLeXAI: Robot Defense--a simple real-time strategy game…
Descriptors: Games, Intercollegiate Cooperation, Curriculum Design, Curriculum Implementation
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Sullivan, Florence R.; Moriarty, Mary A. – Journal of Technology and Teacher Education, 2009
Much educational software is designed from a specific pedagogical stance. How teachers conceive of the pedagogical stance underlying the design will affect how they utilize the technology; these conceptions may vary from teacher to teacher and from teacher to designer. There may be a conflict between the designer's pedagogical beliefs inscribed in…
Descriptors: Discovery Learning, Educational Technology, Secondary School Teachers, Teaching Methods
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Roman, Harry T. – Tech Directions, 2006
Robots are simply computers that can interact with their environment. Some are fixed in place in industrial assembly plants for cars, appliances, micro electronic circuitry, and pharmaceuticals. Another important category of robots is the mobiles, machines that can be driven to the workplace, often designed for hazardous duty operation or…
Descriptors: Robotics, Technology Education, Class Activities
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Levy, Sharona T.; Mioduser, David – International Journal of Technology and Design Education, 2008
This study investigates young children's perspectives in explaining a self-regulating mobile robot, as they learn to program its behaviors from rules. We explore their descriptions of a robot in action to determine the nature of their explanatory frameworks: psychological or technological. We have also studied the role of an adult's intervention…
Descriptors: Educational Theories, Young Children, Kindergarten, Robotics
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Collins, Chris – EDUCAUSE Review, 2008
With the advances in computational power, Internet access and speed, and graphical 3D reproductions possible on an "ordinary" home computer, and with the development of new software products that place the ability to create new digital content in the hands of "ordinary" people, everyone is beginning to see in virtual worlds emergent behaviors that…
Descriptors: Higher Education, Educational Technology, Internet, Virtual Classrooms
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Ostashewski, Nathaniel; Moisey, Susan; Reid, Doug – International Review of Research in Open and Distance Learning, 2011
This report explores the first iteration of a teacher professional development courselet grounded in constructionist theory and activities. This online teacher professional development (oTPD) courselet provided opportunities for teachers to engage in just-in-time, ongoing TPD within a social networking site for educators. The topic of the oTPD was…
Descriptors: Foreign Countries, Social Networks, Computer Mediated Communication, Web Based Instruction
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Mitnik, Ruben; Recabarren, Matias; Nussbaum, Miguel; Soto, Alvaro – Computers & Education, 2009
Graphing is a key skill in the study of Physics. Drawing and interpreting graphs play a key role in the understanding of science, while the lack of these has proved to be a handicap and a limiting factor in the learning of scientific concepts. It has been observed that despite the amount of previous graph-working experience, students of all ages…
Descriptors: Graphs, Physics, Scientific Concepts, Robotics
Barker, Ronald G. – Industrial Education, 1984
Provides a means of communicating what robots are, how they function, and for what they are being used. (JOW)
Descriptors: Industrial Arts, Manufacturing Industry, Robotics
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Deal, Walter F., III – Technology Teacher, 1998
Describes how microcontrollers affect our lives--from automobile control systems to microwave ovens. Includes information on robotics, electronics, and control technology. (JOW)
Descriptors: Electronics, Microcomputers, Robotics, Technological Advancement
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Lee, Kwan Min; Park, Namkee; Song, Hayeon – Human Communication Research, 2005
This study tests the effect of long-term artificial development of a robot on users' feelings of social presence and social responses toward the robot. The study is a 2 (developmental capability: developmental versus fully matured) x 2 (number of participants: individual versus group) between-subjects experiment (N = 40) in which participants…
Descriptors: Robotics, Cognitive Development, Interpersonal Relationship
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Pásztor, Attila; Pap-Szigeti, Róbert; Lakatos Török, Erika – Informatics in Education, 2010
In this article we try to show how new devices and methods can help in the education of programming. At Kecskemét College programmable mobile robots and instead of behavioral, the constructivist pedagogical methods were used. Our experiments have proved our hypothesis as the improved new methodical education using devices can give more practical…
Descriptors: Robotics, Programming, Experimental Groups, Control Groups
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