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Angelica Ribeiro; Wei Jiang; Zohreh R. Eslami – Language Teaching Research Quarterly, 2019
This study explores the differences between face-to-face (FTF) interaction and text-synchronous computer-mediated communication (SCMC) regarding corrective feedback (CF). Eight native speakers (NSs) and eight second language learners were paired up and divided into two groups: instructed and uninstructed. Native speakers in the instructed group…
Descriptors: Error Correction, Feedback (Response), Second Language Learning, In Person Learning
Çakiroglu, Ünal; Kiliç, Servet – E-Learning and Digital Media, 2018
Participation in synchronous online learning is an increasing need for students' learning outcomes. Teachers generally cannot be sure about the fact that students who are seen in the participation lists are really following the online tasks. Recent studies have shown that gamification can be an effective way to support learners' participation in…
Descriptors: Online Courses, Vignettes, Computer Games, Student Characteristics
Mtshali, Zanele; Mashiya, Nontokozo – South African Journal of Childhood Education, 2022
Background: Teaching English as home language (EHL) could be a complicated process in a country like South Africa, where there are eleven official languages operating in a multicultural society. This requires capacitating teachers with appropriate and relevant strategies to strengthen their teaching, especially in the foundation phase. Aim: This…
Descriptors: Foreign Countries, Multilingualism, English (Second Language), Second Language Learning
Shakur, Asif – Physics Teacher, 2015
A science video blog, which has gone viral, shows a wooden block shot by a vertically aimed rifle. The video shows that the block hit dead center goes exactly as high as the one shot off-center. (Fig. 1). The puzzle is that the block shot off-center carries rotational kinetic energy in addition to the gravitational potential energy. This leads a…
Descriptors: Science Instruction, Video Technology, Scientific Concepts, Energy
Polinsky, Naomi; Perez, Jasmin; Grehl, Mora; McCrink, Koleen – Mind, Brain, and Education, 2017
Longitudinal spatial language intervention studies have shown that greater exposure to spatial language improves children's performance on spatial tasks. Can short naturalistic, spatial language interactions also evoke improved spatial performance? In this study, parents were asked to interact with their child at a block wall exhibit in a…
Descriptors: Museums, Teaching Methods, Spatial Ability, Parent Child Relationship
Yorde, Susan; McCollum, Jeanette A. – Journal of Research in Childhood Education, 2018
Math is increasingly recognized as a critical part of what young children are exposed to and learn in early childhood programs. Geometry is one of three focal areas emphasized for early childhood, and opportunities for geometry learning are present in many manipulatives present in early childhood classrooms. Yet geometry remains an understudied…
Descriptors: Mathematics Instruction, Geometry, Problem Solving, Puzzles
Dang, Srishti; Ved, Arunima; Vemuri, Kavita – International Journal of Game-Based Learning, 2018
Efficacy of games as learning medium is of interest to researchers and the gaming industry. A critical metric for learning is knowledge retention and very few studies have conducted in-depth comparisons of: a) game versus no-game learning, b) collaborative versus individual learning. Towards this, the study reported in this article will present…
Descriptors: Geography, Maps, Cooperative Learning, Educational Games
Ayrinhac, Simon – Physics Education, 2014
We present in this work a demonstration of the maze-solving problem with electricity. Electric current flowing in a maze as a printed circuit produces Joule heating and the right way is instantaneously revealed with infrared thermal imaging. The basic properties of electric current can be discussed in this context, with this challenging question:…
Descriptors: Energy, Problem Solving, Puzzles, Science Instruction
Zirawaga, Victor Samuel; Olusanya, Adeleye Idowu; Maduku, Tinovimbanashe – Journal of Education and Practice, 2017
The use of current and emerging tools in education is becoming a blistering topic among educators and educational institutions. Gaming in education may be viewed as an interference to learning but its role in education is to increase students' motivation and engagement, to enhance visual skills, to improve students' interaction and collaboration…
Descriptors: Educational Games, History Instruction, Program Implementation, Instructional Design
Lovitt, Charles – Australian Primary Mathematics Classroom, 2017
Some years back, the author found the following problem in a spatial puzzle book: how many ways can you put four blocks together, face to face (with no vertical rotation symmetry)? He gave each student just four blocks and they collectively tried combinations to eventually agree on the answer of 15. He used to think it was a halfway decent task,…
Descriptors: Mathematics Instruction, Puzzles, Spatial Ability, Problem Solving
Vallotton, Claire; Fusaro, Maria; Hayden, Julia; Decker, Kalli; Gutowski, Elizabeth – Instructional Science: An International Journal of the Learning Sciences, 2015
Adults' gestures support children's learning in problem-solving tasks, but gestures may be differentially useful to children of different ages, and different features of gestures may make them more or less useful to children. The current study investigated parents' use of gestures to support their young children (1.5-6 years) in a block puzzle…
Descriptors: Nonverbal Communication, Parents, Preschool Children, Young Children
Altun, Meryem; Hazar, Muhsin; Hazar, Zekihan – International Journal of Environmental and Science Education, 2016
The purpose of this study is to investigate the effects of brain teasers on attention spans of preschool children of age six. The study was conducted using an experimental design with a control group and pre-test/post-test. The sample of the study is children of age six selected via random appointment among ones who were enrolled in the Merkez…
Descriptors: Preschool Children, Control Groups, Experimental Groups, Pretests Posttests
Stoten, David William – Management Teaching Review, 2017
Tarsia Formulator is a software package that enables management teachers to create innovative and engaging learning materials that test understanding. Available freely on the Internet via Hermitech Laboratory, it is widely used in the United Kingdom in the school sector. The author has used Tarsia in management classes and has received very…
Descriptors: Business Administration Education, Computer Software, Computer Uses in Education, Puzzles
Klymchuk, Sergiy – International Journal of Mathematical Education in Science and Technology, 2017
The article reports on the results of two case studies on the impact of the regular use of puzzles as a pedagogical strategy in the teaching and learning of engineering mathematics. The intention of using puzzles is to engage students' emotions, creativity and curiosity and also to enhance their generic thinking skills and lateral thinking…
Descriptors: Case Studies, Teaching Methods, Puzzles, Engineering
O'Sullivan, Muireann; Robb, Nigel; Howell, Stephen; Marshall, Kevin; Goodman, Lizbeth – International Journal of E-Learning & Distance Education, 2017
Twice exceptional learners are intellectually or creatively gifted yet also experience one or more learning difficulties. These students face a unique set of challenges in educational settings. Recommended strategies for accommodating twice exceptional learners focus on--among other things--(1) providing freedom and variety, so that students can…
Descriptors: Inclusion, Student Interests, Relevance (Education), Educational Environment

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