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Vojteková, Jana; Vojtek, Matej; Žoncová, Michaela; Repaská, Gabriela – Curriculum and Teaching, 2023
This article presents several examples of digital technologies, such as the use of augmented reality, virtual reality, mLearning, web-based GIS, online applications, and the like, which can be used in the educational process of geography. We also present the methodologies created within the national project called IT Academy - Education for the…
Descriptors: Technology Uses in Education, Educational Technology, Computer Simulation, Geographic Information Systems
Kyle D. Husmann – ProQuest LLC, 2023
For the past two decades, educational intervention research has rallied around the common goal of determining "what works in education" to inform education practice and policy (U.S. Department of Education, 2017). To study individual, contextual, and implementation processes and their interaction with educational interventions requires…
Descriptors: Measurement, Measurement Equipment, Measurement Techniques, Intervention
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Zhanxia Yang; Patricia Moore Shaffer; Courtney Hagan; Parastu Dubash; Marina Bers – Grantee Submission, 2023
The aim of this study was to explore how the Coding as Another Language (CAL) curriculum, developed by Boston College's DevTech Research Group and utilizing the ScratchJr app, impacted students' computational thinking, coding skills, and reading comprehension. To accomplish this, the research team randomly assigned thirteen schools in a…
Descriptors: Coding, Second Language Learning, Curriculum Development, Programming Languages
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Halpern, Arthur M.; Frye, Stephen L.; Marzzacco, Charles J. – Journal of Chemical Education, 2018
Scientific Data Analysis Toolkit (SDAT) is a rigorous, versatile, and user-friendly data analysis add-in application for Microsoft Excel for Windows (PC). SDAT uses the familiar Excel environment to carry out most of the analytical tasks used in data analysis. It has been designed for student use in manipulating and analyzing data encountered in…
Descriptors: Science Activities, Data Analysis, Spreadsheets, Computer Oriented Programs
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Karsenti, Thierry; Bugmann, Julien – International Journal of Technology in Education, 2018
The ASPID model (Adoption, Substitution, Progress, Innovation, Deterioration) is an interpretive framework that allows a systemic understanding of how technologies are adopted and integrated in physical education (PE). The ASPID model was inspired by ten years of research work with over 50,000 teachers and athletes. The ASPID model also implies…
Descriptors: Technology Integration, Physical Education, Models, Systems Approach
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Lincoln, James – Physics Teacher, 2018
Astro Reality's Lunar Pro is a highly detailed Moon model that allows users to learn historical and astronomical facts through an augmented reality app. But even just holding this 12-cm diameter Moon in your hand is already an engaging experience. The terrain details are to a very high resolution and were created authentically using Lunar…
Descriptors: Astronomy, Models, Computer Oriented Programs, Simulated Environment
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Marengo, Agostino; Pagano, Alessandro; Ladisa, Lucia – International Association for Development of the Information Society, 2018
The potentials of the use of AR are showing up in a variety of ways can be used to create unique learning experiences. Recently, the advancement and popularity of handheld devices has enabled researchers to implement more effective learning methods. in educational as well as in corporate settings, from primary through to adult education. The…
Descriptors: Electronic Learning, Handheld Devices, Computer Simulation, Industrial Training
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Colliver, Yeshe; Hatzigianni, Maria; Davies, Ben – Early Child Development and Care, 2020
Young children's digital play environments comprise an increasingly large part of early learning experiences, and are likely to have ongoing and enduring impacts throughout life. Research on early childhood educational (ECE) apps has been predominantly considered from researchers' perspectives, with little consideration of all stakeholders. At the…
Descriptors: Young Children, Play, Early Childhood Education, Computer Oriented Programs
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Al-Imamy, Samer Y. – Education and Information Technologies, 2020
Traditional printed textbooks represented a static medium of knowledge transfer for many years. The advent of technology introduced several digital material encouraged the educational institution to plan for the transfer to e-book and other related digital media. Both printed and digital materials have their own advantages and disadvantages as…
Descriptors: Printed Materials, Electronic Publishing, Textbooks, Computer Simulation
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Vergne, Matthew J.; Smith, J. Dominic; Bowen, Ryan S. – Journal of Chemical Education, 2020
An online virtual escape-room game was created using the Google Forms survey app for an undergraduate chemistry lab class. Zoom video conferencing service was used to make the activity a collaborative learning experience. The theme was an escape from an abandoned chocolate factory, and the students solved problems to move to the next section or…
Descriptors: Undergraduate Students, College Science, Chemistry, Distance Education
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Randall, Kristina N.; Johnson, Friggita; Adams, Simone E.; Kiss, Christopher W.; Ryan, Joseph B. – Journal of Special Education Technology, 2020
Individuals with intellectual disabilities (ID) often experience a combination of both intellectual and adaptive functioning deficits that impact conceptual, social, and practical domains. These deficits can negatively impact an individual's ability to achieve independence and sustained employment. Fortunately, research has shown assistive…
Descriptors: Telecommunications, Handheld Devices, Assistive Technology, Job Skills
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Peixoto, Maria Joelma; Duarte, Paulo A. S.; Araújo, Pedro T.; Pinto, Pedro I. C.; Sarmento, Wellington W. F.; Trinta, Fernando A. M.; Viana, Windson – Informatics in Education, 2020
Mark Weiser coined the term Ubiquitous Computing (UbiComp) describing a future in which everyday life-objects would have embedded computers providing services anytime and anywhere. This paradigm is theme recurrent in many graduate courses of Computer Science around the world. To better understand the challenge of teaching Ubiquitous Computing…
Descriptors: Computer Science Education, Teaching Methods, Handheld Devices, Measurement Equipment
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Fichten, Catherine S.; Havel, Alice; Jorgensen, Mary; Arcuri, Rosie; Vo, Chritine – Online Submission, 2020
We compiled a comprehensive list of apps related to coping with academic work by post-secondary students with attention deficit hyperactivity disorder (ADHD) by examining 23 recent sources. Most of these were based on the opinion of single individuals, including persons with ADHD and experts. To discover relatively common apps, we summed the…
Descriptors: College Students, Attention Deficit Hyperactivity Disorder, Students with Disabilities, Coping
Moeyaert, Mariola; Bursali, Semih; Ferron, John – Grantee Submission, 2020
The COVID-19 outbreak emphasizes the need for alternative methods for data gathering and collaboration among researchers in a virtual research environment. One experimental design that is well suited in a social distancing research context is the single-case experimental design (SCD). SCDs can handle disruptions as: (a) they do not require large…
Descriptors: Research Design, Computer Oriented Programs, Research Methodology, Case Studies
Carolyn Anne Bancroft Andrews – ProQuest LLC, 2020
Online learning continues to widen in popularity by providing greater access and flexibility in time and location the learning occurs. There is a shift in the profile of a traditional college student. Almost half of the students who are enrolled in online classes are 24 or older and tend to carry increased time constraints due to external factors…
Descriptors: Assignments, Intervention, Higher Education, Online Courses
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