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Kevin Larkin; Ilyse Resnick; Thomas Lowrie – Mathematical Thinking and Learning: An International Journal, 2024
Patterns are a fundamental component of mathematics, and the patterning ability of young children has been well researched; however, this research has largely been conducted with relatively small cohorts (±70) and in an interventionist way (in laboratory settings or with researchers directly intervening in educational contexts). The current study…
Descriptors: Foreign Countries, Preschool Children, Pattern Recognition, Mathematics Education
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Juming Jiang; Luke K. Fryer – Journal of Computer Assisted Learning, 2024
Background: The COVID-19 pandemic has greatly impacted education, necessitating alternative methods to traditional face-to-face teaching. This dramatic change, in tandem with increasing awareness of the metaverse--a virtual reality (VR) world wherein humanity might learn, work and socialise--has made a clear need for a better understanding of the…
Descriptors: Computer Simulation, Computer Uses in Education, Influence of Technology, Learning Motivation
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Ezgi Dogan; Yusuf Levent Sahin – Journal of Computer Assisted Learning, 2024
Background: It is crucial to use innovative tools to gain clinical reasoning skills through experiential learning in pharmacy education, and one of the most effective tools used in this is virtual reality. However, the lack of research that empirically demonstrates the instructional principles of virtual environment design, especially in the…
Descriptors: Computer Simulation, Simulated Environment, Pharmacy, Pharmaceutical Education
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Heidi Eisenreich; Andria Disney – College Teaching, 2024
Perusall is a relatively new online tool that engages students with content and each other. Within this social learning platform, students annotate content, ask questions, and respond to their peers. This commentary explains some key features of the platform as well as explores the benefits of using Perusall with college students. The authors also…
Descriptors: Learner Engagement, College Students, College Faculty, Online Systems
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Denise Greaves – Open Learning, 2024
As the demand for tertiary education increases, Caribbean universities are choosing online education as a means of increasing access to education. The transition from the traditional classroom to the online classroom has proved challenging for some. The purpose of this study was to analyse why Caribbean adult learners do not perceive online…
Descriptors: Young Adults, Higher Education, Foreign Countries, Distance Education
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Burak Atatekin; Mehmet Kara – Education and Information Technologies, 2024
While video feedback is a commonly used intervention in both professional and educational sports settings, empirical evidence on the effectiveness of training with augmented video feedback in physical education at the K12 level is quite scarce. For this reason, this study aims to investigate the effect of the training with augmented video feedback…
Descriptors: Video Technology, Feedback (Response), Team Sports, Physical Education
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Sarah Seleznyov; Sui Lin Goei; Melanie Ehren – Professional Development in Education, 2024
Japanese Lesson Study (JLS) is a professional development method, involving teachers collaboratively planning lessons, observing their enactment, then discussing observations of teaching and learning. This paper explores translation of JLS internationally, seeking to understand how and why it is adapted and how an understanding of national culture…
Descriptors: Lesson Plans, Technology Transfer, Barriers, Faculty Development
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Christopher J. Casement; Laura A. McSweeney – Journal of Statistics and Data Science Education, 2024
As the use of data in courses that incorporate statistical methods has become more prevalent, so has the need for tools for working with such data, including those for data creation and adjustment. While numerous tools exist that support faculty who teach statistical methods, many are focused on data analysis or theoretical concepts, and there…
Descriptors: Statistics Education, Data Science, Educational Technology, Computer Software
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Mohammed Nasser Hassan Ja'ashan; Hind Abdulaziz Alfadda; Hassan Saleh Mahdi – Interactive Learning Environments, 2024
The mastery of vocabulary is a fundamental step when learning a language but for many learners, it seems difficult and boring. English as Foreign Language (EFL) learners find some difficulties in learning new words. The aim of this study was to examine the effect of using the hologram application in learning medical English terminology for EFL…
Descriptors: Medical Education, English (Second Language), Second Language Learning, Vocabulary
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William Brown; Sam Afshari; Megan Zhou; Jacob Lythgoe; Ryan Walsh; Abigail C. Hielscher – Anatomical Sciences Education, 2024
Basic competency in radiological imaging is essential for physicians to identify and manage diseases. An optimal place in which to include imaging in the medical curriculum is during anatomy as students can correlate the 3D anatomy from their body donors with the 2D cross-sectional anatomy. The goal of this project was to enhance first-year…
Descriptors: Anatomy, Medical Education, Donors, Human Body
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Ali Soyoof – Interactive Learning Environments, 2024
In Iran, many children spend a great deal of their time in home contexts where they often use different digital technologies such as smartphones, tablets, and some other digital devices. However, the way that children use these digital technologies largely depends on their mothers whose perceptions can shape their home digital literacy practices.…
Descriptors: Foreign Countries, Mothers, Parent Attitudes, Bilingualism
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Chi-Cheng Chang; Tseng-Chuan Chen – Interactive Learning Environments, 2024
This study aims to explore how e-textbooks with emotional design affect students' emotion, cognitive load and learning achievement. There were 147 freshman students in total: the experimental group I, II and control group consisted of 49, 47 and 51 students, using e-textbooks with emotional design, without emotional design and traditional paper…
Descriptors: Electronic Books, Technology Uses in Education, Handheld Devices, College Freshmen
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Ainhoa Alvarez; Mikel Villamañe – Interactive Learning Environments, 2024
Assessment is a key element in any course, and providing students with a balance between formative and summative assessments is crucial. Defining such a process is a complex task for teachers and often entails a great workload. This makes it necessary to have tools to help in the assessment process definition and its monitoring. This paper first…
Descriptors: Open Source Technology, Learning Management Systems, Student Evaluation, College Students
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Denitza Anguelova Charkova – Discover Education, 2024
Higher education institutions (HEIs) have made substantial strides towards incorporating sustainability into their curricula. However, the methodology of education for sustainable development (ESD) needs to be more performance-oriented and grounded in practical experience in order to foster behavioral changes towards environmental protection. The…
Descriptors: Gamification, Sustainability, Information Technology, Sustainable Development
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Pablo Rivera-Vargas; Diego Calderón-Garrido; Judith Jacovkis; Lluís Parcerisa – Journal of New Approaches in Educational Research, 2024
The use of commercial digital platforms in public schools like Google and Microsoft, which was exacerbated during the pandemic, requires analysis to encourage a safer and more appropriate educational use. The research objective behind this article was to analyse the concerns of school students in obligatory primary and secondary education in…
Descriptors: Public Schools, Computer Oriented Programs, Elementary Secondary Education, Foreign Countries
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