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England, Trevor K.; Nagel, Gregory L.; Salter, Sean P. – Journal of Education for Business, 2020
Managers now emphasize the importance of soft interpersonal skills for success in business. The authors provide an active learning approach to collaboratively teach students basic soft skills that are needed in most careers. There are initial startup costs for the instructor, but this effort soon reaps extraordinary rewards for students. In the…
Descriptors: Cooperative Learning, 21st Century Skills, Skill Development, Business Administration Education
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Zhang, Rui – Language Learning & Technology, 2020
It is widely accepted that effective blended learning initiates students into constructivist learning experiences by integrating face-to-face approaches with online technology. The Community of Inquiry (CoI) framework combines teaching, social, and cognitive presences to explore students' blended learning experiences from the perspectives of…
Descriptors: Blended Learning, Active Learning, Inquiry, English for Special Purposes
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Martell, Christopher C. – Journal of Teacher Education, 2020
While there has been an increased focus on inquiry-based learning in teacher preparation programs, little is known about the influences of these programs on teacher development over time. Using activity theory as its theoretical framework, the researcher employed a longitudinal interpretative case study design to examine the development of three…
Descriptors: Active Learning, Inquiry, History Instruction, Barriers
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Wevill, Tricia; Savage, Julia – Journal of University Teaching and Learning Practice, 2020
This study evaluated how the pairing of sessional teaching staff in a large first-year undergraduate science subject provided context-specific professional development for sessional teaching staff. We used a likert-scale questionnaire to ask sessional staff to rate how effectively peer-pairing in the classroom contributed to a range of teaching…
Descriptors: College Science, Undergraduate Study, College Freshmen, College Faculty
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Engström, Henrik; Lyu, Ruimin; Backlund, Per; Toftedahl, Marcus; Ehmsen, Palle Rosendahl – Journal of University Teaching and Learning Practice, 2020
The learning goals of project-based courses are typically specific for each involved discipline. Game development is deeply interdisciplinary and some of its core principles are shared across disciplines, from art to programming. This article presents a project-based approach where students majoring in arts and students majoring in technology…
Descriptors: Interdisciplinary Approach, Active Learning, Student Projects, Art Education
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Marín, Victoria I. – Australasian Journal of Educational Technology, 2020
Research-based learning (RBL) is an approach that aims to engage students in research activities within their study discipline. Since this method puts the focus on the learner, Web 2.0 tools are considered to provide good support in enhancing collaboration processes, which are necessary in conducting research in real-life situations. The link…
Descriptors: Portfolios (Background Materials), Electronic Publishing, Web Sites, Student Research
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Howe, Edward; Ruberg, Andres – Canadian Journal of Action Research, 2020
This action research investigates DigiPen, an innovative locally developed secondary school course where students are actively engaged in project-based learning while studying how to work effectively in teams focused on digital game design. Students apply art, math, physics, and computer science knowledge and learn important life skills. DigiPen…
Descriptors: Secondary School Students, Active Learning, Student Projects, Design
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Howley, Iris – Information and Learning Sciences, 2020
Purpose: Process-oriented guided inquiry learning (POGIL) is a series of learning activities building on student prior knowledge guiding them to construct their own understanding of new concepts in collaborative roles. This paper aims to illustrate how POGIL worksheets can be adapted for low bandwidth and low-computing environments to accommodate…
Descriptors: Inquiry, Worksheets, Learning Activities, Prior Learning
Gilbert, Dan; Silverberg, Leah; LaConte, Keliann; Holland, Anne; Caspe, Margaret; Hanebutt, Rachel – Afterschool Alliance, 2020
Youth are natural scientists at birth, discovering and exploring their world and trying to make sense of it (Bers, 2008). A child's education is not limited to just the time they spend in the classroom. Children learn at home with their families, in public libraries, or through out-of-school-time (OST) experiences provided at community centers and…
Descriptors: STEM Education, Community Programs, After School Programs, Active Learning
Kennedy, Gregor – Melbourne Centre for the Study of Higher Education, 2020
The term 'engagement' is much researched but tricky to define in the field of educational technology and online learning. In this short paper I will offer three perspectives on what 'engagement' means in online learning environments and provide some advice to educators on how student engagement in online learning might be promoted. The…
Descriptors: Learner Engagement, Foreign Countries, Electronic Learning, Online Courses
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Hongying Peng; Sake Jager; Wander Lowie – Language Learning Journal, 2024
Digital storytelling (DS) has increasingly been incorporated as a pedagogical tool to engage EFL learners for active language learning. However, little is known about how EFL learners make self-initiated use of multifarious resources available to them for engaging in the DS practice behaviourally, cognitively, affectively and socially. This…
Descriptors: Story Telling, English (Second Language), Second Language Learning, Second Language Instruction
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Chen-Chung Liu; Wan-Jun Chen; Fang-ying Lo; Chia-Hui Chang; Hung-Ming Lin – Journal of Educational Computing Research, 2024
Reading requires appropriate strategies to spark initial interest and sustain engagement. One promising strategy is the pedagogical approach of learning-by-teaching, transforming learners into active participants. Integrating this approach into digitalized and individualized reading contexts has the potential to foster the development of young…
Descriptors: Reading Interests, Active Learning, Intelligent Tutoring Systems, Artificial Intelligence
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Ovid, Dax; Rice, Mallory M.; Luna, Joshua Vargas; Tabayoyong, Karen; Lajevardi, Parinaz; Tanner, Kimberly D. – CBE - Life Sciences Education, 2021
Instructor Talk--the noncontent language used by an instructor during class time--is likely to influence learning environments in science classrooms from the student perspective. Despite Instructor Talk being found in every science course thus far, investigations into student perceptions and memories of it are limited. We investigated to what…
Descriptors: Teacher Student Relationship, Language Usage, Classroom Communication, Science Instruction
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Rincon-Flores, Elvira G.; Santos-Guevara, Brenda N. – Australasian Journal of Educational Technology, 2021
Virtual teaching modalities urgently implemented during the Covid-19 pandemic require strategies to motivate students to participate actively in higher education. Our study found that gamification using a reward-based system is a strategy that can improve the educational experience under exceptional circumstances. This article reports the results…
Descriptors: COVID-19, Pandemics, Active Learning, Student Motivation
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Rath, Danielle Robertson; Rock, Cheryl Rosita – Journal of Food Science Education, 2021
Through a collaboration between a professor in academia and an industry professional, entry-level food science students were given the opportunity to critically evaluate the safety of energy drinks. This evaluation occurred through a General Education (Category A3) course designated "Critical Thinking" at California State University --…
Descriptors: Experiential Learning, Active Learning, Discovery Learning, Classroom Environment
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