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Cooper, J. – Journal of Computer Assisted Learning, 2006
This paper examines the evidence for the digital divide based on gender. An overview of research published in the last 20 years draws to the conclusion that females are at a disadvantage relative to men when learning about computers or learning other material with the aid of computer-assisted software. The evidence shows that the digital divide…
Descriptors: Males, Females, Gender Bias, Computer Literacy
Gaskill, Martonia; McNulty, Anastasia; Brooks, David W. – Journal of Science Education and Technology, 2006
WebQuests are activities in which students use Web resources to learn about school topics. WebQuests are advocated as constructivist activities and ones generally well regarded by students. Two experiments were conducted in school settings to compare learning using WebQuests versus conventional instruction. Students and teachers both enjoyed…
Descriptors: Web Based Instruction, Constructivism (Learning), Conventional Instruction, Outcomes of Education
Hourigan, Triona; Murray, Liam – Computer Assisted Language Learning, 2006
This paper investigates the use of a generic piece of software, the "Copernic Summarizer" (www.copernic.com) as a language learning tool and considers two discrete pedagogical approaches used as part of its integration within the context of teaching and learning a foreign language. Firstly, this paper will present a brief overview on the emerging…
Descriptors: Computer Software, Classroom Environment, Control Groups, Second Language Learning
Colevins, Helen; Bond, Diana; Clark, Kathy – Computers in Libraries, 2006
Returning registered nurses face an uphill challenge when re-entering their field. To help ease the technology shock for nurses who have been out of the field for more than 5 years, info pros in one medical library collaborated with administrators of a nursing education program to purchase Personal Digital Assistants (PDAs) and load them with…
Descriptors: Educational Technology, Nurses, Medical Libraries, Hospitals
Clark, Sherri; Smith, Geoffrey Battle – Journal of College Science Teaching, 2004
Outbreak! is an online, interactive educational game that helps students and teachers learn and evaluate clinical microbiology skills. When the game was used in introductory microbiology laboratories, qualitative evaluation by students showed very positive responses and increased learning. Outbreak! allows students to design diagnostic tests and…
Descriptors: Microbiology, Laboratory Experiments, Educational Games, Diagnostic Tests
Barclay, Hanna; Batatia, Hudj; Bauters, Merja; Ben Ami, Zvi; Drachman, Raul; Flouris, Giorgos; Jadin, Tanja; Jalonen, Satu; Karlgren, Klas; Karpati, Andrea; Kotzinos, Dimitris; Lakkala, Minna; Lallimo, Jiri; Moen, Anne; Nygard, Kathrine; Paavola, Sami; Padiglia, Sheila; Scapolla, Marina; Sins, Patrick; Vasileva, Tania – Online Submission, 2008
In the first 24 months of the project, KP-Lab members were highly dedicated to dissemination and were engaged in various dissemination activities that contributed to the prime objective of the KP-Lab dissemination efforts which is "to make the project widely known to a variety of prospective users and, at a later stage, to promote the…
Descriptors: Foreign Countries, Program Effectiveness, Teaching Methods, Information Dissemination
Huijser, Henk; Bedford, Tas; Bull, David – Online Submission, 2008
This paper explores the potential opportunities that OpenCourseWare (OCW) offers in providing wider access to tertiary education, based on the ideal of "the right to education." It first discusses the wider implications of OCW, and its underlying philosophy, before using a case study of a tertiary preparation program (TPP) at the…
Descriptors: Higher Education, Marketing, Social Environment, Access to Education
Erkens, Gijsbert; Janssen, Jeroen – International Journal of Computer-Supported Collaborative Learning, 2008
Although protocol analysis can be an important tool for researchers to investigate the process of collaboration and communication, the use of this method of analysis can be time consuming. Hence, an automatic coding procedure for coding dialogue acts was developed. This procedure helps to determine the communicative function of messages in online…
Descriptors: Protocol Analysis, Validity, Cooperation, Coding
Casella, Giovanni; Costagliola, Gennaro; Ferrucci, Filomena; Polese, Giuseppe; Scanniello, Giuseppe – International Journal of Distance Education Technologies, 2007
In this paper we propose an architecture of e-learning systems characterized by the use of Web services and a suitable middleware component. These technical infrastructures allow us to extend the system with new services as well as to integrate and reuse heterogeneous software e-learning components. Moreover, they let us better support the…
Descriptors: Client Server Architecture, Electronic Learning, Internet, Web Based Instruction
Costelloe, Eileen; Sherry, Elisabeth; Magee, Patricia – Electronic Journal of e-Learning, 2007
Teaching programming to novices has proved challenging for both learner and lecturer due to the abstraction and complexity of the subject matter. The work described in this paper is part of an EU funded Minerva project called TUPULO (Teaching Undergraduate Programming Using Learning Objects) which aims to address the challenges faced by novice…
Descriptors: Programming, Undergraduate Study, Resource Units, Constructivism (Learning)
Oppenheimer, Todd – Education Next, 2007
Educational software makers are often rebuffed by educational authorities, whose endorsements could lead to governmental stamps of approval, and thus explosive sales. But they usually get warmer receptions in the offices of the nation's school superintendents, who are, after all, their primary customers. The system was not supposed to work this…
Descriptors: Federal Legislation, Vendors, Instructional Materials, Computer Software
Ebner, Martin; Holzinger, Andreas – Computers & Education, 2007
Goal: The use of an online game for learning in higher education aims to make complex theoretical knowledge more approachable. Permanent repetition will lead to a more in-depth learning. Objective: To gain insight into whether and to what extent, online games have the potential to contribute to student learning in higher education. Experimental…
Descriptors: Higher Education, Teaching Methods, Control Groups, Civil Engineering
Kwon, So Young; Cifuentes, Lauren – Educational Technology & Society, 2007
Five eighth grade science classes of students in at a middle school were assigned to three treatment groups: those who individually concept mapped, those who collaboratively concept mapped, and those who independently used their study time. The findings revealed that individually generating concept maps on computers during study time positively…
Descriptors: Student Surveys, Concept Mapping, Grade 8, Cooperative Learning
Dickey, Michele D. – ALT-J: Research in Learning Technology, 2007
The purpose of this study is to investigate the integration of a cognitive apprenticeship model into an educational technology Web-based course for pre-service primary through secondary teacher education. Specifically, this study presents an overview of methods, tools and media used to foster the integration of a cognitive apprenticeship model,…
Descriptors: Preservice Teacher Education, Education Courses, Case Studies, Internet
Kay, Robin – Journal of Educational Computing Research, 2007
Previous research on the effect of technology-based preservice education programs has been assessed by examining changes in computer ability and attitudes. Systematic exploration looking at the effect of these programs on computer use has been noticeably absent. In addition, the role of emotions and use of computers has been largely ignored with…
Descriptors: Program Effectiveness, Computer Uses in Education, Student Teaching, Preservice Teachers

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