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O'Connor, Eileen A.; Domingo, Jelia – Journal of Educational Technology Systems, 2017
With the advent of open source virtual environments, the associated cost reductions, and the more flexible options, avatar-based virtual reality environments are within reach of educators. By using and repurposing readily available virtual environments, instructors can bring engaging, community-building, and immersive learning opportunities to…
Descriptors: Educational Technology, Technology Uses in Education, Simulated Environment, Computer Simulation
Reiten, Lindsay – ProQuest LLC, 2017
Technology integration is a critical and longstanding issue in mathematics education. As access to various technology resources increases, so too has the expectation for teachers to use technology to enhance student engagement and understanding. Despite the potential benefits to integrating technology into teachers' instructional practices,…
Descriptors: Manipulative Materials, Technology Integration, Technology Uses in Education, Mathematics Education
Faulcon, Renee Yvette – Voices in Education, 2015
Developing innovative teaching methods by using simulation technology in nursing education requires the improvement of strategies and a shift from teacher-centered to student-centered learning. Using simulation technology promotes critical thinking and clinical reasoning skills in nursing education. Although most nurse educators value…
Descriptors: Instructional Innovation, Teaching Methods, Technology Uses in Education, Nursing Education
Bagley, E. A.; Shaffer, D. W. – Journal of Computer Assisted Learning, 2015
Research has shown that computer games and other virtual environments can support significant learning gains because they allow young people to explore complex concepts in simulated form. However, in complex problem-solving domains, complex thinking is learned not only by taking action, but also with the aid of mentors who provide guidance in the…
Descriptors: Computer Games, Simulated Environment, Thinking Skills, Mentors
Dotger, Benjamin; Masingila, Joanna; Bearkland, Mary; Dotger, Sharon – Journal of Mathematics Teacher Education, 2015
Field placements serve as the traditional "clinical" experience for prospective mathematics teachers to immerse themselves in the mathematical challenges of students. This article reports data from a different type of learning experience, that of a clinical simulation with a standardized individual. We begin with a brief background on…
Descriptors: Preservice Teacher Education, Mathematics Teachers, Experiential Learning, Simulation
Melchor-Couto, Sabela – ReCALL, 2018
In recent years, a considerably high number of research studies have looked into the use of virtual worlds (VWs) for language learning. A number of authors have hypothesised about the effects of anonymity when foreign language interactions are conducted via VWs. This study addresses the effect that the anonymity experienced in VW interaction may…
Descriptors: Oral Language, Computer Simulation, Second Language Instruction, Anxiety
Gambari, Amosa Isiaka; Kawu, Halima; Falode, Oluwole Caleb – Contemporary Educational Technology, 2018
The study investigated the impact of virtual laboratory on the achievements of secondary school chemistry students in homogeneous and heterogeneous collaborative settings in Minna, Niger state, Nigeria. Three hypotheses were formulated, analyzed and tested at 0.05 alpha level. Stratified sampling technique was used to select 60 Senior Secondary…
Descriptors: Foreign Countries, Science Instruction, Chemistry, Academic Achievement
Walker, Zachary; Vasquez, Eleazar; Wienke, Wilfred – Educational Technology & Society, 2016
The purpose of this research study was to explore the efficacy of role-playing and coaching in mixed-reality environments for the acquisition and generalization of social skills leading to successful job interview performance. Using a multiple baseline across participants design, five young adults with intellectual disability practiced…
Descriptors: Intellectual Disability, Role Playing, Coaching (Performance), Interpersonal Competence
Ullah, Sehat; Ali, Numan; Rahman, Sami Ur – Journal of Chemical Education, 2016
Various cognitive aids (such as change of color, arrows, etc.) are provided in virtual environments to assist users in task realization. These aids increase users' performance but lead to reduced learning because there is less cognitive load on the users. In this paper we present a new concept of procedural guidance in which textual information…
Descriptors: Science Instruction, Secondary School Science, High School Students, Technology Uses in Education
Akpan, Sylvester J.; Etim, Paulinus J.; Udom, Stella Ogechi – World Journal of Education, 2016
The virtual classroom and distance education have created new teaching pedagogy. This study was carried out to investigate Virtual Classroom Instruction on Academic Performance of Educational Technology Students in Distance Education, Enugu State. The population for this study was limited to the Students in National Open University, Enugu study…
Descriptors: Foreign Countries, Educational Technology, Technology Uses in Education, Simulated Environment
Tscholl, Michael; Lindgren, Robb – Science Education, 2016
This research investigates the social learning affordances of a room-sized, immersive, and interactive augmented reality simulation environment designed to support children's understanding of basic physics concepts in a science center. Conversations between 97 parent-child pairs were analyzed in relation to categories of talk through which…
Descriptors: Science Instruction, Simulated Environment, Scientific Concepts, Physics
Benedict, Amber; Holdheide, Lynn; Brownell, Mary; Foley, Abigail Marshall – Center on Great Teachers and Leaders, 2016
This Special Issues Brief from the Collaboration for Effective Educator Development, Accountability and Reform (CEEDAR Center) and the Center on Great Teachers and Leaders (GTL Center) outlines essential features for providing high-quality, structured, and sequenced opportunities to practice within teacher preparation programs. This brief is…
Descriptors: Teacher Education Programs, Teacher Competencies, College Faculty, Educational Innovation
Thies, Anna-Lena; Weissenstein, Anne; Haulsen, Ivo; Marschall, Bernhard; Friederichs, Hendrik – Journal of Technology and Science Education, 2014
Simulation as a tool for medical education has gained considerable importance in the past years. Various studies have shown that the mastering of basic skills happens best if taught in a realistic and workplace-based context. It is necessary that simulation itself takes place in the realistic background of a genuine clinical or in an accordingly…
Descriptors: Medical Education, Simulated Environment, Medical Students, Foreign Countries
Dunleavy, Matt – TechTrends: Linking Research and Practice to Improve Learning, 2014
Augmented reality is an emerging technology that utilizes mobile, context-aware devices (e.g., smartphones, tablets) that enable participants to interact with digital information embedded within the physical environment. This overview of design principles focuses on specific strategies that instructional designers can use to develop AR learning…
Descriptors: Instructional Design, Computer Simulation, Simulated Environment, Telecommunications
Mohamad Ali, Ahmad Zamzuri; Hamdan, Mohd Najib – Journal of Educational Computing Research, 2017
The aim of this study was to evaluate the effects of various realistic levels of talking-head on students' emotions in pronunciation learning. Four talking-head characters with varying levels of realism were developed and tested: a nonrealistic three-dimensional character, a realistic three-dimensional character, a two-dimensional character, and…
Descriptors: Emotional Response, Questionnaires, Quasiexperimental Design, Statistical Analysis

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