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Usta, Necla Dönmez; Güntepe, Ebru Turan – Journal of Education and Training Studies, 2017
With the developments in information and communication technologies, books which are fundamental information sources for students throughout their education and training process are being transformed into electronic book (e-book) formats. E-books provide interactive environments, and they are also updateable materials, which shows that, in time,…
Descriptors: Preservice Teachers, Preservice Teacher Education, Material Development, Models
Stanley, Simone; Ymele-Leki, Patrick – Chemical Engineering Education, 2017
A community outreach project was integrated in a District of Columbia public schools summer internship program for students from underrepresented minorities in STEM. The project introduced these students to fundamental engineering principles by leveraging a smartphone application (App) so readily accessible and attractive to them that it boosted…
Descriptors: High School Students, Chemical Engineering, Kinetics, Science Experiments
Tolentino, Efleda Preclaro; Lawson, Lauren – Journal of Early Childhood Literacy, 2017
Teacher research yields a plethora of insights about creating a meaningful curriculum for children. In this article, we describe the experience of preschool children who participated in Kindergarten Club, a space that afforded them opportunities to shift roles from being preschoolers to being kindergarteners. Kindergarten Club became a catalyst…
Descriptors: Preschool Children, Preschool Education, Emergent Literacy, Beginning Reading
Godwin-Jones, Robert – Research-publishing.net, 2017
This paper reports on a case study in the experimental use of Open Educational Resources (OERs) in intermediate level language instruction. The resources come from three sources: the instructor, the students, and open content repositories. The objective of this action research project was to provide student-centered learning materials, enhance…
Descriptors: Educational Resources, Case Studies, Multimedia Materials, Shared Resources and Services
Tran, Kelly M. – E-Learning and Digital Media, 2016
In this study, I discuss the need to increase girls' involvement with game design due to the numerous benefits that engaging in this practice might have. In particular, I discuss the tool Twine, an accessible and relatively easy-to-use platform for creating text-based games. I provide an overview of the tool and its potential benefits for…
Descriptors: Elementary School Students, Middle School Students, Preadolescents, Early Adolescents
Mullens, Jo Beth – Journal of Geography, 2016
Charging undergraduate geography students with the task of designing a recreational trail in their local community offers an engaging experiential opportunity with potential to advance geographic learning in a real-world setting. This article presents an assignment in which students were asked to develop a recreational trail proposal for an…
Descriptors: Undergraduate Students, Student Attitudes, Recreational Facilities, Assignments
Exploring Flipboard to Support Coursework: Student Beliefs, Attitudes, Engagement, and Device Choice
Hornik, Steven; deNoyelles, Aimee; Chen, Baiyun – TechTrends: Linking Research and Practice to Improve Learning, 2016
The purpose of the study is to explore the use of a mobile application called Flipboard, which facilitates the curation of digital content into a magazine-like product, to engage students in class discussion and participation in a college course. Research questions include: (1) What were students' beliefs and attitudes regarding the use of…
Descriptors: College Students, Handheld Devices, Computer Oriented Programs, Discussion (Teaching Technique)
An, Yun-Jo – Educational Technology Research and Development, 2016
Only a limited number of research studies have investigated how students design educational computer games and its impact on student learning. In addition, most studies on educational game design by students were conducted in the areas of mathematics and science. Using the qualitative case study approach, this study explored how seventh graders…
Descriptors: Case Studies, Educational Games, Computer Games, Design
Moiseenko, Veronika – English Teaching Forum, 2015
Student-produced materials are a powerful tool for promoting learner autonomy. They challenge the traditional paradigm of education because the very concept of learner-produced materials is based on trust in the student-centered learning process; when developing materials, learners do not rely on the teacher to make every decision. In this…
Descriptors: Student Developed Materials, Instructional Materials, English (Second Language), Second Language Learning
Feng, Z. Vivian; Edelman, Kate R.; Swanson, Benjamin P. – Journal of Chemical Education, 2015
Flow synthesis in microfluidic devices has been rapidly adapted in the pharmaceutical industry and in many research laboratories. Yet, the cost of commercial flow reactors is a major factor limiting the dissemination of this technology in the undergraduate curriculum. Here, we present a laboratory activity where students design and fabricate…
Descriptors: Organic Chemistry, Inorganic Chemistry, Student Developed Materials, Science Materials
Robinson, Keith; Mueller, Anna S. – American Journal of Education, 2014
Using nationally representative data on 12,462 kindergarten children, this report examines the link between behavioral engagement and math achievement growth during kindergarten. Multilevel models show that students with higher individual engagement tend to experience larger math achievement growth over kindergarten, that classroom engagement…
Descriptors: Learner Engagement, Mathematics Achievement, Kindergarten, Student Behavior
Paskevicius, Michael; Hodgkinson-Williams, Cheryl – Journal of Learning for Development, 2018
This case study explores students' perceptions of the creation and reuse of digital teaching and learning resources in their work as tutors as part of a volunteer community development organisation at a large South African University. Through a series of semi-structured interviews, student-tutors reflect on their use and reuse of digital…
Descriptors: Educational Resources, Community Development, Community Organizations, Student Attitudes
van Dijk, Alieke M.; Lazonder, Ard W. – Interactive Learning Environments, 2016
Having students inspect and use each other's work is a promising way to advance inquiry-based science learning. Research has nevertheless shown that additional guidance is needed for students to take full advantage of the work produced by their peers. The present study investigated whether scaffolding through an integrated support tool could bring…
Descriptors: High School Students, Scaffolding (Teaching Technique), Student Developed Materials, Peer Evaluation
Hoban, Garry; Nielsen, Wendy; Hyland, Christopher – International Journal of Mobile and Blended Learning, 2016
The aim of this study was to gather university student perspectives on a new type of assessment task requesting them to create "blended media". Blended media is a new form of student-generated multimedia whereby students devise a narration or voiceover to explain a science concept complemented by any combination of visuals such as video,…
Descriptors: Blended Learning, Multimedia Instruction, Multimedia Materials, Student Developed Materials
Aydin, Abdullah – Educational Research and Reviews, 2013
In this study, the aim was to show that learners' needs can be met using simple and cheap materials that can be found everywhere in 9th to 11th grade Chemistry courses. To this end, materials were developed using simple everyday life materials for 9th to 11th grade Chemistry courses. In the research, the project method was employed. The study was…
Descriptors: Student Needs, Material Development, Foreign Countries, Chemistry

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