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Okutsu, Masataka; DeLaurentis, Daniel; Brophy, Sean; Lambert, Jason – Computers & Education, 2013
To test the concept of multiuser 3D virtual environments as media to teach semester-long courses, we developed a software prototype called Aeroquest. An aerospace design course--offered to 135 second-year students for university credits in Fall 2009--was divided into two groups: the real-world group attending lectures, physically, in a campus hall…
Descriptors: Engineering, Engineering Education, Aerospace Education, Design
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Stolpe, Karin; Bjorklund, Lars – Scandinavian Journal of Educational Research, 2013
This study aims to investigate the science content remembered by biology students 6 and 12 months after an ecology excursion. The students' memories were tested during a stimulated recall interview. The authors identified three different types of memories: "recall," "recognition" and "narratives." The "dual…
Descriptors: Foreign Countries, College Students, Field Trips, Interviews
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Eskandari, Zahra; Ebrahimi, Nabi. A. – International Journal of Technology in Teaching and Learning, 2013
Both process- and product-oriented, this study presents estimates the effects of using computer and multimedia software on students' learning and their perceptions of chemistry classroom environment. 44 Iranian first-grade high school students were divided into control and treatment group. They were taught parts of the second grade high school…
Descriptors: Foreign Countries, High School Students, Chemistry, Science Instruction
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Lee, Hyeon Woo; Lim, Kyu Yon – Asia-Pacific Education Researcher, 2013
Recently, projected electronic slides have been the most common tool used in classrooms. However, electronic projection slides, such as PowerPoint slides, do not provide sufficient flexibility to augment the displayed materials; therefore, instructors are not able to adjust their instruction instantly in response to the audience reaction and…
Descriptors: Handwriting, Educational Technology, Technology Uses in Education, Handheld Devices
Patel, Sunil S. – ProQuest LLC, 2013
Social software technology has gained considerable popularity over the last decade and has had a great impact on hundreds of millions of people across the globe. Businesses have also expressed their interest in leveraging its use in business contexts. As a result, software vendors and business consumers have invested billions of dollars to use…
Descriptors: Computer Software, Productivity, Employee Attitudes, Business
Laurent, Mark A. – ProQuest LLC, 2013
This narrative study examines using a real life simulated problem base learning activity during education of clinical staff, which is expected to design and develop clinically correct electronic charting systems. Expertise in healthcare does not readily transcend to the realm of manipulating software to collect patient data that is pertinent to…
Descriptors: Problem Based Learning, Learning Activities, Simulation, Corporations
Akcaoglu, Mete – ProQuest LLC, 2013
In today`s complex and fast-evolving world, problem solving is an important skill to possess. For young children to be successful at their future careers, they need to have the "skill" and the "will" to solve complex problems that are beyond the well-defined problems that they learn to solve at schools. One promising approach…
Descriptors: Problem Solving, Teaching Methods, Skill Development, Computer Software
Cox, Troy L. – ProQuest LLC, 2013
Speaking assessments for second language learners have traditionally been expensive to administer because of the cost of rating the speech samples. To reduce the cost, many researchers are investigating the potential of using automatic speech recognition (ASR) as a means to score examinee responses to open-ended prompts. This study examined the…
Descriptors: Cues, Second Language Learning, English Language Learners, Language Tests
Poureau, Leslie; Wright, Judy – Online Submission, 2013
As learner populations have become more culturally and linguistically heterogeneous, technology has created learner-centered environments that incorporate digital-based literacies, foster personalization of content, and build technological competencies through opportunities that increase linguistic and cultural knowledge and enhance technical…
Descriptors: Educational Technology, Second Language Learning, Second Language Instruction, Computer Software
Morrell, Ernest; Duenas, Rudy; Garcia, Veronica; Lopez, Jorge – Teachers College Press, 2013
This practical book examines how teaching media in high school English and social studies classrooms can address major challenges in our educational system. The authors argue that, in addition to providing underserved youth with access to 21st century learning technologies, critical media education will help improve academic literacy achievement…
Descriptors: Social Justice, Film Production, Literacy, Social Studies
Lee, Nancy – ProQuest LLC, 2013
The current study explored the differential effects of two learning strategies, self-explanation and reading questions and answers, on students' test performance in the computer programming language JavaScript. Students' perceptions toward the two strategies as to their effectiveness in learning JavaScript was also explored by examining students'…
Descriptors: Programming Languages, Tests, Student Attitudes, Tutoring
Dunst, Carl J.; Hamby, Deborah W.; Trivette, Carol M.; Prior, Jeremy; Derryberry, Graham – Orelena Hawks Puckett Institute, 2013
The effects of a socially interactive robot on the vocalization production of five children with disabilities (4 with autism, 1 with a sensory processing disorder) were the focus of the intervention study described in this research report. The interventions with each child were conducted over 4 or 5 days in the children's homes and involved…
Descriptors: Disabilities, Robotics, Interaction, Intervention
Johnson, Brad; Davison, C. J.; Moralejo, Lisa – International Association for Development of the Information Society, 2013
Students in the undergraduate nursing program at the University of Calgary-Qatar are required to work with patients in clinical settings under faculty supervision. One of the main goals of clinical courses is to provide students with the opportunity to learn in context and "just-in-time," a much more realistic and memorable learning…
Descriptors: Foreign Countries, Undergraduate Students, Nursing Students, Clinical Experience
Valliant, Richard; Dever, Jill A.; Kreuter, Frauke – Springer, 2013
Survey sampling is fundamentally an applied field. The goal in this book is to put an array of tools at the fingertips of practitioners by explaining approaches long used by survey statisticians, illustrating how existing software can be used to solve survey problems, and developing some specialized software where needed. This book serves at least…
Descriptors: Sampling, Surveys, Computer Software, College Students
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Rodrigo, Ma. Mercedes T.; Baker, Ryan S. J. D.; Rossi, Lisa – Teachers College Record, 2013
Background: Off-task behavior can be defined as any behavior that does not involve the learning task or material, or where learning from the material is not the primary goal. One suggested path for understanding how to address off-task behavior is to study classrooms where off-task behavior is less common, particularly in Asia, in order to…
Descriptors: Student Behavior, Foreign Countries, Time on Task, Intelligent Tutoring Systems
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