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Kate M. Xu; Lijia Lin; Margareta Gorter; Sascha Schneider; Joshua Weidlich; Robert O. Davis; Karel Kreijns; Renate de Groot – British Journal of Educational Technology, 2026
Social presence has been hypothesized to facilitate successful learning in digital and online learning environments. Instructor presence in instructional videos is suggested to enhance learners' social presence. However, research is still relatively rare regarding the elementary school learner population. The current experimental study…
Descriptors: Elementary School Students, Student Participation, Electronic Learning, Video Technology
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Yu-Ju Lan; Kai-Yu Tang – Educational Technology & Society, 2025
Research into the use of virtual reality (VR) for educational purposes is increasing, but most of the existing literature focuses on the positive effects of VR on users, with its possible negative effects remaining underexplored. An inadequate understanding of the negative effects can put users at risk. To address this research gap, the main…
Descriptors: Computer Simulation, Computer Uses in Education, Risk, Outcomes of Education
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Sahar Bader; Ibrahim Abotaleb; Ossama Hosny – Journal of Civil Engineering Education, 2025
Virtual reality (VR) training programs have seen substantial growth due to their ability to improve trainee learning outcomes. Despite this, there is a noticeable gap in the availability of conceptual frameworks that incorporate social learning theories as a basis for creating VR-based safety training programs. This research aims to address this…
Descriptors: Adult Learning, Learning Theories, Computer Simulation, Safety Education
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Shih-Yeh Chen; Ying-Hsun Lai; Pei-Hsuan Lin; Yu-Sheng Su – Educational Technology & Society, 2025
There is an increasing international focus on multi-user virtual reality (VR) training for all emergency medical technicians within the framework of their respective disaster medical preparedness initiatives. While multiuser VR is often deployed in a variety of digital educational settings, it has not been meaningfully explored in emergency…
Descriptors: Job Training, Computer Simulation, Employee Attitudes, Adoption (Ideas)
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Simone Porcu; Alessandro Floris; Luigi Atzori – IEEE Transactions on Learning Technologies, 2025
In this article, we preliminarily discuss the limitations of current video conferencing platforms in online synchronous learning. Research has shown that while the involved technologies are appropriate for collaborative video calls, they often fail to replicate the rich nature of face-to-face interactions among students and between students and…
Descriptors: Computer Simulation, Electronic Learning, Synchronous Communication, Videoconferencing
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Ayhan Koçoglu; Sayed Masood Haidari – Education and Information Technologies, 2025
Several primary studies have documented the positive effect of virtual field trips on students' academic achievement, while others have reported inconsistent results. Therefore, this three-level meta-analysis examined the effect of virtual field trips on the academic achievement of students from primary to tertiary education levels, addressing the…
Descriptors: Meta Analysis, Computer Simulation, Field Trips, Academic Achievement
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Pan Li; Xinxin Zhang; Xiaowei Hu; Boxuan Xu; Junxia Zhang – International Journal of Technology and Design Education, 2025
With the deepening advancement of informatization, higher education has embraced new technology educational tools. However, the superficiality and overemphasis on theory in China's industrial design education are facing significant challenges. Immersive industrial design instruction offers possibility for enhancing students' learning experiences,…
Descriptors: Computer Simulation, Design, Industrial Arts, Foreign Countries
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Ken Chen; Saiphin Siharak; Withawat Penphu – Turkish Online Journal of Educational Technology - TOJET, 2025
This study examined the impact of Augmented Reality (AR) technology on learning achievement among first-year university students in safety education contexts within a Chinese higher education setting. The research employed a one-group pretest-posttest pre-experimental design involving 30 first-year university students during the first semester of…
Descriptors: Computer Simulation, Technology Uses in Education, College Freshmen, Safety Education
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Sarah Parsons; Asha Ward; Rebecca Ward; Hanna Kovshoff – British Journal of Special Education, 2025
Transitions between stages of schooling present well-known challenges for children with special educational needs and disabilities, including navigating new sites, people, practices, timetables and expectations. Site visits are often recommended for helping with transition, and yet such visits can be difficult to achieve for practical and…
Descriptors: Special Schools, School Transition, Special Education, Student Needs
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Lijia Zong – International Journal of Web-Based Learning and Teaching Technologies, 2025
This study focuses on the application of virtual reality (VR) technology in the field of vocal music training. The author explored VR's application effect and provided references for the modernization of vocal music education. The author constructed a VR vocal music training system, elaborated on its hardware and software components and functions…
Descriptors: Computer Simulation, Music Education, Singing, Technology Uses in Education
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Eunhye Flavin; Sunghwan Hwang; Matthew T. Flavin – International Journal of Science and Mathematics Education, 2025
Augmented reality (AR) continues to demonstrate its impact on education. Despite the increasing interest in AR as a pedagogical tool and the evidence gathered from literature reviews, there has been limited information on how AR may improve the mathematics achievement of K-12 students. This study aims to synthesize the effects of AR use on the…
Descriptors: Computer Simulation, Technology Uses in Education, Elementary Secondary Education, Mathematics Achievement
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Levent Çoruh – International Journal of Technology and Design Education, 2025
Innovative digital technologies, particularly virtual reality (VR), have significant potential to enhance design education by creating virtual design classrooms that support collaborative and 3D studio practices on campus and in distance learning. However, the methods of integrating these technologies and their impacts on design education need…
Descriptors: Design, Computer Simulation, Technology Uses in Education, Student Attitudes
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S. Weiss; O. Wilhelm – Journal of Creative Behavior, 2025
Popular divergent thinking tasks, such as the Alternate Uses tasks, are widely familiar and frequently used but somewhat outdated, leave little freedom for imagination, provide limited opportunity for high creativity, and lack ecological validity. Therefore, we developed novel tasks using immersive virtual reality (VR) to assess figural (drawing…
Descriptors: Creative Thinking, Creativity Tests, Computer Simulation, Task Analysis
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Sofia Seinfeld; Filippo Gabriele Prattico; Chiara De Giorgi; Fabrizio Lamberti – IEEE Transactions on Learning Technologies, 2024
Swapping visual perspective in virtual reality (VR) provides a unique means for embodying different virtual bodies and for self-distancing. Moreover, this technology is a powerful tool for experiential learning and for simulating realistic scenarios, with broad potential in the training of soft skills. However, there is scarce knowledge on how…
Descriptors: Computer Simulation, Self Evaluation (Individuals), Employment Interviews, Training
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Aslihan Istanbullu; Murat Topal; Sabri Sekan Tan – Turkish Online Journal of Educational Technology - TOJET, 2024
Metaverse is a technology which allow users to "experience" a digital universe and includes several components like augmented and virtual reality. Researchers who wish to research the field may not know where to start or the key features of the field. Thus, the present study aims to discuss the general and social, conceptual, and…
Descriptors: Computer Simulation, Bibliometrics, Journal Articles, Periodicals
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