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Sibley, Thomas Q. – PRIMUS, 2014
We introduce a family of puzzles that can help students understand permutation groups. In addition these puzzles provide a basis to investigate other puzzles and their groups of permutations.
Descriptors: College Mathematics, Mathematics Instruction, Undergraduate Study, Puzzles
Pachman, Mariya; Arguel, Amaël; Lockyer, Lori; Kennedy, Gregor; Lodge, Jason M. – Australasian Journal of Educational Technology, 2016
Research on incidence of and changes in confusion during complex learning and problem-solving calls for advanced methods of confusion detection in digital learning environments (DLEs). In this study we attempt to address this issue by investigating the use of multiple measures, including psychophysiological indicators and self-ratings, to detect…
Descriptors: Eye Movements, Cognitive Processes, Electronic Learning, Problem Solving
Özeke, Vildan; Akçapina, Gökhan – International Association for Development of the Information Society, 2016
There are many computer games, learning environments, online tutoring systems or computerized tools which keeps the track of the user while learning or engaging in the activities. This paper presents results from an exploratory study and aims to group students regarding their behavior data while solving the Einstein's riddle. 45 undergraduate…
Descriptors: Puzzles, Educational Games, Humor, Foreign Countries
Yusuf, Mudashiru Olalere; Olanrewaju, Olatayo Solomon; Soetan, Aderonke K. – Malaysian Online Journal of Educational Technology, 2015
In this paper, a. b. c. jig-saw puzzle was produced for early childhood education using local materials. This study was a production based type of research, to serve as a supplemental or total learning resource. Its production followed four phases of development referred to as information, design, production and evaluation. The storyboard cards,…
Descriptors: Early Childhood Education, Instructional Materials, Material Development, Puzzles
Levin,Oscar; Roberts, Gerri M. – College Mathematics Journal, 2013
To understand better some of the classic knights and knaves puzzles, we count them. Doing so reveals a surprising connection between puzzles and solutions, and highlights some beautiful combinatorial identities.
Descriptors: College Mathematics, Computation, Puzzles, Mathematics Instruction
Isihara, Paul; Buursma, Doeke – College Mathematics Journal, 2013
A simple algorithm for the multipeg Tower of Hanoi is proven to generate optimal Frame/Stewart partitions.
Descriptors: Mathematics Instruction, College Mathematics, Mathematical Concepts, Puzzles
Marzocchi, Alison S. – International Journal of Mathematical Education in Science and Technology, 2016
This article suggests that logic puzzles, such as the well-known Tower of Hanoi puzzle, can be used to introduce computer science concepts to mathematics students of all ages. Mathematics teachers introduce their students to computer science concepts that are enacted spontaneously and subconsciously throughout the solution to the Tower of Hanoi…
Descriptors: Puzzles, Mathematics Instruction, Teaching Methods, Computer Science
Yuriev, Elizabeth; Capuano, Ben; Short, Jennifer L. – Chemistry Education Research and Practice, 2016
Chemistry is a technical scientific discipline strongly underpinned by its own complex and diverse language. To be successful in the problem-solving aspects of chemistry, students must master the language of chemistry, and in particular, the definition of terms and concepts. To assist students in this challenging task, a variety of instructional…
Descriptors: Puzzles, Vocabulary Development, Chemistry, Science Instruction
Wang, Feihong; Algina, James; Snyder, Patricia; Cox, Martha; Vernon-Feagans, Lynne; Cox, Martha; Blair, Clancy; Burchinal, Margaret; Burton, Linda; Crnic, Keith; Crouter, Ann; Garrett-Peters, Patricia; Greenberg, Mark; Lanza, Stephanie; Mills-Koonce, Roger; Werner, Emily; Willoughby, Michael – Grantee Submission, 2017
We examined individual differences and predictions of children's patterns in behavioral, emotional and attentional efforts toward challenging puzzle tasks at 24 and 35 months using data from a large longitudinal rural representative sample. Using latent transition analysis, we found four distinct task-oriented patterns in problem-solving tasks…
Descriptors: Toddlers, Preschool Children, Task Analysis, Early Childhood Education
Crabtree, John; Zhang, Xihui – Journal of Information Technology Education: Innovations in Practice, 2015
Teaching advanced programming can be a challenge, especially when the students are pursuing different majors with diverse analytical and problem-solving capabilities. The purpose of this paper is to explore the efficacy of using a particular problem as a vehicle for imparting a broad set of programming concepts and problem-solving techniques. We…
Descriptors: Computer Science Education, Programming Languages, Information Technology, Problem Solving
Kurushkin, Mikhail; Mikhaylenko, Maria – Journal of Chemical Education, 2015
An educational card game, "Chemical Alias," has been developed as an alternative method of reviewing students' knowledge of nomenclature. In contrast to conventional tests, this highly competitive activity is a fun and effective way to examine and reinforce nomenclature. The students play in pairs, using Clark's famous spiral arrangement…
Descriptors: Science Instruction, Secondary School Science, High Schools, College Science
Watkins, John J. – College Mathematics Journal, 2012
Latin squares form the basis for the recreational puzzles sudoku and KenKen. In this article we show how useful several ideas from number theory are in solving a KenKen puzzle. For example, the simple notion of triangular number is surprisingly effective. We also introduce a variation of KenKen that uses the Gaussian integers in order to…
Descriptors: Number Concepts, Numbers, Puzzles, College Mathematics
Elran, Yossi – College Mathematics Journal, 2012
One of Martin Gardner's most famous columns introduced John Conway's game of Life. The inverse problem, finding a previous generation in the Game of Life given some extra constraints, was introduced a few years ago and is referred to as Retrolife. In this paper we present a puzzle played on a chessboard that is isomorphic to a variation of…
Descriptors: Games, Puzzles, Mathematical Concepts, College Mathematics
Gomez, Cristina; Novak, Dani – Teaching Children Mathematics, 2014
The Common Core State Standards for Mathematics (CCSSM) (CCSSI 2010) emphasize the Standards for Mathematical Practice (SMP) that describe processes and proficiencies included in the NCTM Process Standards (NCTM 2000) and in the Strands for Mathematical Proficiency (NRC 2001). The development of these mathematical practices should happen in…
Descriptors: Mathematics Instruction, Academic Standards, Numbers, Puzzles
Needleman, Jonathan – College Mathematics Journal, 2013
Boggle logic puzzles are based on the popular word game Boggle played backwards. Given a list of words, the problem is to recreate the board. We explore these puzzles on a 3 x 3 board and find the minimum number of three-letter words needed to create a puzzle with a unique solution. We conclude with a series of open questions.
Descriptors: College Mathematics, Mathematics Instruction, Puzzles, Mathematical Concepts

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