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Unlu, Ali; Sargin, Anatol – Applied Psychological Measurement, 2009
Mondrian is state-of-the-art statistical data visualization software featuring modern interactive visualization techniques for a wide range of data types. This article reviews the capabilities, functionality, and interactive properties of this software package. Key features of Mondrian are illustrated with data from the Programme for International…
Descriptors: Statistical Data, Computer Graphics, Computer Software, Item Analysis
Bickford, J. H., III – History Teacher, 2010
This paper is based on three beliefs. First, technology can engage and challenge students' thinking. Second, technology can assist students in creating quality work. Finally, computer-generated student-work can be used as educational tools in productive ways that other student-work cannot. This article suggests new ways to use old technologies to…
Descriptors: Computer Uses in Education, Computer Software, Internet, Current Events
Bryant, Courtney – Art Education, 2010
This article describes the author's innovative approach to facilitating students' imaginations and critical thinking through a computer animation project. The author conducted a qualitative case study in a computer animation unit and explored urban high school students' use of creative problem-solving strategies, defined as techniques that offer…
Descriptors: Creativity, Problem Solving, Studio Art, Animation
Harrison, Henry L., III; Hummell, Laura J. – Technology Teacher, 2010
Animation is the rapid display of a sequence of static images that creates the illusion of movement. This optical illusion is often called perception of motion, persistence of vision, illusion of motion, or short-range apparent motion. The phenomenon occurs when the eye is exposed to rapidly changing still images, with each image being changed…
Descriptors: Animation, Motion, Visual Stimuli, Cognitive Style
Kartiko, Iwan; Kavakli, Manolya; Cheng, Ken – Computers & Education, 2010
As the technology in computer graphics advances, Animated-Virtual Actors (AVAs) in Virtual Reality (VR) applications become increasingly rich and complex. Cognitive Theory of Multimedia Learning (CTML) suggests that complex visual materials could hinder novice learners from attending to the lesson properly. On the other hand, previous studies have…
Descriptors: Computer Graphics, Computer Simulation, Cartoons, Psychology
Bergquist, Timothy M.; Maggs, Anne – Decision Sciences Journal of Innovative Education, 2011
This article presents the development of an online, student-centered, introductory small-business management course that uses an educational business novel, hypertext graphic-design features, an interactive workbook, and a student-authored final chapter. Student learning was assessed through the use of a pre- and posttest survey. Student…
Descriptors: Small Businesses, Management Development, Surveys, Online Courses
Garone, Eugene A. – ProQuest LLC, 2010
Using three groups of community college students, this study addresses the process students Using three groups of community college students, this study addresses the process students use to construe, reformulate, and synthesize knowledge, and discusses the connection between drawing skills, sketching, and digital design production. In addition…
Descriptors: Community Colleges, College Students, Freehand Drawing, Design
Nikander, Jussi; Helminen, Juha; Korhonen, Ari – Journal of Information Technology Education, 2010
TRAKLA2 is a web-based learning environment for data structures and algorithms. The system delivers automatically assessed algorithm simulation exercises that are solved using a graphical user interface. In this work, we introduce a novel learning environment for spatial data algorithms, SDA-TRAKLA2, which has been implemented on top of the…
Descriptors: Mathematics, Web Based Instruction, Computer Simulation, Data
Luealamai, Sutha; Panijpan, Bhinyo – Simulation & Gaming, 2012
The authors have developed a computer-based learning module on the unit cell of various types of crystal. The module has two components: the virtual unit cell (VUC) part and the subsequent unit cell hunter part. The VUC is a virtual reality simulation for students to actively arrive at the unit cell from exploring, from a broad view, the crystal…
Descriptors: Foreign Countries, Learning Modules, Science Instruction, Pilot Projects
Baron, Naomi S.; Ling, Rich – Visible Language, 2011
Communication is increasingly taking place through written messaging using online and mobile platforms such as email, instant messaging and text messaging. A number of scholars have considered whether these texts reflect spoken or written language, though less is known about the role of punctuation. In fact, it is commonly assumed that punctuation…
Descriptors: Electronic Mail, Punctuation, Focus Groups, Computer Mediated Communication
Kang, Helen W.; Zentall, Sydney S. – Educational Technology Research and Development, 2011
This study hypothesized that increased intensity of graphic information, presented in computer-generated instruction, could be differentially beneficial for students with hyperactivity and inattention by improving their ability to sustain attention and hold information in-mind. To this purpose, 18 2nd-4th grade students, recruited from general…
Descriptors: Hyperactivity, Geometric Concepts, Geometry, Special Needs Students
Mokiwa, S. A.; Phasha, T. N. – Africa Education Review, 2012
For students with visual impairments, Information and Communication Technology (ICT) has become an important means through which they can learn and access learning materials at various levels of education. However, their learning experiences in using such form of technologies have been rarely documented, thus suggests society's lack of…
Descriptors: Foreign Countries, Distance Education, Learning Experience, Visual Impairments
Martinez-Hernandez, Kermin Joel – ProQuest LLC, 2010
The chemistry-based computer video game is a multidisciplinary collaboration between chemistry and computer graphics and technology fields developed to explore the use of video games as a possible learning tool. This innovative approach aims to integrate elements of commercial video game and authentic chemistry context environments into a learning…
Descriptors: Feedback (Response), Computer Graphics, Intervention, Video Games
Esteb, John J.; McNulty, LuAnne M.; Magers, John; Morgan, Paul; Wilson, Anne M. – Journal of Chemical Education, 2010
The ability to use computer-based technology is an essential skill set for students majoring in chemistry. This exercise details the introduction of appropriate uses for this technology in the organic chemistry series. The incorporation of chemically appropriate online resources (module 1), scientific databases (module 2), and the use of a…
Descriptors: Organic Chemistry, College Science, Science Instruction, Undergraduate Students
Clarebout, Geraldine; Horz, Holger; Elen, Jan; Schnotz, Wolfgang – World Journal of Education, 2011
Learning environments commonly offer aids to address learners' lack of knowledge or skills. However, learners are not or sub-optimally using these aids when these are non-embedded or segregated (Aleven, Stahl, Schworm, Fischer, & Wallace, 2003; Clarebout & Elen, 2006). This lack of optimal usage has been related to variables as…
Descriptors: Interaction, Student Characteristics, College Students, Randomized Controlled Trials

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