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Peer reviewedSpiegel, Dixie Lee – Reading Teacher, 1990
Presents six key questions to ask about any instructional resource. Suggests a few specific questions to ask when selecting decoding and comprehension games and manipulatives. Presents seven instructional games and manipulatives appropriate for classroom use. (MG)
Descriptors: Decoding (Reading), Elementary Education, Instructional Effectiveness, Instructional Materials
Peer reviewedWesley, Threasa L. – Catholic Library World, 1990
Describes an orientation program that was developed at Northern Kentucky University to supplement the specific job training provided for student employees in the university libraries. Goals that include an increased knowledge of library operations and strengthened commitment to assigned work are discussed, and the program's effectiveness is…
Descriptors: Academic Libraries, College Students, Educational Games, Higher Education
Peer reviewedRichards, Janet C. – Reading Teacher, 1993
Describes two games that provide young and at-risk children with opportunities for them to respond personally to story characters. (SR)
Descriptors: Characterization, Class Activities, High Risk Students, Literature Appreciation
Peer reviewedEsa, Mohamed – Unterrichtspraxis/Teaching German, 1999
Describes how German proverbs and idioms can be purposefully and efficiently incorporated into the German foreign-language classroom. Presents a holistic model with exercises on lexical approximations, semantic understanding, and pragmatic usage. Eighteen "vehicles" (chain reactions, association games) are introduced. (Author/VWL)
Descriptors: Classroom Techniques, Games, German, Idioms
Peer reviewedRussell, Jeanne V. – Journal of Chemical Education, 1999
Describes a chemistry-related board game that can be used to build nomenclature, equation-balancing, and product-predicting skills. (WRM)
Descriptors: Chemical Nomenclature, Chemical Reactions, Chemistry, Games
Peer reviewedGary, Rebecca; Marrone, Stephen; Boyles, Catherine – Journal of Continuing Education in Nursing, 1998
Nurse educators in Saudi hospitals are challenged by diversity, language barriers, and alternative ways of knowing and learning. Gaming (Jeopardy!, puzzles, board games) provides flexibility and a nonthreatening atmosphere in which to mediate different communication patterns and learning styles. (SK)
Descriptors: Cognitive Style, Cross Cultural Training, Cultural Pluralism, Diversity (Student)
Peer reviewedKoirala, Hari P.; Goodwin, Phillip M. – Mathematics Teaching in the Middle School, 2000
Introduces mathematical guessing games to teach algebra that motivate students in learning mathematics by stimulating their curiosity and problem-solving abilities. (ASK)
Descriptors: Algebra, Educational Games, Elementary School Mathematics, Grade 5
Huylebrouck, D. – Humanistic Mathematics Network Journal, 1996
Introduces games, puzzles, patterns, and drums from the African countries of Rwanda and Burundi. Contains 25 references. (ASK)
Descriptors: Cultural Influences, Educational Games, Elementary Secondary Education, Foreign Countries
Peer reviewedTurner, Joy – Montessori Life, 1998
Discusses implications for Montessori Teachers of research findings relating children's phonological awareness and reading skills. Notes the importance of using a rich prereading background with manageable and multisensory alphabetic instruction and oral-language games to prepare children to read. Maintains that word-play games provide early,…
Descriptors: Beginning Reading, Early Childhood Education, Educational Games, Emergent Literacy
Ueberschlag, Roger – Francais dans le Monde, 1996
Presents a controversy over the preparatory schooling of two-year-old children. The article argues that small children who attended "maternal schools" at age two years had achievements superior to those of children starting school at three years. (CK)
Descriptors: Child Language, Early Childhood Education, Foreign Countries, Games
Peer reviewedBrasile, Frank M.; Hedrick, Bradley N. – Therapeutic Recreation Journal, 1996
This study investigated the relationship between skill performance levels of 31 elite male wheelchair basketball players and their international player classification level. Analysis of a skills test of each athlete indicated that there is a need to reevaluate the functional classification system used in wheelchair basketball competitions. (SM)
Descriptors: Adults, Athletes, Athletics, Basketball
Peer reviewedStadler, Michael A. – Teaching of Psychology, 1998
Proposes that a game called Black Box is a useful tool for introducing various features of scientific reasoning to introductory research methods classes. Outlines the rules of the game and suggests analogies that instructors can make between the game and concepts commonly mentioned in discussions of scientific reasoning. (DSK)
Descriptors: Active Learning, Educational Games, Higher Education, Introductory Courses
Peer reviewedPowell, Arthur B.; Temple, Oshon L. – Teaching Children Mathematics, 2001
Explains the game of Oware, an African board game that provides rich opportunities for all children to build and extend arithmetical ideas and number sense, develop strategic thinking, and explore important social behaviors. (Contains 22 references.) (ASK)
Descriptors: Educational Games, Elementary Education, Elementary School Mathematics, Ethnomathematics
Peer reviewedMeister, J. Patrick – Journal of Economic Education, 1999
Discusses an in-class simulation based on a quantity-competition oligopoly game. Offers a description and rationale of the game, provides an example of an actual game that lasted five rounds, and discusses three possible extensions of the basic game. (CMK)
Descriptors: Class Activities, Economics, Economics Education, Educational Games
Peer reviewedGulick, Emil; Dwyer, Francis M. – International Journal of Instructional Media, 1994
Investigates the instructional effect of using selected testing sequences and gaming methods on students' delayed retention. Results of instructional treatments and criterion tests of 87 students indicated significant preferences for specific instructional strategies. The treatments were functionally identical in that they did not instigate levels…
Descriptors: Academic Achievement, Games, Instructional Effectiveness, Long Term Memory


