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Baytak, Ahmet; Land, Susan M.; Smith, Brian K. – Turkish Online Journal of Educational Technology - TOJET, 2011
This study investigated how children designed computer games as artifacts that reflected their understanding of nutrition. Ten 5th grade students were asked to design computer games with the software "Game Maker" for the purpose of teaching 1st graders about nutrition. The results from the case study show that students were able to…
Descriptors: Nutrition, Interaction, Programming, Grade 5
Siko, Jason; Barbour, Michael; Toker, Sacip – Journal of Computers in Mathematics and Science Teaching, 2011
To date, research involving homemade PowerPoint games as an instructional tool has not shown statistically significant gains in student performance. This paper examines the results of a study comparing the performance of students in a high school chemistry course who created homemade PowerPoint games as a test review with the students who used a…
Descriptors: Educational Games, Instructional Materials, Computer Software, Teaching Methods
O'Shea, Patrick; Baker, Peter; Kidd, Jennifer – Chronicle of Higher Education, 2008
For the past two years the authors of this article have produced material by their students as wikibooks that became the principal textbooks in education courses they taught undergraduates at Old Dominion University. They have turned other material by their students into units in wikibooks used in business courses they have taught graduate…
Descriptors: Graduate Students, Education Courses, Electronic Publishing, Student Developed Materials
Falkner, Katrina; Falkner, Nickolas J. G. – Computer Science Education, 2012
Contributing student pedagogy (CSP) builds upon social constructivist and community-based learning principles to create engaging and productive learning experiences. What makes CSP different from other, related, learning approaches is that it involves students both learning from and also explicitly valuing the contributions of other students. The…
Descriptors: Foreign Countries, Computer Science Education, Programming, College Curriculum
Guler, Cetin; Altun, Arif – Turkish Online Journal of Educational Technology - TOJET, 2010
Learning objects (LOs) can be defined as resources that are reusable, digital with the aim of fulfilling learning objectives (or expectations). Educators, both at the individual and institutional levels, are cautioned about the fact that LOs are to be processed through a proper development process. Who should be involved in the LO development…
Descriptors: Foreign Countries, Models, Preservice Teacher Education, Education Courses
Examining First-Year Non-Dominant Students' Experiences as Academic Writers: An Identity Perspective
Panayotova, Dora Marinova – ProQuest LLC, 2013
This dissertation reports on a study investigating the identity of first-year university students as writers. The longitudinal project explored how students from educationally disadvantaged backgrounds construct their identities as undergraduates and as academic writers in their first year. The research was qualitative and interpretative, and used…
Descriptors: Self Concept, College Freshmen, Interviews, Student Attitudes
Coutinho, Clara; Mota, Pedro – Computers in the Schools, 2011
This article presents a report of a pedagogic experience carried out in a Portuguese 6th-grade music education class during the 2008-2009 school year. A podcast was created (www.podomatic.com) and several activities were developed, in classroom context, taking advantage of the tool's potential for teaching and learning. Although the podcast was…
Descriptors: Foreign Countries, Music Education, Informal Education, Music
Rauscher, Willem – African Journal of Research in Mathematics, Science and Technology Education, 2010
Technology is often perceived simplistically as applied science, and therefore regarded as inferior to science. Scholars of technology, however, reject the view that technology is applied science and insist that technology is a cognitive system consisting of a separate body of technological knowledge. Although science is acknowledged as an…
Descriptors: Foreign Countries, Undergraduate Students, Technology Education, Learning Activities
Lazda-Cazers, Rasma – Journal of General Education, 2010
New Web technology allows for the design of traditionally lecture-centered humanities courses by fostering active learning and engaging students as producers of learning content. The article presents the experiences with a student-generated wiki for a Germanic Mythology course. Evaluations indicated an overwhelmingly positive student experience…
Descriptors: Mythology, Active Learning, Student Experience, Humanities Instruction
O'Shea, Patrick M.; Onderdonk, James C.; Allen, Douglas; Allen, Dwight W. – Journal of Digital Learning in Teacher Education, 2011
Education traditionally has been defined as a one-way relationship between teacher and learner. However, new technologies are dramatically changing that relationship in a multitude of ways. In this article, the authors describe some of these changes and explore one example of the intersection between technology and pedagogy, describing a college…
Descriptors: Program Effectiveness, Educational Technology, Appropriate Technology, Teaching Methods
Fink, L. Dee – New Directions for Teaching and Learning, 2009
The author's book on integrated course design was published in 2003, and two years later he retired from the University of Oklahoma, in part to free himself up to respond to the requests that started coming from other campuses to do faculty workshops on this topic. However, one of the carry-over commitments at Oklahoma was to teach a graduate…
Descriptors: College Instruction, Course Organization, Course Objectives, Scoring Rubrics
Sheppard, Ian – Australian Mathematics Teacher, 2009
Engaging students with real-world activities can be effective in supporting the learning of mathematics, "whenever possible, real-world situations will provide a context for both introducing and applying geometric topics" (NCTM 1989). Tool making is a way to bring real-world mathematics into the classroom and using the tool is a way of…
Descriptors: Geometric Concepts, Geometry, Mathematics Activities, Mathematics Instruction
Armstrong, Gary R.; Tucker, Joanne M.; Massad, Victor J. – Journal of Information Technology Education, 2009
Classroom instruction continues to change dramatically with new technology and pedagogy. Faculty aspire to develop innovative programs and creative education while seeking effective teaching strategies that capitalize on emerging technology and invoke student interest and involvement. Research shows that student involvement, hands-on projects, and…
Descriptors: Higher Education, Interviews, Student Projects, Student Developed Materials
Martinez Luaces, Victor; Velazquez, Blanca; Dee, Valerie – International Journal of Mathematical Education in Science and Technology, 2009
We analyse the origin and development of an Experimental Design course which has been taught in several faculties of the Universidad de la Republica and other institutions in Uruguay, over a 10-year period. At the end of the course, students were assessed by carrying out individual work projects on real-life problems, which was innovative for…
Descriptors: Research Design, Student Projects, Student Attitudes, Foreign Countries
Cajander, Asa; Daniels, Mats; McDermott, Roger – Computer Science Education, 2012
This paper investigates the links between the "contributing student pedagogy" and other forms of peer-mediated learning models, e.g. "open-ended group projects" and "communities of practice." We find that a fundamental concern in each of these models is the attribution of "value"; specifically, recognition…
Descriptors: Foreign Countries, Distance Education, Information Technology, Socialization

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