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Brett Rocha; Kevin F. McMullen – Journal of Civil Engineering Education, 2024
Completion of an escape room activity requires participants to work as a team to find hidden clues and solve challenging puzzles to escape before time expires. The use of escape rooms for active learning may produce a positive classroom environment by improving teamwork skills, encouraging engagement with course materials, fostering intellectual…
Descriptors: Engineering Education, Teaching Methods, Student Motivation, Puzzles
Hou, Huei-Tse; Fang, Ying-Sang; Tang, Joni Tzuchen – Interactive Learning Environments, 2023
Logical thinking and reasoning of geometric space are among the key abilities of science and technology education. This research developed a framework of an alternate reality-based board game incorporating augmented reality (AR) exploration with multi-dimensional scaffolding, including "cognitive scaffolding," "metacognitive…
Descriptors: Educational Games, Computer Simulation, Scaffolding (Teaching Technique), Spatial Ability
Riforgiate, Sarah E. – Communication Teacher, 2019
Play provides an opportunity for students to learn information and concepts in an active format while facilitating different ways of learning. This puzzle activity is designed to increase student engagement, leverage different learning styles, help students make connections in communication theories, and enhance memory of important communication…
Descriptors: Puzzles, Teamwork, Communication (Thought Transfer), Active Learning
Leahy, Wayne; Sweller, John – Educational Psychology Review, 2019
The testing effect occurs when students, given information to learn and then practice during a test, perform better on a subsequent content post-test than students who restudy the information as a substitute for the practice test. The effect is often weaker or reversed if immediate rather than delayed post-tests are used. The weakening may be due…
Descriptors: Cognitive Processes, Difficulty Level, Theories, Short Term Memory
Khan, Manzoor Ahmed; Merabet, Adel; Alkaabi, Shamma; El Sayed, Hesham – Education and Information Technologies, 2022
Computer security competitions have been playing a significant role in encouraging students to get into cybersecurity, as well as enhancing the cybersecurity education system. The level of difficulty of the computer security tasks could be intimidating for most students and learners, one of the reasons there has been a shortage of cybersecurity…
Descriptors: Computer Security, Information Security, Risk, Outcomes of Education
Schechtel, Shauna; Mozol, Vivian; Clapson, Marissa; Gilbert, Brian; Tran, Judy; White, Stephen – Papers on Postsecondary Learning and Teaching, 2020
In the modern post-secondary classroom, there is a push for more experiential and active learning activities for students. A variety of benefits such as engagement, improved learning and self regulated learning have ensued with these different types of learning. Studies regarding these benefits have mostly centered on experiences carefully…
Descriptors: Experiential Learning, Learner Engagement, Student Empowerment, Reflection
Weng, Cathy; Otanga, Sarah; Weng, Apollo; Tran, Khanh Nguyen Phuong – Journal of Computer Assisted Learning, 2020
The purpose of this research was to compare the effectiveness of physical and virtual tangrams on preschool children's learning engagement and achievement. Children listened to an e-storybook narration and solved puzzles individually. The experimental group (N = 31) completed puzzles embedded in the e-storybook using virtual tangrams, while the…
Descriptors: Preschool Children, Computer Simulation, Manipulative Materials, Learner Engagement
Davlin-Pater, Christina – Athletic Training Education Journal, 2021
Context: The educational escape room is an innovative teaching strategy, and the use of this technique is gaining popularity in some health care disciplines. It is believed to promote acquisition of knowledge and skills, increase motivation, and encourage engagement, critical thinking, collaboration, and problem-solving. Objective: To describe the…
Descriptors: Athletics, Allied Health Occupations Education, Educational Games, Instructional Innovation
Kavak, Nusret; Yamak, Havva; Togru, Hatice – Journal of Chemical Education, 2021
Organosliding is a game adapted from sliding puzzles to teach structural formulas of alkanes to undergraduate students. The goal of this game is to arrange the pieces of the sliding puzzle to form a Kekulé formula of any alkane. The objective is to create as many formulas as students can from one puzzle. The effectiveness of the game was evaluated…
Descriptors: Organic Chemistry, Molecular Structure, Science Education, Preservice Teachers
Saleh Alabdulaziz, Mansour – Education and Information Technologies, 2023
The aim of this study is to determine whether Escape Rooms can be used as an active methodological approach for the purpose of teaching mathematics. The research adapted a quantitative approach via an experimental design. Two different study groups were established, the first of which comprised the control group who were taught using conventional…
Descriptors: Educational Games, Puzzles, Mathematics Instruction, Teaching Methods
Ravindran, Niyantri; McElwain, Nancy L.; Berry, Daniel; Kramer, Laurie – Developmental Psychology, 2022
Our primary objective was to examine the extent to which moment-to-moment associations between preschool-aged children's behavior and maternal emotional support differed for mothers showing different levels of parasympathetic engagement. We used behavioral observations of maternal and child behavior and maternal changes in cardiac vagal tone…
Descriptors: Mothers, Physiology, Behavior Problems, Parent Child Relationship
Manrique, Héctor M.; Hernández-Gálvez, Yurena; Hernández-Cabrera, Juan; Álvarez, Carlos J. – Journal for the Study of Education and Development, 2022
Fifty-one 23-to-55-month-old-infants faced two apparatuses that required the use of a rigid (box apparatus) or flexible (hose apparatus) stick-like tool to retrieve a toy stuck inside. Before attempting the extraction, however, they had to pick the only one tool (of three) on display that had the appropriate rigidity/flexibility to be effective.…
Descriptors: Infants, Comparative Analysis, Object Manipulation, Toys
Andrea Bertoni; Andrea Maffia – International Journal of Mathematical Education in Science and Technology, 2024
While the development of creativity, or creative thinking, in mathematics is considered important by many researchers, there are several difficulties in implementing creative tasks, especially before secondary school. Within the original context of a mathematical escape game, this paper reports two episodes exemplifying the difficulties met by…
Descriptors: Game Based Learning, Learner Engagement, Mathematics Education, Creativity
Fan Su; Di Zou – Knowledge Management & E-Learning, 2024
Educational games, prevalent in contemporary settings, leverage game-based learning (GBL) to actively engage and enhance learners' knowledge and skill acquisition through captivating in-game learning activities. To assess the effectiveness of GBL, game-based assessment (GBA) has emerged. GBA employs gameplay for learners to attain educational…
Descriptors: Game Based Learning, Student Evaluation, Educational Games, Instructional Effectiveness
Francesco C. Ugolini; Panagiotis Kakavas – Research on Education and Media, 2024
This study consists of a 17-year (2006-2021) systematic literature review on the effective instructional strategies for developing Computational Thinking (CT) in primary school students (K-5). The aim of this paper is to identify instructional strategies that have been implemented and evaluated by means of a pre- and post-test, with the aim of…
Descriptors: Teaching Methods, Computer Science Education, Kindergarten, Elementary School Students

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