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Offstein, Alan – TESL Talk, 1980
Presents a model of a communication game involving adult learners in psychosocial roleplaying and decision making. Each adult develops a distinct character by continually making decisions and by relying on the other adults to add to the role-playing drama. In justifying character development choices, conversation skills are exercised. (PJM)
Descriptors: Class Activities, Communicative Competence (Languages), Dramatic Play, English (Second Language)
Lambelin, Genevieve; Brossard, Michel – Langages, 1980
Challenges the hypothesis that different linguistic codes are specifically related to different social groups, observing that children's language usage shows qualitative differences determined by the situations they face rather than by their sociocultural background. Supports this observation with an analysis of children's attempts to explain the…
Descriptors: Child Language, Childrens Games, Cognitive Processes, Communicative Competence (Languages)
Hillocks, George, Jr.; Kachur, Faye – Learning, 1979
A variety of sensory awareness games and activities are suggested to aid students in the development of writing skills and to stimulate students' interest in writing. (JMF)
Descriptors: Class Activities, Descriptive Writing, Educational Games, Elementary Education
Peer reviewed Peer reviewed
Norton, Robert W. – Simulation and Games, 1979
This game focuses on techniques for identifying coalitions or subgroups within larger social systems; and generates a wealth of data that not only serve to dramatize social dynamics, but also can be used to identify the structure of coalitions and the degree to which particular individuals exert interpersonal influence. (Author/CMV)
Descriptors: Educational Games, Experiential Learning, Group Behavior, Group Dynamics
Heloury, Michele – Praxis des Neusprachlichen Unterrichts, 1979
Presents a dice-and-board game for teaching French, designed to solidify vocabulary (dealing with shopping at a store) and to afford practice in certain grammatical structures. (IFS/WGA)
Descriptors: Class Activities, Educational Games, French, Grammar
Peer reviewed Peer reviewed
Paine, Clair – American Biology Teacher, 1980
Describes a game intended as a laboratory exercise to help students understand temperature control in higher animals, discover how endotherms and ectotherms deal with gains and/or losses of heat, and discover the habits and habitats of higher animals and their influence on thermal regulation. (Author/SA)
Descriptors: College Science, Educational Games, Higher Education, Instructional Materials
Peer reviewed Peer reviewed
Mullet, Gary M. – Mathematics Teacher, 1980
Some counterintuitive ideas in probability are examined. In particular, for sequential selection procedure, such as drawing cards, it is shown that there is probabilistic advantage to drawing first (or early) relative to drawing last (or late) in the sequence. (Author/MK)
Descriptors: Decision Making, Game Theory, Mathematical Applications, Mathematics
Chiesi, Harry L.; And Others – Journal of Verbal Learning and Verbal Behavior, 1979
The way in which knowledge of a given topic influences the acquisition of topic-related information was studied with the knowledge domain of baseball. A knowledge structure was postulated that included the goal structure as well as the states and actions of the game. (SW)
Descriptors: Discourse Analysis, Games, Knowledge Level, Language Research
Spilich, George J.; And Others – Journal of Verbal Learning and Verbal Behavior, 1979
The way in which previously acquired knowledge affects the processing on new domain-related information was investigated. Text processing was studied in two groups differing in knowledge of the domain of baseball. A knowledge structure for the domain was constructed, and text propositions were classified. (SW)
Descriptors: Discourse Analysis, Games, Knowledge Level, Language Research
Peer reviewed Peer reviewed
Flexer, Roberta J. – Arithmetic Teacher, 1979
A number of mathematical games, tricks and puzzles, are described as a way to make drills for elementary school students as interesting as possible. (MP)
Descriptors: Attitudes, Computation, Elementary Education, Elementary School Mathematics
Garman, Dorothy – Teacher, 1978
Suggestions are made for a five-day cycle of activities that can be used with primary students to reinforce language from stories they've dictated. Some activities are teacher-directed, while others can be completed independently. The activities can also be adapted to group-dictated stories. (Author/SJL)
Descriptors: Beginning Reading, Language Experience Approach, Learning Activities, Lesson Plans
Peer reviewed Peer reviewed
Grossman, Kathryn M. – French Review, 1979
Proposes the use of word games to promote the enjoyment of literature studies by second language learners. (AM)
Descriptors: Class Activities, Educational Games, Higher Education, Language Instruction
Peer reviewed Peer reviewed
Hegerle, Dana R.; And Others – School Psychology Digest, 1979
A group-contingency behavior game significantly decreased disruptive classroom behavior after five weeks. The classroom observers gradually phased themselves out of the program, while training the teacher to continue the game unaided. Further analysis of the relative influences of peer pressure and competition v social reinforcement is needed. (CP)
Descriptors: Behavior Change, Behavior Problems, Class Activities, Classroom Techniques
Peer reviewed Peer reviewed
Wertsch, J. V. – Human Development, 1979
Deals with some of the confusions that have arisen due to inaccurate translation and misunderstanding of Vygotsky's general theoretical framework. Also discusses how social interaction at the level of interpsychological functioning can lead to independent problem solving at the intrapsychological level. (Author/MP)
Descriptors: Cognitive Processes, Games, Language, Mothers
Soil Conservation, 1979
This game simulates land use planning to meet continually changing national needs for timber, recreation, and other forest resources. The game condenses 75 years of the future of the hypothetical "Mystic Mountain National Forest" into four hours of playing time. (Author/RE)
Descriptors: Conservation Education, Educational Games, Educational Media, Environment
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