Publication Date
In 2025 | 9 |
Since 2024 | 56 |
Since 2021 (last 5 years) | 117 |
Since 2016 (last 10 years) | 282 |
Since 2006 (last 20 years) | 610 |
Descriptor
Source
Author
Publication Type
Education Level
Audience
Practitioners | 232 |
Teachers | 123 |
Researchers | 94 |
Policymakers | 30 |
Administrators | 24 |
Media Staff | 10 |
Counselors | 3 |
Students | 3 |
Community | 1 |
Parents | 1 |
Location
Australia | 46 |
Turkey | 44 |
United Kingdom | 43 |
Canada | 41 |
Taiwan | 16 |
United States | 15 |
California | 12 |
Germany | 12 |
Sweden | 12 |
United Kingdom (England) | 12 |
Netherlands | 11 |
More ▼ |
Laws, Policies, & Programs
No Child Left Behind Act 2001 | 3 |
Education Consolidation… | 1 |
Every Student Succeeds Act… | 1 |
Higher Education Act… | 1 |
Individuals with Disabilities… | 1 |
Assessments and Surveys
What Works Clearinghouse Rating
Does not meet standards | 1 |
Tunaboylu, Ceren; Demir, Ergül – Journal of Education and Learning, 2017
The aim of this study is to investigate the effect of using the interactive whiteboard in mathematics teaching process on the 7th-grade students' achievement. This study was conducted as experimental design. Experimental and control groups were composed of 58 7th-grade students from one school in the 2015-2016 educational year in Ankara. As a…
Descriptors: Interactive Video, Bulletin Boards, Technology Uses in Education, Educational Technology
Skantz Åberg, Ewa – International Journal of Early Years Education, 2017
This empirical study investigates what activities emerge when six-year olds are instructed to create narratives with an interactive whiteboard (IWB). A detailed analysis is provided of what the participants are oriented towards in the activity, and further what aesthetic judgements are used and their role in the evolving activity. Theoretically,…
Descriptors: Young Children, Teaching Methods, Bulletin Boards, Interactive Video
Luckin, Rosemary; du Boulay, Benedict – International Journal of Artificial Intelligence in Education, 2016
In 1999 we reported a study that explored the way that Vygotsky's Zone of Proximal Development could be used to inform the design of an Interactive Learning Environment called the Ecolab. Two aspects of this work have subsequently been used for further research. Firstly, there is the interpretation of the ZPD and its associated theory that was…
Descriptors: Sociocultural Patterns, Metacognition, Goal Orientation, Student Motivation
Hamadneh, Qaseem Mohammad Salim; Ghazal, Asem Ali Abu – Journal of Education and Practice, 2016
The study aimed to explore the trends of the male and female teachers of the basic elementary stages towards using the Smart Board in Bani Kinanah Directorate of Education and the relationship of some variables such as sex, academic qualification, and years of experience. The study sample consisted of (130) male and female teachers. To achieve the…
Descriptors: Technology Uses in Education, Educational Technology, Gender Differences, Teacher Qualifications
Proctor, Janice; Bumgardner, Tiffany – IDEA Center, Inc., 2016
This paper focuses on the authors' experiences teaching on Ohio University's Learning Network (OULN), which uses interactive television and real-time face-to-face interaction as a distance-education (DE) delivery tool. One of the authors is a sociology professor, and the other is her former student and an experienced OULN system operator. The…
Descriptors: Conventional Instruction, Educational Technology, Technology Uses in Education, Teaching Methods
Flynn, Rachel M.; Richert, Rebekah A. – Infant and Child Development, 2015
Past research has found that preschool children's ability to learn educational content from interactive media may be hindered by needing to learn how to use a new interactive device. However, little research has examined the instructional supports parents provide while their children use interactive media. Forty-six preschool children and their…
Descriptors: Preschool Children, Pretests Posttests, Parent Child Relationship, Interactive Video
Frydenberg, Mark – Interactive Technology and Smart Education, 2015
Purpose: This paper aims to argue that the process of making an original game develops digital literacy skills and provides an authentic learning experience as students create, publish and deploy interactive games. Teaching students to create computer games has become common in both K-12 and tertiary education to introducing programming concepts,…
Descriptors: Technological Literacy, Computer Games, Interactive Video, Programming
Jarodzka, Halszka; Janssen, Noortje; Kirschner, Paul A.; Erkens, Gijsbert – British Journal of Educational Technology, 2015
This study investigated whether design guidelines for computer-based learning can be applied to computer-based testing (CBT). Twenty-two students completed a CBT exam with half of the questions presented in a split-screen format that was analogous to the original paper-and-pencil version and half in an integrated format. Results show that students…
Descriptors: Computer Assisted Testing, Educational Media, Interactive Video, Attention
Izci, Eyup; Darmaz, Volkan – Educational Research and Reviews, 2017
This study determined the viewpoints of teachers from different branches on using the interactive boards placed in classrooms in high schools, which are expected to replace the classical boards in the context of FATIH Project by the Ministry of National Education. Single Review Model was used in the present study where 21 teachers participated…
Descriptors: Teacher Attitudes, Educational Technology, Technology Uses in Education, High Schools
Jordan, LuAnn; Spooner, Fred; Anderson, Kelly; Dillon, Ann S. – Rural Special Education Quarterly, 2019
For more than 20 years, distance education has provided an option for prospective special education teachers to achieve licensure and a graduate degree. The program began as a two-way interactive television endeavor located at area community college sites. Over time, the program evolved to include online coursework with synchronous class meetings.…
Descriptors: Distance Education, Students with Disabilities, Special Education Teachers, Teacher Certification
Langran, Elizabeth; Alibrandi, Marsha – Teacher Educators' Journal, 2019
Two teacher educators collaborated with teachers, media designers, and evaluators to utilize a video, an interactive website, and accompanying curriculum to engage middle school students in historical thinking and learning of history content. The resulting multiplatform project, based on a young Frederick Douglass' life, was piloted in three…
Descriptors: Middle School Students, History Instruction, Social Studies, Thinking Skills
Rayens, William; Ellis, Amanda – Journal of Statistics Education, 2018
Shortly after we created a face-to-face, student-centered, general education classroom at the University of Kentucky, we were asked to create a similar environment online. In this article, we describe what we did and what we learned in the process. This is not a comparative, controlled study, but an anthology of examples and reflection. Our aim is…
Descriptors: Student Centered Learning, Electronic Learning, College Students, Active Learning
Soler, Inmaculada Gómez; O'Neill, Errol M. – Dimension, 2016
This exploratory study examines the potentially beneficial role of utilizing an interactive video program (BBC's Mi Vida Loca) in aiding second language learners of Spanish to enhance intercultural competence via pragmatic training. The results of a discourse completion task shows that students who watched MVL significantly improved their…
Descriptors: Pragmatics, Teaching Methods, Second Language Instruction, Second Language Learning
Catenazzi, Nadia; Sommaruga, Lorenzo; De Angelis, Kylene; Gabbianelli, Giulio – International Association for Development of the Information Society, 2016
Within the C95-Challenge Erasmus+ project, mobile learning technologies are adopted and tested for bus and truck drivers training according to the EU 2003/59/EC Directive. Different kinds of training contents are developed in the form of interactive slides, hyper-videos, interactive quizzes and delivered on mobile devices. Existing apps and games…
Descriptors: Electronic Learning, Driver Education, Computer Oriented Programs, Multimedia Instruction
Mata, Liliana; Lazar, Gabriel; Lazar, Iuliana – Online Submission, 2016
The purpose of this paper is to analyze of latest research focused on the investigation of interactive whiteboards used in teaching and learning Science. In the theoretical framework the main objectives are: a) the identification of specific research regarding the integration of interactive whiteboards in teaching and learning Science and b) the…
Descriptors: Teaching Methods, Science Instruction, Educational Technology, Interactive Video