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Dagyar, Miray; Kasalak, Gamze; Sezgin, Evren – World Journal on Educational Technology: Current Issues, 2020
The purpose of this study is to reveal the views of 4th grade primary school students about mobile programming education. Data were collected by using interview, metaphor and student drawings under qualitative research method. Among the 135 students who participated in the mobile programming education, 24 fourth grade primary school students who…
Descriptors: Elementary School Students, Grade 4, Children, Positive Attitudes
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Carhill-Poza, Avery; Chen, Jie – Language Learning & Technology, 2020
Despite their demographic importance in U.S. classrooms, little is known about how the strengths and needs of English learners are engaged through technology, particularly as it is embodied by one-to-one devices such as iPads and Chromebooks. An exploratory study of English learners in technology-enhanced classrooms was undertaken at an urban…
Descriptors: Adolescents, English Language Learners, High School Students, Language Acquisition
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Özsari, Gönül; Saykili, Abdullah – Journal of Educational Technology and Online Learning, 2020
Several components of learning including learners, teachers, schools, learning methodologies, learning content and evaluation criteria are affected by changing technologies. Like other technology-based learning methods, mobile learning is also a product of a period in which new technologies and education are intertwined. As new learning and…
Descriptors: Educational Technology, Technology Uses in Education, Telecommunications, Handheld Devices
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Zaheer, Muhammad – Pakistan Journal of Distance and Online Learning, 2020
This study is aimed at exploring the knowledge sharing methods adopted by the students in distance learning mode. Students studying in distance learning do not have formal/regular classes where they can go and have academic discussions. Though, this convenience of not attending the classes facilitates many but at the same time poses certain…
Descriptors: Distance Education, Educational Technology, Technology Uses in Education, College Students
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Gyawali, Yadu P. – Journal of School Administration Research and Development, 2020
This essay reviews the emergency teaching-learning pedagogy in K-12 schools of Nepal during the COVID-19 global pandemic. It discusses three models (unidirectional, e-participatory, and mobile teaching) as alternative pedagogies of Nepalese educational institutions to continue teaching-learning for different disciplines such as language, arts, and…
Descriptors: Teaching Methods, Educational Change, Pandemics, COVID-19
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Franzoni Velázquez, Ana Lidia; Cardenas Peralta, María Cristina; Mandujano Canto, José Ángel – Digital Education Review, 2020
Since 1997, Mexico - like many Latin American countries - has seen significant public and private investment aimed at incorporating information technology in the classroom. In-class information technology holds the great promise of revolutionizing the teaching-learning process. The reality is different, often showing negligible impact from such…
Descriptors: Teacher Education, Professional Development, Skill Development, Technological Literacy
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Omar, Kassem Ayman; Mozol, Vivian – Papers on Postsecondary Learning and Teaching, 2020
Spatial ability is an important tool in chemistry and this ability can be improved. Various technologies have been used to improve spatial ability. However, it is not clear if viewing technologies should take the place of the model kit; the traditional method of learning about molecular structures. Our research aims to address this gap. In our…
Descriptors: Technology Integration, Computer Simulation, Handheld Devices, Telecommunications
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Themistokleous, Sotiris; Avraamidou, Lucy; Vrasidas, Charalambos – EURASIA Journal of Mathematics, Science and Technology Education, 2020
The purpose of this qualitative case study study is to examine the ways in which mobile videogames can be used in non-formal educational environments, to support students to develop decision-making skills through negotiated play. In the context of this study, the health literacy mobile videogame, "PlayForward: Elm City Stories" developed…
Descriptors: Handheld Devices, Video Games, Play, Decision Making Skills
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Sinfield, David; Cochrane, Thomas – E-Learning and Digital Media, 2020
Art and design undergraduate educational programmes such as Graphic Design studies are based upon best practice within the Graphic Design industry. Thus, the classroom environment is designed to mirror a typical design studio environment. However, traditional design studio interaction and collaboration are undergoing rapid transformation in…
Descriptors: Undergraduate Study, Graphic Arts, Design, Classroom Environment
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Maher, Damian; Schuck, Sandy – Teacher Development, 2020
The rate of change in the use of digital technologies in schools means that professional learning regarding technology-enhanced learning is constantly required for school teachers. The focus of this article is on how an action learning (AL) approach supported the professional learning of teachers regarding adoption of mobile technologies in their…
Descriptors: Experiential Learning, Electronic Learning, Handheld Devices, Facilitators (Individuals)
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Hanif, Muhammad – Anatolian Journal of Education, 2020
The purpose of this study was to assess learners' self-regulated learning (SRL) levels and the effect toward an attitude of m-learning adoption in assisting English learning. By using m-learning, students were expected to have a flexible way to learn and gained self-regulated learning since it would help them to learn based on their pace of…
Descriptors: Self Management, English (Second Language), Educational Technology, Technology Uses in Education
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Eames, Chris; Aguayo, Claudio – set: Research Information for Teachers, 2020
This article explores how using mobile learning-focused mixed reality (MR) can complement and reinforce learning experiences outside the classroom. Our study involved one primary school class, the teacher, and a marine reserve visitor centre and was based in the co-design of digital tools which were contextually relevant to all educators and…
Descriptors: Handheld Devices, Technology Uses in Education, Computer Simulation, Electronic Learning
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Çabuk, Sakine – International Journal of Multilingualism, 2020
Exploring interaction among Kurdish speaking family members, this paper investigates the use of discourse particles in Kurmanjî-Kurdish in relation to the contact phenomenon between the Kurdish and Turkish languages. Corpus analysis of data obtained from audio and video recordings of family talk on the phone was carried out to examine…
Descriptors: Turkish, Indo European Languages, Computational Linguistics, Audio Equipment
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Okai-Ugbaje, Safiya; Ardzejewska, Kathie; Imran, Ahmed; Yakubu, Adamu; Yakubu, Muhammad – International Journal of Education and Development using Information and Communication Technology, 2020
The concept of blending mobile learning and cloud computing (cloud-based m-learning) is potentially a strong fit for higher education in developing countries with inadequate infrastructure. Notwithstanding the potential benefits, while a substantial number of theoretical studies exist, there are limited studies focusing on the practical…
Descriptors: Computer Software, Telecommunications, Handheld Devices, Blended Learning
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Sakr, Mona – Teaching in Higher Education, 2020
How can we make use of image-based social media to develop students' critical engagement with concepts like equality and diversity? In this paper, I draw on bell hooks' description of liberatory theorising to discuss findings from a project that involved 60 2nd year BA education students taking and sharing photographs through Instagram as part of…
Descriptors: Learner Engagement, Social Media, Photography, Concept Formation
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