Publication Date
| In 2026 | 1 |
| Since 2025 | 1246 |
| Since 2022 (last 5 years) | 9157 |
| Since 2017 (last 10 years) | 15835 |
| Since 2007 (last 20 years) | 24798 |
Descriptor
Source
Author
| Hwang, Gwo-Jen | 54 |
| Tsai, Chin-Chung | 30 |
| Seaman, Jeff | 28 |
| Chen, Nian-Shing | 24 |
| Kinshuk | 24 |
| Barbour, Michael K. | 23 |
| Martin, Florence | 23 |
| Rienties, Bart | 20 |
| Watson, John | 20 |
| Lowenthal, Patrick R. | 19 |
| Veletsianos, George | 18 |
| More ▼ | |
Publication Type
Education Level
Audience
| Teachers | 398 |
| Policymakers | 150 |
| Researchers | 123 |
| Administrators | 108 |
| Students | 87 |
| Practitioners | 81 |
| Parents | 27 |
| Media Staff | 20 |
| Community | 7 |
| Support Staff | 3 |
| Counselors | 2 |
| More ▼ | |
Location
| Australia | 932 |
| Turkey | 783 |
| United Kingdom | 754 |
| China | 679 |
| Canada | 580 |
| Indonesia | 544 |
| United States | 479 |
| Taiwan | 452 |
| South Africa | 420 |
| Spain | 397 |
| India | 374 |
| More ▼ | |
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
| Meets WWC Standards without Reservations | 5 |
| Meets WWC Standards with or without Reservations | 7 |
| Does not meet standards | 7 |
Hsu, Chia-Yu; Horikoshi, Izumi; Li, Huiyong; Majumdar, Rwitajit; Ogata, Hiroaki – Smart Learning Environments, 2023
The development of technology enables diverse learning experiences nowadays, which shows the importance of learners' self-regulated skills at the same time. Particularly, the ability to allocate time properly becomes an issue for learners since time is a resource owned by all of them. However, they tend to struggle to manage their time well due to…
Descriptors: Foreign Countries, Grade 7, Independent Study, Time Factors (Learning)
Stohlmann, Micah S. – School Science and Mathematics, 2023
Escape rooms have been receiving more attention for use in education. Escape rooms are games in which teams solve multiple puzzles and challenges using clues, hints, and strategy to determine how to escape from a locked room. The implementation of escape rooms has the potential for increasing students' mathematical understanding and engagement.…
Descriptors: Mathematics Education, Electronic Learning, Problem Solving, Game Based Learning
Bettinger, Eric; Fairlie, Robert; Kapuza, Anastasia; Kardanova, Elena; Loyalka, Prashant; Zakharov, Andrey – Journal of Policy Analysis and Management, 2023
The previous expansion of EdTech as a substitute for traditional learning around the world, the recent full-scale substitution due to COVID-19, and potential future shifts to blended approaches suggest that it is imperative to understand input substitutability between in-person and online learning. We explore input substitutability in education by…
Descriptors: Computer Assisted Instruction, Homework, Conventional Instruction, Achievement Gains
Iannacchione, Alisionna; Ottmar, Erin; Ngo, Vy; Mason, Craig A.; Chan, Jenny Yun-Chen; Smith, Hannah; Drzewiecki, Kathryn C.; Shaw, Stacy T. – Instructional Science: An International Journal of the Learning Sciences, 2023
Prior research has shown negative relations between math anxiety and math performance. We posit that one potential pathway through which math anxiety influences performance of math equivalencies is through help seeking behavior during learning. Here, we examine whether middle school students' behavior, specifically the frequency of hint requests,…
Descriptors: Mathematics Anxiety, Prior Learning, Prompting, Mathematics Achievement
Pettigrew, Justin E.; Howes, Pauline A. – American Journal of Distance Education, 2023
This study examined university students' response to the sudden change from face-to-face to emergency remote education (ERE) and the impact of the COVID-19 pandemic on their educational experience in spring 2020 through the lens of self-determination and adaptability. Results of a survey of 3,747 college students showed an overwhelming majority…
Descriptors: COVID-19, Pandemics, Student Attitudes, Educational Change
Tiemann, Rüdiger; Annaggar, Amany – Interactive Learning Environments, 2023
This paper proposes a framework for designing digital environments and illustrates this framework using the example of a video game (Alchemist). The increasing importance of digital environments for educational systems (e.g. for teaching and assessing twenty-first century skills) makes it necessary to have standards for their quality. These…
Descriptors: Video Games, Educational Games, Technology Uses in Education, Problem Solving
Teichert, Laura; Piazza, Susan; Hinga, Jennifer – Improving Schools, 2023
The global pandemic has revealed a number of inequalities in education for students in Michigan, USA. Teachers were tasked with a sudden shift to online instruction as school closures across the state (and globe) forced education to operate in virtual classrooms. Given the continued need for online learning, it is necessary to examine the…
Descriptors: Virtual Classrooms, Digital Literacy, Technological Literacy, Pedagogical Content Knowledge
Aaberg, Morganne – String Research Journal, 2023
The purpose of this survey study was to describe technologies and lesson formats used in virtual applied studio string lessons precipitated by shelter-in-place measures taken in response to the COVID-19 pandemic and to explore teachers' adaptations, perceptions of effectiveness, and feelings toward virtual lessons. Research questions that guided…
Descriptors: Electronic Learning, Distance Education, COVID-19, Pandemics
Parrish, Christopher W.; Guffey, Sarah K.; Williams, David S. – Active Learning in Higher Education, 2023
Developing a sense of classroom community is important in promoting course satisfaction and in helping students overcome feelings of disconnectedness, especially in online courses. When considering the various strategies identified as contributing to a sense of classroom community, instructors likely need support in which strategies and technology…
Descriptors: Cooperative Learning, Learning Strategies, Student Attitudes, Classroom Environment
Sükür, Murat; Yilmaz-Yakisik, Burçak; Yangin-Eksi, Gonca – Journal of Theoretical Educational Science, 2023
Research on dynamic assessment (DA) has been conducted on the efficiency of either face-to-face (F2F) or mobile-assisted (MA) DA sessions. However, studies investigating the difference between these sessions conducted in the foreign language learning context are scarce. Thus, this study aims to explore the differences between F2F- and MA-DA…
Descriptors: Alternative Assessment, Computer Assisted Testing, Second Language Learning, College Students
Ruzgar, Nursel S.; Chua, Clare – International Journal of Education and Development using Information and Communication Technology, 2023
This paper aims to establish if any of the following characteristics are associated with a difference in student performance during the COVID-19 pandemic: online lecture attendance, study time and performance; gender, class standing "(freshman (1st year), sophomore (2nd year), junior (3rd year)and senior (4th year))" and having one's own…
Descriptors: Academic Achievement, COVID-19, Pandemics, Attendance Patterns
Aituganova, Saulesh; Sarekenova, Karlygash; Aubakir, Zhandos; Seiputanova, Aiymgul; Karipbayev, Zhanbota; Aimukhambet, Zhanat – International Journal of Education in Mathematics, Science and Technology, 2023
The traditional face-to-face learning approach, which has been practiced for centuries, is gradually being replaced by a new learning approach. Today's technology and research in the field of educational sciences show that the use of the Internet and information technologies in the field of education will have a direct impact on students'…
Descriptors: Technology Uses in Education, Poetry, Academic Achievement, Student Attitudes
Sriram, K. V.; Singh, Prateek; Kamath, Giridhar B.; Mathew, Asish Oommen – International Journal of Learning and Change, 2023
The purpose of this paper is to identify the critical factors of e-learning and examine the influence of these factors on learning success among undergraduate engineering students in India. Exploratory research is carried out to determine the critical success factors of e-learning. The data from 307 respondents was collected using an online survey…
Descriptors: Electronic Learning, Learning Processes, Higher Education, Undergraduate Students
Yadav, Arti; Gupta, Kriti Priya – International Journal of Learning and Change, 2023
Augmented reality has become an important educational technology in teaching-learning. Technology embedded learning provides an enhanced perception of the existing material. Therefore, this study presents a systematic literature review of the scope of AR in educational settings by reviewing 72 research articles published in reputed journals…
Descriptors: Computer Simulation, Educational Technology, Literature Reviews, Technology Uses in Education
Filson, Darren – Journal of Economic Education, 2023
The COVID-19 pandemic made it necessary for instructors to innovate, and some of the innovations will persist and be refined post-pandemic. An economics elective at Claremont McKenna College provides examples. Innovations likely to persist include replacing in-class exams with context-rich assignments and conducting a set of student presentations…
Descriptors: COVID-19, Pandemics, Educational Innovation, Economics Education

Peer reviewed
Direct link
