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Doreen Prasse; Mary Webb; Michelle Deschênes; Séverine Parent; Franziska Aeschlimann; Yoshiko Goda; Masanori Yamada; Audrey Raynault – Technology, Knowledge and Learning, 2024
Supporting learners' self-regulated learning (SRL) processes and skills is crucial for effective learning, especially in online learning environments. In recent years, research on SRL and how it can be supported by technology has proliferated, resulting in many systematic reviews. The aims of this umbrella review are to provide orientation in a…
Descriptors: Self Management, Online Courses, Educational Technology, Barriers
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Mehmet Ali Yarim; Sükrü Ada; Serap Morkoç; Sümeyra Dogan Kurt – Interactive Learning Environments, 2024
The aim of this study is to examine the effect of the flipped learning model on students' academic achievement and its relationship with the permanence and effectiveness of the subjects learned. The research is in the sequential explanatory mixed method model. For the experimental study of the research, two classes with close socio-economic and…
Descriptors: Flipped Classroom, Academic Achievement, Student Motivation, Elementary School Students
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Mohammed Saqr; Sonsoles López-Pernas – Smart Learning Environments, 2024
In learning analytics and in education at large, AI explanations are always computed from aggregate data of all the students to offer the "average" picture. Whereas the average may work for most students, it does not reflect or capture the individual differences or the variability among students. Therefore, instance-level…
Descriptors: Artificial Intelligence, Decision Making, Predictor Variables, Feedback (Response)
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Gülçin Avsar; Seymanur Çelik; Sevgi Dogan; Bahar Çiftçi – European Journal of Education, 2024
Virtual reality (VR) technology plays a significant role in nursing education by enhancing the quality of training by applying knowledge, decision-making, intervention completion and feedback. This study aims to examine nursing students' experiences and perceptions regarding the ventrogluteal injection training provided through VR technology.…
Descriptors: Computer Simulation, Computer Uses in Education, Nursing Education, Nursing Students
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Anjorin Ezekiel Adeyemi; Shuai Ma; Rafael Landaverde – NACTA Journal, 2024
Technology is increasingly being integrated into classrooms worldwide to enhance learning outcomes, and simulation technologies are becoming more popular to create realistic scenarios in controlled academic settings. However, simulation studies in agricultural education have been limited, making it difficult to assess the impact of simulation…
Descriptors: Agricultural Education, Computer Simulation, Undergraduate Students, Achievement Gains
Maia Goodman Young – ProQuest LLC, 2024
Drawing upon a framework rooted in cultural historical activity theory (CHAT) that understands organizational change as a form of collective learning, this qualitative case study explores interorganizational work of three organizations involved in a project to create as shared data dashboard to be used as a tool for program improvement: a…
Descriptors: Universities, Technical Assistance, Organizational Learning, Organizational Change
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Zara Ersozlu – Contemporary Educational Technology, 2024
Mathematics anxiety is a significant problem in education that affects students' learning outcomes, academic success, and well-being. This systematic literature review aimed to explore the role of technological interventions in reducing mathematics anxiety and promoting positive learning experiences in mathematics learning. Our findings revealed a…
Descriptors: Mathematics Anxiety, Elementary School Students, Technology Uses in Education, Intervention
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Otman Jaber; Sara Bagossi; Michael N. Fried; Osama Swidan – ZDM: Mathematics Education, 2024
This paper describes how students conceptualize real-life phenomena in which two or more quantities are covarying in an augmented reality environment. With this technology, real-world phenomena and virtual representations may be connected simultaneously. We aim to investigate how students connect elements of the two worlds when conceptualizing…
Descriptors: Physical Environment, Simulated Environment, Synthesis, Information Technology
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Wang, Wei-Tsong; Kartika Sari, Mega – Journal of Educational Computing Research, 2024
The designs of gamification platforms are diverse and constantly evolving. Excessive use of various game mechanisms in learning platforms can distract from the learning process. However, the fit of game mechanisms is still uncertain. Thus, this study investigates the effect of achieving fit when implementing game mechanisms on learning outcomes by…
Descriptors: Gamification, Educational Technology, Design, Cognitive Processes
Samantha Pruitt – ProQuest LLC, 2024
This descriptive action research study uses Transformative Learning Theory as a lens to view incarcerated education from the perspective of incarcerated individuals (I/Is). Data was collected from 19 participants using individual and focus group semi-structured interviews. The data analysis captured the voices and viewpoints of I/Is regarding…
Descriptors: Institutionalized Persons, Correctional Institutions, Correctional Education, Student Attitudes
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Cristina Valdés-Argüelles; Aquilina Fueyo Gutiérrez; María Verdeja – Journal of Technology and Science Education, 2024
As video games have evolved, they have emerged as useful tools in areas such as education, tackling global issues through their storylines and mechanics. However, never in the history of video games, not even today, has there been parity in the proportion of women directly employed in the development of video games. This paper is part of a broader…
Descriptors: Video Games, Sex, Females, Industry
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Hsi-Hsun Yang – International Review of Research in Open and Distributed Learning, 2024
This study proposes a hypothetical model combining the unified theory of acceptance and use of technology (UTAUT) with self-determination theory (SDT) to explore design professionals' behavioral intentions to use artificial intelligence (AI) tools. Moreover, it incorporates job replacement (JR) as a moderating role. Chinese-speaking design…
Descriptors: Artificial Intelligence, Design, Intention, Models
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Kimberly Dallari – BU Journal of Graduate Studies in Education, 2024
As our literate society becomes aware of the gaps between education and educational achievement, teachers of reading must deliver a superior reading program. To sharpen their skills, teachers of reading must research and educate themselves on essential reading instruction components, useful professional development, the characteristics that define…
Descriptors: Reading Instruction, Faculty Development, Student Characteristics, Educational Resources
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Aliye Gocmen; Hilal Karabulut; I. Afsin Kariper – Discover Education, 2024
Nanoscience and Technology (NST) have revolutionized the world. It has led to many innovations since it entered our lives. Meanwhile, the number and quality of people trained in this field gained importance. Currently, initiatives are being taken to integrate this field into the primary education curriculum in many countries. This study focuses on…
Descriptors: Molecular Structure, Technology, Interdisciplinary Approach, Science Education
Abdullah Saad S. Alsubaie – ProQuest LLC, 2024
This research explored the impact of the Madrasati platform on the performance and role of high school teachers in Saudi Arabia, with a focus on the Jazan region. Utilizing a mixed-methods approach, the study addressed the key research questions, including the extent of the Madrasati platform contribution to teacher support and its impact on…
Descriptors: High School Teachers, Foreign Countries, Teaching Methods, Learning Management Systems
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