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Dreesen, Thomas; Kamei, Akito; Karamperidou, Despina; Abou Fakher, Sara; Marji, Lama; Santiago Ortiz Correa, Javier – UNICEF, 2021
Digital learning has the potential to offer interactive and personalized learning for children, in and out of school, including the most marginalized. However, depending on programme design, delivery, and use, digital learning can also exacerbate learning inequalities. This report presents tangible findings on the implementation and use of digital…
Descriptors: Foreign Countries, Educational Technology, Technology Uses in Education, Refugees
Wyeth J. Pabst – ProQuest LLC, 2021
Inconsistent use of mobile technology in the science classroom challenges teachers regarding integrating mobile technology to enhance students' learning. This study addressed teachers' challenges in integrating mobile devices to enhance student learning outcomes in urban sixth to ninth grade science classrooms. The purpose of this exploratory…
Descriptors: Handheld Devices, Telecommunications, Technology Uses in Education, Science Teachers
Mavletova, Aigul; Couper, Mick P. – Field Methods, 2016
There is some evidence that a scrolling design may reduce breakoffs in mobile web surveys compared to a paging design, but there is little empirical evidence to guide the choice of the optimal number of items per page. We investigate the effect of the number of items presented on a page on data quality in two types of questionnaires: with or…
Descriptors: Questionnaires, Telecommunications, Handheld Devices, Online Surveys
Yeh, Her-Tyan; Chen, Bing-Chang; Wang, Bo-Xun – EURASIA Journal of Mathematics, Science & Technology Education, 2016
The current study applied cloud computing technology and smart mobile devices combined with a streaming server for parking lots to plan a city parking integration system. It is also equipped with a parking search system, parking navigation system, parking reservation service, and car retrieval service. With this system, users can quickly find…
Descriptors: Internet, Handheld Devices, Information Systems, Computers
Dunbar, Laura – General Music Today, 2016
Seven free notation apps for iPad are analyzed and described based on their usability in the classroom.
Descriptors: Music, Music Education, Computer Oriented Programs, Handheld Devices
Goodall, J. S. – International Journal of Pedagogies and Learning, 2016
This paper examines the linked concepts of school-home communications, and parental engagement in children's learning, both of which are vital for supporting learning, particularly at times of transition. The paper examines the theoretical basis for both of these concepts. A distinction is drawn between communication (which can be simply the…
Descriptors: Family School Relationship, Communication Strategies, Literature Reviews, Parent Participation
Wardley, Leslie J.; Mang, Colin F. – Education and Information Technologies, 2016
This paper explores the growing trend of using mobile technology in university classrooms, exploring the use of tablets in particular, to identify learning benefits faced by students. Students, acting on their efficacy beliefs, make decisions regarding technology's influence in improving their education. We construct a theoretical model in which…
Descriptors: Handheld Devices, College Students, Computer Uses in Education, Self Efficacy
Jeffries, Tricia; Crosland, Kimberly; Miltenberger, Raymond – Journal of Applied Behavior Analysis, 2016
We tested the effectiveness of a tablet application and differential reinforcement to increase eye contact in 3 children with autism. The application required the child to look at a picture of a person's face and identify the number displayed in the person's eyes. Eye contact was assessed immediately after training, 1 hr after training, and in a…
Descriptors: Eye Movements, Handheld Devices, Autism, Reinforcement
Santos, Marc Ericson C.; Lübke, Arno in Wolde; Taketomi, Takafumi; Yamamoto, Goshiro; Rodrigo, Ma. Mercedes T.; Sandor, Christian; Kato, Hirokazu – Research and Practice in Technology Enhanced Learning, 2016
Augmented reality (AR) has the potential to create compelling learning experiences. However, there are few research works exploring the design and evaluation of AR for educational settings. In our research, we treat AR as a type of multimedia that is situated in authentic environments and apply multimedia learning theory as a framework for…
Descriptors: Computer Simulation, Situated Learning, Vocabulary Development, Multimedia Instruction
Silveira Sonego, Anna Helena; Rocha Machado, Leticia; Wildt Torrezzan, Cristina Alba; Behar, Patricia Alejandra – International Association for Development of the Information Society, 2016
This article aims to outline different pedagogical strategies with applications (apps) in the classroom. Every year the use of mobile devices like tablets and smartphones increases. At the same time, applications are being developed to meet this demand. It is therefore essential that educators investigate their use as an motivational technological…
Descriptors: Foreign Countries, Electronic Learning, Educational Strategies, Computer Oriented Programs
Figueiredo, Mauro; Godejord, Beata; Rodrigues, José – International Association for Development of the Information Society, 2016
Low achievement in mathematics education has been an increasing problem in the recent years in some countries. According to a 2010 study from the U.S. Department of Education, blended learning classes produce statistically better results than their face-to-face. There is also an increasing number of students using smartphones and tablets in…
Descriptors: Computer Oriented Programs, Handheld Devices, Mathematics Activities, Interactive Video
Bicen, Huseyin; Kocakoyun, Senay – World Journal on Educational Technology: Current Issues, 2017
In this digital age of technological advancement, mobile applications are fastly approaching acme of development. In order to increase the efficiency of the developed applications, mobile applications which are suitable for gamification have become a contemporary issue. In this study, the applications of Kahoot, ClassDojo, Classcraft and Socrative…
Descriptors: Telecommunications, Handheld Devices, Educational Games, Foreign Countries
Halaweh, Mohanad – TechTrends: Linking Research and Practice to Improve Learning, 2017
Smartphones are developing rapidly and continually with new features that make them widely used in many contexts. This paper is to reflect on students' behaviours of using smartphones spontaneously (unplanned use) in the classroom, in a university in Dubai city in UAE. This reflection shall address the following questions: How can the instructors…
Descriptors: Teaching Experience, Foreign Countries, Technology Uses in Education, Technology Integration
Katz, Larry; Hallam, Megan C.; Duvall, Michael M.; Polsky, Zoe – Active Learning in Higher Education, 2017
Interactive student response systems, commonly referred to as clickers, have increased in popularity in higher education classrooms as a means to improve engagement and enhance learning. Clicker systems come with handheld devices as well as a radio frequency receiver. A Wi-Fi connection to the receiver is possible, enabling students to use their…
Descriptors: Large Group Instruction, Handheld Devices, Audience Response Systems, Feasibility Studies
Revilla, Melanie – Field Methods, 2017
The development of web surveys has been accompanied by the emergence of new scales, taking advantages of the visual and interactive features provided by the Internet like drop-down menus, sliders, drag-and-drop, or order-by-click scales. This article focuses on the order-by-click scales, studying the comparability of the data obtained for this…
Descriptors: Online Surveys, Internet, Telecommunications, Handheld Devices

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