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Liebel, Grischa; Burden, Håkan; Heldal, Rogardt – Teaching in Higher Education, 2017
Team teaching is advocated in education to offer students multiple explanations to complex concepts and to improve teacher development. However, team teaching is typically associated with high staff cost due to the increased amount of teachers involved. The authors argue that team teaching can be conducted in a cheap way by including novice…
Descriptors: Team Teaching, Undergraduate Students, Computer Software, Computer Science Education
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Mihci, Can; Ozdener Donmez, Nesrin – International Journal of Research in Education and Science, 2017
The purpose of this research is to investigate the short and long-term effects of using GUI-oriented visual Blocks-Based Programming languages (BBL) as a 2nd tier tool when teaching programming to prospective K12 ICT teachers. In a mixed-method approach, the effect on academic success as well as the impact on professional opinions and preferences…
Descriptors: Programming, Preservice Teacher Education, Preservice Teachers, Programming Languages
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Adiguzel, Tufan; Varank, Ilhan; Erkoç, Mehmet Fatih; Buyukimdat, Meryem Koskeroglu – EURASIA Journal of Mathematics, Science & Technology Education, 2017
This study focused on formative use of peer feedback in an online system that was used in basic computer literacy for word processing assignment-related purposes. Specifically, the effect of quantity, modality and satisfaction of peer feedback provided through the online system on students' performance, self-efficacy, and technology acceptance was…
Descriptors: Computer Literacy, Introductory Courses, Computer Science Education, Feedback (Response)
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Rich, Peter Jacob; Jones, Brian Lindley; Belikov, Olga; Yoshikawa, Emily; Perkins, McKay – International Journal of Computer Science Education in Schools, 2017
STEM, the integration of Science, Technology, Engineering, and Mathematics is increasingly being promoted in elementary education. However, elementary educators are largely untrained in the 21st century skills of computing (a subset of technology) and engineering. The purpose of this study was to better understand elementary teachers'…
Descriptors: Computer Science Education, Engineering Education, Elementary Education, Elementary School Teachers
Rich, Peter Jacob; Jones, Brian; Belikov, Olga; Yoshikawa, Emily; Perkins, McKay – Online Submission, 2017
STEM, the integration of Science, Technology, Engineering, and Mathematics is increasingly being promoted in elementary education. However, elementary educators are largely untrained in the 21st century skills of computing (a subset of technology) and engineering. The purpose of this study was to better understand elementary teachers'…
Descriptors: Computer Science Education, Engineering Education, Elementary Education, Elementary School Teachers
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Johnson, Claire – Online Submission, 2017
"Game Maker" is widely used in UK secondary schools, yet under-researched in that context. This paper presents the findings of a qualitative case study that explores how authoring computer games using "Game Maker" can support the learning of basic programming concepts in a mainstream UK secondary setting. The research draws on…
Descriptors: Foreign Countries, Secondary School Students, Qualitative Research, Case Studies
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Money, Arthur; Coughlan, Jane – Higher Education: The International Journal of Higher Education Research, 2016
Team teaching is becoming more common in undergraduate programmes of study although the relative merits to the more traditional individually taught courses have not been determined for best practice. For this study, 15 final-year undergraduate computer science students were interviewed to gain insight into their learning experiences. A thematic…
Descriptors: Qualitative Research, Undergraduate Students, Learning Experience, Computer Science Education
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Borstler, Jurgen; Hilburn, Thomas B. – ACM Transactions on Computing Education, 2016
Team projects are a way to expose students to conflicting project objectives, and "[t]here should be a strong real-world element...to ensure that the experience is realistic" [ACM/IEEE-CS 2015b]. Team projects provide an opportunity for students to put their education into practice and prepare them for their professional careers. The aim…
Descriptors: Teamwork, Computer Science Education, Instructional Design, Psychological Patterns
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Kaila, Erkki; Kurvinen, Einari; Lokkila, Erno; Laakso, Mikko-Jussi – ACM Transactions on Computing Education, 2016
Educational technology offers several potential benefits for programming education. Still, to facilitate the technology properly, integration into a course must be carefully designed. In this article, we present a redesign of an object-oriented university-level programming course. In the redesign, a collaborative education tool was utilized to…
Descriptors: Curriculum Development, Programming, Computer Science Education, Active Learning
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Wu, Shaoqun; Li, Liang; Witten, Ian; Yu, Alex – International Journal of Computer-Assisted Language Learning and Teaching, 2018
This article reports on a language learning system and a program designed to help students with academic vocabulary in the New Zealand university computer science department. The system is a learner-friendly corpus-based tool that allows students to look up lexico-grammatical patterns of a given word in academic writing. The program, based on a…
Descriptors: Case Studies, Computer Science Education, Graduate Students, Academic Language
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Christopoulos, Athanasios; Conrad, Marc; Shukla, Mitul – Journal of Educational Technology Systems, 2018
This research links learner engagement with interactions when Hybrid Virtual Learning models are used. Various aspects have been considered, such as learners' prior experiences related to virtual worlds, their preconceptions regarding their use as a learning tool, and the impact that instructional designers' choices have on enhancing the…
Descriptors: Educational Games, Blended Learning, Computer Simulation, Learner Engagement
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Ben-David Kolikant, Yifat; ma'ayan, Ze'ev – Computer Science Education, 2018
Higher-education students now have more alternatives for searching for information than previous generations had. The Internet is a vast ocean of information sources, albeit with diverse reliability and quality. In Web 2.0 platforms, any participant can be a content creator. This reality is challenging for both the instructors and the students. We…
Descriptors: Computer Science Education, Higher Education, Internet, Web 2.0 Technologies
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Chainikova, Galina R.; Zatonskiy, Andrey V.; Mitiukov, Nicholas W.; Busygina, Helena L. – European Journal of Contemporary Education, 2018
The article suggests a method of foreign language lexical competence development on the basis of a Learner's terminological thesaurus and dictionary of software terms which includes four main components: classification part demonstrating the inner logic of the subject area, glossary with definitions of key terms, thesaurus demonstrating logical…
Descriptors: Second Language Learning, Second Language Instruction, Dictionaries, Reference Materials
Kurtz, Holly; Lloyd, Sterling; Harwin, Alexandra; Osher, Michael – Editorial Projects in Education, 2018
In February 2018, the Education Week Research Center fielded an online survey to more than 500 school leaders, including principals, assistant principals, and deans. The questionnaire focused on screen-time, personalized learning, social media, cyber-bullying, media literacy, sexting, and the Computer Science for All movement. Highlights of survey…
Descriptors: Educational Technology, Technology Uses in Education, Bullying, Computer Mediated Communication
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VanderClock, William – Information Systems Education Journal, 2015
Most freshmen taking required, introductory information systems courses do not understand why they are required to take such courses and can't imagine that they will learn anything they don't already know. This paper presents an exercise that will excite and enthuse students about their computers and Information Systems in general. Every freshman…
Descriptors: College Freshmen, Computer Literacy, Information Systems, Technological Literacy
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