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Shahrasbi, Nasser; Jin, Leigh; Zheng, Wei-Jun – Journal of Information Systems Education, 2021
The growth in the tech industry in recent years has increased business major students' interest in software programming and app development. However, the traditional way of teaching these courses involves intensive coding exercises and little interaction among students. These methods often discourage the students due to the slow learning curve and…
Descriptors: Design, Computer Oriented Programs, Computer Software, Programming
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Armstrong, Addie – PRIMUS, 2021
Playing board games is known to improve pre-school student numeracy and many board games are used to motivate and explore concepts in probability. This study investigates whether college students in liberal arts mathematics courses assigned to play the board game "Settlers of Catan" develop a stronger grasp of basic probability concepts…
Descriptors: Mathematics Instruction, College Mathematics, Liberal Arts, Games
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Norman, Timothy David – General Music Today, 2021
iPads are becoming increasingly prevalent in schools and offer significant potential as both a compositional and pedagogical tool in general music classes. In this article, I discuss a composition activity that I implemented with general primary/elementary music classes in Australia. This activity involved using iPads, namely the apps iMovie and…
Descriptors: Telecommunications, Handheld Devices, Musical Composition, Music Education
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Ciriani-Dean, Anna – English Teaching Forum, 2021
Two key ingredients for developing language skills are output and interaction. The use of computer-mediated communication (often referred to as "CMC") tools and of social networking sites (SNSs) offer a valuable resource to English language teachers and learners who wish to extend learning beyond the classroom walls, especially as…
Descriptors: Asynchronous Communication, Language Skills, Video Technology, Computer Oriented Programs
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Paye, Ciana L.; Dunnagan, Cathi L.; Tredwell, David A.; Gallardo-Williams, Maria T. – Journal of Chemical Education, 2021
Lewis structures are a very important, foundational concept in chemistry. Students usually acquire this knowledge in General Chemistry and need to review it in preparation for Organic Chemistry. However, many students find the task of drawing Lewis structures to be challenging, and not all instructors can budget enough time in class to review this…
Descriptors: Computer Oriented Programs, Organic Chemistry, Molecular Structure, Science Instruction
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Morales, Pamela K.; Roslan, Nadiah; Haas, Andrea; Lykins, Amy D. – Applied Environmental Education and Communication, 2021
Limited knowledge exists on participant outcomes relating to citizen science programs. Using the ClimateWatch: Scientist for a Day program as a case study, we sought to understand participant behaviors and attitudes post-program, and evaluated the program's post-engagement initiatives. Phone interviews were conducted with 15 former participants.…
Descriptors: Citizen Participation, Science Education, Climate, Environmental Education
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Shams, Aisha; Ajmal, Fouzia; Jumani, N. B. – Pakistan Journal of Distance and Online Learning, 2021
Mobile learning plays a pivotal role in the students' academic progress. Main objectives of this article were to examine the effectiveness of mobile learning in view of students' academic progress, to describe the students' preference for mobile learning, to examine the scope of use mobile learning by distance learners. The study was qualitative…
Descriptors: Instructional Effectiveness, Electronic Learning, Academic Achievement, Student Attitudes
Shah, Niral; Ortiz, Nickolaus; Christensen, Julie; Stroupe, David; Reinholz, Daniel – Educational Leadership, 2021
A crucial site of bias in classrooms is class discussions. A new free web-based tool developed by university researchers can help teachers actively monitor how their biases are affecting students in real-time.
Descriptors: Equal Education, Student Participation, Inclusion, Racial Bias
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Maushagen, Jan; De Troyer, Olga – International Association for Development of the Information Society, 2021
We propose a novel model for learning environments to target the characteristics of digital natives and to improve informal learning practices, i.e. the exploration, discovery and self-monitoring of learning content and the reflection on learning activities. The Mobile Playful Learning Environment (MPLE) model is defined as consisting of seven…
Descriptors: Educational Environment, Handheld Devices, Play, Models
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Xodabande, Ismail; Atai, Mahmood Reza – Open Learning, 2022
The current study investigated the contribution of a mobile application for self-directed and autonomous learning of academic vocabulary among English as a Foreign language (EFL) university students. Furthermore, we examined the long-term impacts of mobile-assisted vocabulary learning, by using a pre-, post-, and delayed post-test design. The…
Descriptors: Handheld Devices, Computer Oriented Programs, Computer Software, Independent Study
Bruhn, Allison; Wehby, Joseph; Hoffman, Lesa; Estrapala, Sara; Rila, Ashley; Hancock, Eleanor; Van Camp, Alyssa; Sheaffer, Amanda; Copeland, Bailey – Behavioral Disorders, 2022
The purpose of this study was to examine the effects of MoBeGo, a mobile self-monitoring app, on the initial and sustained academic engagement and disruptive behavior of third- to eighth-grade students with challenging behavior. Student-teacher pairs (N = 57) were randomly assigned to the treatment (MoBeGo) or control (business-as-usual)…
Descriptors: Randomized Controlled Trials, Outcomes of Treatment, Self Management, Computer Oriented Programs
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Perdomo, Bexi; Castillo, María del Carmen Llontop; Mas, Oscar – Learning and Teaching: The International Journal of Higher Education in the Social Sciences, 2022
During the COVID-19 pandemic, one of the major concerns at the Universidad de Ciencias y Artes de América Latina (UCAL; the University of Sciences and Arts of Latin America) has been to keep offering high-quality education with effective teaching methodologies and creativity at its core. This article aims to describe and understand the use of…
Descriptors: COVID-19, Pandemics, College Faculty, Educational Technology
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Lee, Boh Young – Childhood Education, 2023
Computers, laptops, digital tablets, and whiteboards are all commonly used technologies in classrooms today. The COVID-19 pandemic led to an increased use of digital technology to offer virtual learning and maintain social connections. Given the multifaceted nature of technology, the complexities of child development, and the increasing…
Descriptors: Technology Integration, Handheld Devices, Tablet Computers, Early Childhood Education
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Mascret, Nicolas; Marlin, Kane; Laisney, Patrice; Castéra, Jérémy; Brandt-Pomares, Pascale – Education and Information Technologies, 2023
Based on the Technology Acceptance Model (TAM), the aims of the present cross-sectional study were i) to investigate acceptance by teachers of an open-source, collaborative, free m-learning app, named "Artefac," ii) to examine whether teachers' self-approach goals (i.e., the motivation to teach more effectively than before) may be a…
Descriptors: Teacher Attitudes, Computer Attitudes, Adoption (Ideas), Open Source Technology
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Freeman, Felicity S. H. B.; Chechik, Lova; Todd, Iain – Physics Education, 2020
3D printing (additive manufacturing) is an emerging technology with the ability to make complex, free-form shapes from materials including plastics, metals and ceramics. While additive manufacturing has many advantages over more traditional processes, it can be difficult to control, which can then lead to defects in the finished part. Closed-loop…
Descriptors: Manufacturing, Simulation, Metallurgy, Photography
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