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Valdinei S. Silva; Edimar P. Nunes; Luzia A. Moura; Ci´ntia L. S. Gomes de Sa´; Vera L. S. Augusto Filha; Anderson R. Albuquerque – Journal of Chemical Education, 2022
The basic knowledge of chemical formula writing is fundamental for chemistry students, yet many still struggle to learn it. To provide a more interactive and engaging approach that facilitates and reinforces student understanding of chemical formulas and stoichiometry of chemical reactions, we have designed a chemical jigsaw puzzle. Only eight…
Descriptors: Chemistry, Science Instruction, Puzzles, Stoichiometry
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Hayoung Jeon; Yumi Jun; Teemu H. Laine; Eunha Kim – Education and Information Technologies, 2024
Empathy is an essential human skill that can be divided into two types: (1) cognitive empathy, which is the capacity of understanding others' thoughts and emotions; and (2) affective empathy, which is the capacity to feel others' emotional states. Many educational contents exist for both types, and immersive virtual reality (VR) has been shown to…
Descriptors: Computer Simulation, Technology Uses in Education, Game Based Learning, Computer Games
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Si Hoon Leow; Berinderjeet Kaur – International Journal of Science and Mathematics Education, 2024
Mathematical problem solving remains a struggle for many students today (Celebioglu et al., 2010; Englard, 2010; Gavaz et al., 2021; N. H. Lee et al., 2014; Yeo, 2011). Though intervention studies have reported measured impact on improving students' problem-solving abilities (Gavaz et al., 2021; Gidalevich & Kramarski, 2019; N. H. Lee et al.,…
Descriptors: Puzzles, Mathematics Instruction, Problem Solving, Grade 2
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Delise R. Andrews; Karla Bandemer – Mathematics Teacher: Learning and Teaching PK-12, 2025
For over a decade, Which One Doesn't Belong? (WODB; Danielson, 2016) has been a beloved classroom routine that invites students to engage in mathematical decision-making and justification. In the WODB routine, four related figures are shown to students, and they are asked to decide which of them doesn't belong with the other three. The beauty of…
Descriptors: Mathematics Instruction, Elementary School Mathematics, Teaching Methods, Puzzles
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Alvin G. Bansil; Erna V. Yabut – Journal of Practical Studies in Education, 2025
Physical manipulatives enhanced knowledge acquisition by engaging learners in hands-on experiences that supported spatial reasoning. These tools allowed learners to see, touch, and manipulate objects, improving their ability to mentally rotate and visualize structures. This study challenged the assumption that most learners are purely visual by…
Descriptors: Grade 7, Skill Development, Spatial Ability, Abstract Reasoning
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Juan Li; Qian-Qian Li; Shu-Qi Wang; Zhen Jin; Xiao-Xiao Wang; Ni-Ming Sun; Hai-Xian Li; Xudan Ye – Education and Information Technologies, 2025
Spatial ability is a significant component of mathematical ability and a foundation for children to master mathematical knowledge. Although many studies have confirmed that technology can enhance children's learning, few have explored the use of technology in the area of children's spatial learning. In this study, we adopted a paradigm for…
Descriptors: Foreign Countries, Kindergarten, Preschool Children, Preschool Teachers
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Doherty, Martin J.; Wimmer, Marina C.; Gollek, Cornelia; Stone, Charlotte; Robinson, Elizabeth J. – Child Development, 2021
Jigsaw puzzles are ubiquitous developmental toys in Western societies, used here to examine the development of metarepresentation. For jigsaw puzzles this entails understanding that individual pieces, when assembled, produce a picture. In Experiment 1, 3- to 5-year-olds (N = 117) completed jigsaw puzzles that were normal, had no picture, or…
Descriptors: Puzzles, Metacognition, Cognitive Development, Young Children
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Bofferding, Laura; Zhu, Yi – Mathematics Teacher: Learning and Teaching PK-12, 2023
Having students solve shape puzzles, such as with pattern blocks or tangrams, is a popular way to encourage students to compose shapes in different ways and talk about the effects of different compositions (Clements et al., 2004; Clements & Sarama, 2009; Sales, 1994), meeting Common Core geometry standards in kindergarten through second grade…
Descriptors: Geometric Concepts, Puzzles, Problem Solving, Mathematics Instruction
Wei Yan – ProQuest LLC, 2023
Given the connection between problem-solving and computational thinking (CT), studying the connections between these two constructs is critical. This study focused on students' computational problem-solving strategies, specifically how they applied conditional logic to solve CT-related puzzles within a game-based learning environment called…
Descriptors: Problem Solving, Computation, Thinking Skills, Game Based Learning
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Jellie Sierksma – npj Science of Learning, 2023
Exchanges of help between children are common and often have positive consequences. But not all help is equally beneficial, for example because some help does not provide an opportunity to practice and develop skills. Here I examine whether young children might perpetuate competence-based inequality by providing incompetent peers with less…
Descriptors: Young Children, Help Seeking, Peer Relationship, Competence
Jessica Castillo Baltazar; Adolfo Eduardo Obaya-Valdivia; Benjamín Velasco-Bejarano – Online Submission, 2024
A didactic sequence is proposed using an infrared puzzle and a didactic questionnaire for the teaching-learning of infrared spectroscopy at the upper secondary level. The didactic sequence that was designed was implemented in person in the subject of Chemistry IV at the high school level, corresponding to the sixth semester of the curriculum of…
Descriptors: Spectroscopy, Chemistry, Secondary School Science, Science Instruction
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Zehui Zhan; Yao Tong; Xixin Lan; Baichang Zhong – Interactive Learning Environments, 2024
In recent years, Game-Based Learning (GBL) has been widely adopted in various educational settings. This paper aims to review empirical studies that adopt GBL in the field of AI education and explore its future research perspectives. After a systematic keyword search in the online database and a snowballing approach, a total of 125 empirical…
Descriptors: Game Based Learning, Robotics, Teaching Methods, Artificial Intelligence
Tongxi Liu – Journal of Educational Computing Research, 2024
Addressing cognitive disparities has become a paramount concern in computational thinking (CT) education. The intricate and nuanced relationships between CT and cognitive variations emphasize the needs to accommodate diverse cognitive profiles when fostering CT skills, recognizing that these cognitive functions can manifest as either strengths or…
Descriptors: Executive Function, Computation, Thinking Skills, Data Science
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Trendowski, Thomas – Journal of Physical Education, Recreation & Dance, 2022
Escape rooms are an increasingly popular activity that many people engage in recreationally. This modality adapted for education purposes consists of a series of content driven puzzles and challenges that lead students to transverse their way out of a room. The purpose of this article is to: (a) align escape rooms with educational theory (b)…
Descriptors: Health Education, Educational Games, Puzzles, Experiential Learning
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Calah J. Ford; Ellen L. Usher – Social Psychology of Education: An International Journal, 2025
Self-efficacy, the beliefs learners hold about what they can do, develops largely from whether learners perceive and interpret their experiences as successful (i.e., perceived mastery). In mathematics, the relationship between perceived mastery and self-efficacy has been well established. Less is known about the factors that may influence…
Descriptors: Early Adolescents, Mastery Learning, Mathematics Skills, Task Analysis
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